Bellack

Bellack

Joined Member # 2696418
7 Posts 656 Replies 12,130 Reputation

[quote who="drakkos137" reply="4" id="3553581"] Hmm. Lots of folks seem intent on adding canon races from various sci fi realms. "Peaceful coexistence" is a big theme there, particularly for trekkies. Next, Native cultures have plenty of experience with peaceful coexistence. If you crack open an unbiased history book, there's plenty to choose from. Its only colonial terror states that tend to use violence as a first, and only, so

19 Replies 107,727 Views

[quote quoting="post"] Can we create, and use, a full set of custom ships for the races we create without having to mod? In other words, is there a way to save the ones we create in game, in the shipyard and attach them to our factions? If so, how do we "group" them together like the Terran, or Drengin ships? Thanks. [/quote] I would love to be able to do this in the Designer.

6 Replies 7,852 Views

[quote who="CharlieP78" reply="4" id="3553705"] Im going to remove game form my computer as it is causing numerous issues with my computer and will not be purchasing another stardock product. Was really looking forward to this game, but with the crap that was just released, i feel like I have been robbed. Galactic Civilizations II was so much better. Should of waited at least another 3 - 6 months before releasing it. [/quote] I got to say tha

13 Replies 52,704 Views

I'll have to go with 2nd best...Sorry Age of Wonders 3 is just that good. But until a 4X TBS Space game comes out with the Awesomeness of GS3's strategic game plus a true Tactical combat element Then GS3 will be the best 4x Space TBS game.

4 Replies 29,870 Views

Since MOO3 my view of the number 3 was that it was an unlucky number. Any game since MOO3 that had a third game in the series has sucked that was until Age of Wonders 3 came out that started to restore my faith in the number three. AOW3 vanilla game was pretty good and it's two DLC's has change the game from pretty good to Awesome, by far my favorite game. Now I said to myself could GS3 also be good as it's predecessors were (GS1 and GS2) or will

0 Replies 10,542 Views

[quote who="Bloodlust1983" reply="37" id="3552265"] Quoting BigBadB, reply 36 So where can I buy your 4X game, oh mighty one? Go troll somewhere else. [/quote] Ain't that the Troll calling the Troll green.

50 Replies 106,659 Views

[quote who="easymodex" reply="2" id="3552944"] Yeah but that doesn't help organize the list of 15/20+ 'core' ships. If I'm looking for a medium-size kinetic ship, I wish I could simply filter or open a category or tab for "medium hulls" or for "kinetic". [/quote] Yea they need better organizational options in the editor. To be able to organize by hull size would be great.

3 Replies 13,023 Views

Where do a put a picture into the game so that it can be selected when using the race editor? I want to put background pics as well as portraits. Some examples are Star Trek characters, Battlestar Galactica, B5, Personal pics of friends and family etc. Not a programmer so I'm trying to avoid messing with .XML files hence why I want to use in game editor as much as possible. Also sort of related how do I attach ship designs to a race. For example if I c

173 Replies 1,211,625 Views

[quote who="RavenX" reply="17" id="3551046"] And all of this, this Entire thread, is the only problem I've ever really had with GalCiv as a game (series). The Lack Of Controllable battles. Games like Total War have controllable battles, and they also have a "auto-resolve", even though those battles have in depth controls and variables to take into account when auto-calculating. After Elemental I was Really Stoked for the next GalCiv because I figured they'd use the battle engine

90 Replies 418,146 Views

[quote who="JorgenCAB" reply="3" id="3550472"] From a tactical point of view it make no sense what so ever... I hope and do think the battle viewer will get some love down the line. Currently it is not all that fun to watch other than look at the light show. [/quote] I have to agree. Weren't we told that they were going to do something fun with the battle view? Allow us to at least give out fleets some commands before going into combat or something. Person

90 Replies 418,146 Views

I don't get how anyone could play on a Small or tiny map. I play both Single and multiplayer and I always choose the largest map size. Which brings me to the question, when are the other large map sizes that are available in SP going to be opened to MP? Also I noticed that in MP pirates are disabled and I can't have mods (aka. player made races) very disappointing.

24 Replies 92,069 Views

I usually have a theme when I play a Race and stick to it and make specialty ships as the tech presents itself if needed. Like when I play the Federation (Star Trek custom race) I stick to Beam and Shields but will make a specialty ship to counter certain foes (think The Defiant being built to conter Borg)

12 Replies 73,143 Views

I don't think they should show us the bad viewer until the game is released with the good one. Then it would be interesting if Brad goes back and show us some of the stuff looked like while being developed and have like a before and after. Would be interesting.

7 Replies 14,670 Views

[quote who="Derek Paxton" reply="22" id="3510254"] And yes Weller1980, the Battle Viewer is entirely optional. There is no tactical combat in GalCiv, the battle viewer (when it comes) is just to view the battle, it isn't to make decisions or "fight the battle" so pressing Auto-resolve or setting the options to always auto-resolve will give you exactly the same outcome as if you watched every battle. [/quote] Ah this is disappointing indeed. Kin

67 Replies 353,395 Views

[quote who="5myosin" reply="2" id="3511052"] Aha! Well may I then suggest that we have filters as well as sorters? If it didn't help me to see "Cutter M12348", it won't help to see "Cutter M23439809". [/quote] I would like to second and third this suggestion. Also I'd like these custom design we create for a race to be used in other games we play when playing the race if we so choose. This also means that if the AI is playing this race that i

3 Replies 9,726 Views

[quote who="JetJaguar72" reply="2" id="3508432"] How similar is the GalCiv 3 universe to the Star Trek universe? Thanks in advance. [/quote] In GALCIV 2 I had several Star Trek Empires in the game as well as BG, B5, and several other Sci-fi races/empires from books and movies I liked. And looks like we can do that in GC3 as well. I've seen several very good player made Star Trek designed ships using the GC3 Ship De

6 Replies 18,650 Views

[quote who="michaelhoggan" reply="5" id="3507902"] @Bellac I wasn't thinking of phones, but tablets. Agreed that it would not be effortless. I just wanted to float the idea and ask the Stardock guys to weigh in. The PC RPG ports of the two Baldurs Gate games and Icewind Dale seem to be doing well. Likewise, I really enjoy the direct-to-mobile CivRev2, though I can't and don't fault Stardock for not wanting to risk a similar venture .</

10 Replies 26,737 Views

[quote who="Glostakarov" reply="5" id="3508302"] Another option I want for shipyards is picking multiple sponsors when it finishes building. Just let me ctrl-click the list or something so I can select however many sponsors I like rather than having to go into the starbase screen afterward to set them up. [/quote] Yes, Yes, YES!!! Also there shpuld be3 something in the planet screen that shows what the planet is sponsoring.

8 Replies 23,893 Views