Barring no actual Tactical Combat that we can control [e digicons]8C[/e] The formation set up is not bad as long as it leaves room for custom set ups that we can name as well.
Bellack
[1. What specific features of diplomacy do you traditionally like the most? I want you to be as specific as you can be. Which parts of diplomacy from any game do you like the most? What parts do you remember long after playing the most?] I like the different type of treaties you can make with others both in MP and in Single Player (they should be the same.) Such as: Peace Treaty - You formally agree to not start a shooting war for so many turns. The length of time
[quote who="perigrine23" reply="115" id="3483269"] Just want to go on record as someone who absolutely does not mind the zig-zag movement. I barely ever notice it, and when I do it does not bother me enough to detract from my over-all enjoyment of the game. I hope they don't spend development hours on this, as there are so many things that have a much larger impact on the game-play experience. [/quote] Well the zig zag does not bother me either. Rather have t
[quote who="DARCA1213" reply="10" id="3483165"] I like it sorta, it reminds me of Armored Core4's tuning points. what he is saying for those confused (and I'm saying this out loud to make sure I'm not confused either) is that instead of having a hull with set stats, we should be able to adjust what the base stats are in game. I think its brilliant(ish). [e digicons]:thumbsup:[/e] you might be misunderstanding him Parrotman, or me. But the only thing th
[quote who="admiralWillyWilber" reply="73" id="3482892"] The only opinion I have about tactical combat is no real time strategy please. I would like to see On ta better combat viewer though. More three dimensionaL. Please for the love of god no random tech trees. I want to see this as much as I would like to see right of passage agreements where the game will physically stop u from entering territory without them. The only problem i Had with civilization combat until civilization four is
[quote who="charon2112" reply="70" id="3482775"] Ading tactical combat would dramatically change GalCiv, and IMO not for the better. Let me describe how GalCiv is: You design ships, you arrange fleets, you send your fleets to attack other fleets, then the best part, watching the battle unfold (which could be done in a more dramatic fashion, and I hope this is addressed in GC3). This is what GC is, and I love it this way. Adding TC, would destroy the battle viewer, a
[quote who="charon2112" reply="91" id="3482488"] I think some people's definition of 'new game' means it has to have tactical battles and 3D maps. [/quote] I just settle for tactical combat while keeping the other aspects of the game just as they are. And yes you can have both. 3D map I don't care about after all this is a TBS game so 3d is not really needed
[quote who="Bellack" reply="66" id="3481967"] Quoting Gaslov, reply 5 I watch movies for awesome effects. I play games for awesome gameplay. The problem with what you're asking for is that it will take away from the gameplay. No it
[quote who="Gaslov" reply="5" id="3438743"] I watch movies for awesome effects. I play games for awesome gameplay. The problem with what you're asking for is that it will take away from the gameplay. [/quote] No it won't. There are several games that havfe good tactical battles while having good stratagy gameplay. TC would enhance the gamplay of GC3. If done right (See AOW3 for an excample of good TC)
[quote who="parrottmath" reply="9" id="3480699"] Unless steam changes their methods of distribution, I would probably say this is not going to happen. Also, if they enable a hotseat multiplayer, but by the way they set up multiplayer it doesn' t look like that will happen either. [/quote] So there is not going to be Hotseat? They need to at least of hotseat I love to play more than one side when playing TBS games (ala AOW3)
Be really cool if we can design our own fighters. I will say this I spent a good 60% of the game in the Ship editor when I played GS2
[quote who="charon2112" reply="20" id="3481856"] Quoting EleventhStar, reply 19 Quoting Wetballs, reply 18 <div
[quote who="OsirisDawn" reply="81" id="3481390"] Quoting Bellack, reply 79 Quoting OsirisDawn, reply 73
[quote who="Tridus" reply="11" id="3448856"] If they don't want to make ship battles fancy enough that they become the focus of the game, I really don't think they're going to put a mini RTS in for planetary invasion. [/quote] I would much perfer if it was a mini or mighty TBS not RTS for planetary invasion (and space battles.) Watching the battle with out being able to control it gets boring real quick. And yes I know that they are going to have the
[quote who="Replicators" reply="3" id="3448820"] I have a suggestion after I saw the planet screen. Why not have a simplified, fast paced Risk type game(unit replenishment for defenders, reinforcements for invaders if any) when you invade? [/quote] The old Star General game did this and it was fun.
[quote who="OsirisDawn" reply="73" id="3480388"] Quoting Schaefespeare, reply 68 Of course you change the playing field in mid-development,when you're in alpha stage, especially if you're going in the wrong direction. I mean how much of a game have we really got at the moment ?&nbs
[quote who="EvilMaxWar" reply="61" id="3464688"] Am I the only one thinking this thread would be better off dead and buried? [/quote] You are. It is an interesting and fun thread to read. If it upsets you then you can simply stop reading it.
GS2 allowed you to create races and if you had a pic to add you could make what ever race you wanted. I stopped using the oficial races a long time ago because I had created many different races and only used those. I'm assuming we would be able to do that in GS3
I've played GS2 for year but did not know it had a campign until now. I don't usally like campaigns in 4x games anyway since I perfer the sandbox part of the games.
[quote who="Island Dog" reply="109" id="3480026"] Early alphas and such aren't for everyone, and there's nothing wrong with that. I have no doubt once it's released it will speak for itself. [e digicons]:)[/e] [/quote] I really really really hope you are right. I loved GC2
[quote who="Lord Xia" reply="5" id="3406277"]I thought about the 99$ founders, but the little asterisk broke my heart when I learned that no way would "Xiasdick" would ever be a star. [/quote] While that is sad indeed I did not get the $99 founders for two reasons: 1) War of Magic/ Elemntal burn - Very disapointed in these games. 2) Masters of Orion 3 - Now if you will remember way back in time MOO and MOO2 were the best TBS Space game for their time and when it w
[quote who="PROMETHEUS_ts" reply="30" id="3479983"] Quoting erischild, reply 28 "List all the Problems that you think 3d woudl rise :" I find your posting style aggressive and dismissive of other people's stance starting with the OP I think this leads to the level of aggressive response you have elicited. Calm down your original input so it isn't a declaration of a war of concepts and you may receive less aggressive respon
[quote who="parrottmath" reply="58" id="3479957"] Quoting Bellack, reply 57 No one is suggesting switching our coordinate system which really has nothing to do with this game disgustion. A lot of the facing rules for squares can be taken care of by the use of octagons. There are 8 faces and gives more gradation. The usage here is that squares provide a nice tessellation, in combat, it could easily switch to placing an octagon around the individual
[quote who="parrottmath" reply="30" id="3477229"]If hexes were soooo good why don't we switch our coordinate system around the world to be hex based? It is completely plausible. Why don't we discuss are in terms of number of hexes that fit into an object instead of the number of squares for area? I still don't quite understand why Hexes are better than squares. [/quote] Well for one with a TBS game they just look better and you don
[quote who="Larsenex" reply="15" id="3476956"]Yea its time to move from Squares to Hexagons. If its really a huge deal just turn the grid off like I suggested in another thread. The game looks simply amazing for an Alpha and if you turn OFF the grid the game looks even better. +1 for moar Hexes..... [/quote] I always perfer my hex grid on in any game I play. Because it has more of a game feeling which I like. I know most my friends perfer to turn the