Bellack

Bellack

Joined Member # 2696418
7 Posts 656 Replies 12,130 Reputation

[quote who="cpl_rk" reply="253" id="2790429"] Quoting Bellack, reply 252 Quoting Scutagira, reply 224 Dominions 3 would be my favorite game by far if it actually allowed you to fight the battles 'live'. There something more gratifying about pushing a button and watching your caster throw that lightning bolt, rather than plotting out his actions ahead of time and watching the battle after its over and done with. I realize this woul

276 Replies 680,305 Views

[quote who="Femmefatal48" reply="231" id="2785494"]I can't believe after all these posts about MOM AOW HOMM blah blah blah everyone failed to mention the all time greatest Fantasy Wargame of them all. There were even 3 or 4 books written about it. For shame for shame. Well I suppose I must be the leader here and let you in on the greatest of them all. Ta da da dat da daaaaaaah: "WAR OF THE LANCE"! This game has one of the best AI's and best simplistic gameplay ever made.

276 Replies 680,305 Views

[quote who="Scutagira" reply="224" id="2766506"] Dominions 3 would be my favorite game by far if it actually allowed you to fight the battles 'live'. There something more gratifying about pushing a button and watching your caster throw that lightning bolt, rather than plotting out his actions ahead of time and watching the battle after its over and done with. I realize this wouldn't be practical with their huge pbem crowd and some of the battles would be outrageously long, but

276 Replies 680,305 Views

[quote who="Frogboy" reply="38" id="2790179"]One of the things I should clarify about game design -- I don't enjoy the game design part but that's not the same thing as not being reasonably good at it. I've seen a lot of people talk about the various flaws in Elemental's design as evidence that I can't design games (ignoring the 15+ years of successful games I've designed). With an unlimited budget, unlimited time, and an infinitely capable engine, I can design a hellu

77 Replies 56,942 Views

[quote who="mcdoggy" reply="37" id="2790196"] Quoting rossanderson48, reply 33 I don't see the point in going back to build the same building over and over again as population increases, when you could just increase the production of one building in proportion to population. And i don't think that demolishing buildings to build units sounds fun. I suppose you never played Monopoly then an enjoyed one of the greatest games of all time. I can't

52 Replies 59,297 Views

[quote who="Gwenio1" reply="6" id="2789643"] Quoting Alstein, reply 5 If only AOWSM had someone like Brad doing the AI. It's also too bad you couldn't get Reactor and AOWSM MP working together, that would have been nice also (but most likely impossible) I really wonder now what would happen if Stardock and Triumph worked together on AOWIII using the Elemental Engine with Brad doing the AI. The first hurdle t

18 Replies 20,349 Views

[quote who="Frogboy" reply="1" id="2789545"]I think it's worth noting that we helped get the ball rolling on AOW being in digital distribution -- it's on Impulse right now. We're big fans. But like any new IP, it takes time to get it quite right, especially on a limited budget on a new engine. [/quote] Thanks for this. I was pretty happy once I got that e-mail saying that I could get AOW from impulse (I'm not a big fan of Steam and the rumo

18 Replies 20,349 Views

[quote who="Black-Knight" reply="134" id="2787588"] Quoting VR_IronMana, reply 132 Quoting GaelicVigil, reply 110 I have to agree with you to a certain degree. How many TBS games can you name where you couldn't whip the AI simply by spamming a large number of cities? . I don't remember doing it in AoW or Warlords 3. I don't think you could even BUILD cities in Warlords 3. I don't think you could city spam in

138 Replies 484,921 Views

[quote who="AndonSage" reply="99" id="2783985"]It seems to me that using limits on a Pioneer to control the number of cities isn't the way to go. There should be another mechanic that keeps the number of cities in check. For example, in Civilization 3 / 4, the mechanic was corruption. The more cities, and the further away from your capitol, the more corruption ate at your gold. In Civilization 5, the mechanic is Happiness. I'm sure there are a number of mechanics that Elemental cou

138 Replies 484,921 Views

[quote who="RogueCaptain" reply="98" id="2783964"] Quoting Frogboy, reply 41 For 1.09, I am lobbying to have something put in that goes way back to an original concept that got lost and that is, using your citizens as a resource (population is still a resource, it's just not used for anything). This way, we could begin migrating back to the original concept tha tyou can build multiple buildings in a given city as long as you have the resource (available

138 Replies 484,921 Views

[quote who="Kalin" reply="88" id="2783709"] Quoting Terraziel, reply 86 One of my initial thoughts for something to mod in was this sort of system, but I was going to go the stage further and make your cities compete with each other, so that people would migrate from the crappy outpost towards the more developed cities. so that if you just dropped cities everywhere you would just end up with a lot of ghost towns (which would obviously gain you nothing).

138 Replies 484,921 Views

[quote who="GaelicVigil" reply="70" id="2783452"] Quoting Kalin, reply 68 My apologies on interrupting your wall staring, but I posted this in the other post and thought it fits here: Quoting Kalin, reply 73 I'm not convinced that these specialists would change the current city spam dilemma. What would stop someone from making an outpost, add a house, and produce these specialist? With the current description of the system, wouldn't that just

138 Replies 484,921 Views

[quote who="GaelicVigil" reply="62" id="2783379"] Quoting Kalin, reply 61 For those worried about the buildings "eats" up people, he's not talking about using people as a local resource in that manner, basically think of city tiles instead of gold. The city still has x amount of people, but a certain amount is "used" when a building is constructed. If there aren't anymore "tiles" then you can't build more buildings. The only difference is that the tiles here grows

138 Replies 484,921 Views

[quote who="Frogboy" reply="41" id="2782949"]Here's the issue at hand and the corresponding hole in the current system: Players should not be able to get something for nothing. During the beta, we used to allow players to build an unlimited number of buildings or 1 per level and this created a runaway economy. The imperfect solution chosen in the end was to limit many buildings to only 1 per city. This creates the issue that if you have something

138 Replies 484,921 Views

[quote who="jscott991" reply="4" id="2781657"]Also, considering the incredibly low movement speed of units, I find it somewhat hilarious that the costs of teleport were tripled. These reflexive overreactions to minor complaints (nerf food, nerf teleport, nerf cities) make me think I'm playing a MMORPG and not a single-player focused turn based strategy game. I've never seen a game discard its system so fast. 1.1 will remake the game even more. What on earth d

138 Replies 484,921 Views

[quote quoting="post"]Currently, caravans are almost certain to be trashed by by a spawning creature on the map within about 30 turns. They would be a more viable asset if they could only be destroyed if the host city or designated city was razed or captured. Does anyone else think this would be a good idea? [/quote] I don't think it is a good idea. I like the fact that the caravan can be attacked in route by both the other factions and wondering monsters.<

12 Replies 9,589 Views

[quote who="Panda_Power" reply="26" id="2781179"]I hope the entire SD crew take a good few days off to play Civ 5. I know we're not supposed to compare, but they're both 4x games so comparison is always gonna happen. Maybe dettaching themselves from EWOM for a few days will give them fresh inspiration for the future and after playing Civ 5 they may come back with the attitude of "let's blow this game out of the water and turn EWOM into something amazing!" Btw, I don't have EW

47 Replies 116,121 Views

[quote who="lord ebonstone" reply="16" id="2780801"] quoting post I just feel pretty bad (not that anyone really cares ), but I just laid down my pre-order cash for Civ 5, based on the early reviews. I feel a little bad after being a GalCiv 2 fan, pre-ordering and enjoying Sins of a Solar Empire and really enjoying Demigod, despite all the flak. I was nearly there on purchasing Elemental but have decided to hold off for now. I wil

47 Replies 116,121 Views

[quote who="cpl_rk" reply="41" id="2780652"]For those of you that say you always win, how many of you always win without cheating? I *never* use cheat codes and I never save & restart battles (i.e. fighting the same battle over & over until getting the result you want) in *any* game I play. Restarting battles is cheating, period. If I lose a battle, I lose. I've lost my sovereign plenty of times; he alway resurrects at the nearest city except in the one game I desc

52 Replies 134,298 Views

[quote who="GTRanma" reply="31" id="2779427"]I think the thing we've gotten out of this thread is this: If you spam summons early on, and make your champions strong, nothing will stop you. If you don't, you get rolled. I tried playing without summoning anything, every time I do I get rolled, hard. But if I summon spam and make tons of champions, I roll them every time. Same as the rest of the people on this threa

52 Replies 134,298 Views

[quote who="Black-Knight" reply="31" id="2778943"]The mana pool is a good idea, all these concepts sound like the Age of Wonders system: with "shards" instead than "nodes" but that definitely works so I have no problem with it. Still you have a few overpowered units in the game. The "spy" for example can be devastating: it can inflict 20 points of damage per turn on turn one to every single enemy units. Make an army of them and nobody will be able to survive turn 1 of any attack.<b

45 Replies 28,646 Views

[quote who="kenata" reply="10" id="2778352"]The point is to not have 10 spellcasting champions, which is totally OP. If a champion's magic is piggy backing off a sov's then it makes sense tha the sov would need to use some kind of upkeep to maintain that champion's imbued status. Will it be possible to unimbue a champion? Like so early on, I might imbue a crummy champion to help me maintain peace, but later when I get better champions, I can unimbue the previous champion and then imbue a new

45 Replies 28,646 Views