This sounds amazingly awesome. I've tried to create mods like this before but didn't know about the quicksave "fix". Will you be releasing this as it's own mod any time soon? I could probebly recreate it myself, but It'd be nice to see what sort of tweaking you've done so i don't have to do it all m'self. :P Me
Darthriddick
The Movie The Mini-Series And I believe there was another mini-series (Children of Dune) right? Plus there's TONS of stuff on the net relating to DUNE from original cover artwork to the fan made stuff. I can't imagine you'd have too hard a time finding material. Seriously though, it'd be awesome if there was a new DUNE series, although Modern society s so befuddled in crappy shows I doubt they'd really understand or enjoy something as complex, intellectu
Yes but as is shown with such ages as KOTOR, having a filefront site really does help the modding community. I'd never want these forums to die because this is where most of the tutorials, help, encouragement etc. are to be found, (hopefully), but unless the Metaverse thing gets updated and enlarged I think it might be hindering modders more then helping them. Thank god for I-mod though... :)
Brilliant! :D Really looking forward to it.
So, necroing an old thread here... Did this ever get updated and completed for TA, or did it just die?
I know it's been a while, but I hope you're still working on this. The idea is brilliant and I'd love to see it completed! :D
Good idea. I think there would be some renewed interest in modding the game if there was an easily available space tp upload and display stuff in detail and comment on it. yay for resurrecting old threads! :P
Freaking awesome concepts man. There are a couple of things that are a little iffy in my opionion but for the most part I like everything you have here. The thing I really dislike about GalCiv is the lack of any serious depth. Everything is feuled by arbitray dice roles, which really bugs me. I really want to see a highly advanced political aspect added to the game, (so that you could spend several hours just dealing politically with other races). I would also love to s
Ugh I have to agree, the UP is really annoying. If it isn't for the fact that I'd lose the option to trade with other races I'd probably just quit it at the start of each game. The fact is that there are way two few options with the UP and instead of having it be a complex part of the game, (where you have to actually try to work with realistic politics of the galaxy), it's just a simple series of random calculations. Personally I'd love to see some sort of massive update or mod that truely
Things on these forums have been winding down for a while I'm afraid. Just to clearify, did you mean you wanted to create a few mods, or to find a few already created mods that you could use? The Star Trek total conversion and the Babylon 5 Total conversion are both excellent mods worth playing with.
This looks beutiful and to everyone who have taken it upon themselves to put their time and hard effort into this I want to say from the bottem of my heart, thank you. B5 is the best Sci-Fi show out there, and having the chance to play in the B5 universe is something I'm really looking forward to. I will definetly be watching this and I will be sure to download it when you hit Beta. (Or late Alpha). All my best wishes and all my support are with you guys.
Yes, many of the models and textures that were used in bridge commander were ported to Galactic civ, in order to make the Babylon 5 mod. (which was created by Rev8 i believe.) when it comes to it i might be able to help, at least with some basic scripting. too little time on my hands to learn how to model for sins though.
The diplomacy in sins sucks. plain and simple. infact it got so stupid after a while, (when i had lost all favor with everyone), that i was being attacked by 8 freaking enemy's all at once. and because money accumulates waaaaay to slowly, even when you have some of the upgrades, there was nothing i could do but watch my forces get slaughtered with no hope of reinforcements. so i used galexy forge, and gave my home planet defenses of 9999999 gauss cannons. and the game St
how about some VERY VERY VERY SIMPLE directions for those of us who are lees computer savvy??
yeah seriously.
SERIOUSLY THERE HAS TO BE A b5 MOD! The possibility of a B5 mod was the reason i got the game. take a look at REV5's B5 mod for gal civ, he did a pretty good job. The Minbari were always more powerful than the other lesser races. as many ships as possible. (i like the variation. Sins has hecka few ships.) Two distinct time periods is good. and as was mentioned earlyer, each races ships had significant advantages/disadvantages. EA ships easy t
please don't stop with this mod! so far it has been an amazing success, and i personally hope to see more updates in the future.
hmmm... cheats.... i remember cheats...... XD well actually do remember using cheats a while ago, but i tried to do it the other day and it wouldn't let me... so I'm not sure anymore.... i love being helpful. ^_~
when it done????
i am also having a problem with ship desgns... when i go to the create a ship area, the only hull that shows up is some weird "huge" hull that i think is from the original game.... Aaaaaannnd when i go to talk to the klingon, instead of their race moviw thing, i get a static picture of the Arcainian(or whatever they are called...) help?
i have noticed the UP issue thing too... it alwasy crashes right before it... Another thing.... would it be possible for you, in addition to placing full ship models in the game, add ship parts? IE: parts that make up the galixy class, the constitution class, and the NX class. And one more question. When are you going to update with an improved tech tree, and starbases and such? you could alway put a second file up to change these things, so that you don't have to rehu
^_^ thanks. It won't be done for a couple of weeks however, but i think it will be good. (i will also have to do several things to the ship components XML as well as the tech XML.)
ah, ok. i think i got it. Thanks! ^_^
I'm working on an improved, more branched out, and hopefully more realistic techtree mod. Anyway, i'm running into a little trouble and i had a question. In the normal game, and in all the conversion mods i've played, there have always been three weapons tech branches IE: Missle, Beam, Massdriver. What i'm doing ( or trying to do), i add several extra weapons techs, (still in the basic catagory od Beam Missle, and Massdriver.) Example: Weapons Techs: Explos