Bellack

Bellack

Joined Member # 2696418
7 Posts 656 Replies 12,130 Reputation

[quote who="Femmefatal48" reply="95" id="2711410"] Quoting Bellack, reply 94 Frogboy you had said that a modder could remake Ultima IV with the modding tools for Elemental. Could someone recreate Age of Wonders: Shadow Magic? What would you want to create about Age of Wonders:Shadow Magic? It's already been done with Master of Magic. Now Ultima IV that's a different story and a well written one at that. I could see it getting modded and remad

136 Replies 74,471 Views

[quote who="Zukaza" reply="455" id="2709666"] Quoting rwemack, reply 451 combat goes for X turns, and then suspended until the next game turn. I like it ! I hope it will be cool... And in addition it'll make the combats close to real one. The only question is X? How many of X combat turns/general game turn? Maybe - 24 - like hours/day?! [/quote] I would say at least 10 turns or more. Now this should be an option that you c

469 Replies 1,489,703 Views

[quote who="kyogre12" reply="1" id="2711004"] You humans and your germs! Why would computers have to worry about our germs? It's not like they can catch a cold from us [/quote] Both Skynet and the Cylons would disagree with you then kill you.

59 Replies 116,387 Views

[quote who="_PawelS_" reply="12" id="2704712"]And MoM, of course. Elemental is not a remake of MoM, but I guess something like it can be done as a mod. [/quote] Well Along the same lines I would like to see Age of Wonders: Shadow Magic redone. This is what I was hoping Elemental would do but it is close.

111 Replies 74,421 Views

[quote who="WhiteElk" reply="28" id="2710014"] Quoting dragoaskani, reply 27 Civ 5 has very modest requirements, dual core systems were available in 05, you can't expect pc developers to keep building for antiquated technology. If you don't have a dual core or better its time to either upgrade or stop calling yourself a gamer. Civ5's specs might be modest in relation to contempory games of other genres. But for the game of Civilization, th

136 Replies 74,471 Views

[quote who="Kyorisu" reply="10" id="2706536"] Quoting awuffleablehedgie, reply 3 The problem with Bioware is that they actually BAN. Yes. BAN. you from playing your game if the developers or moderators want to. I will never, ever post on a Bioware forum, ever. Well the obvious solution then is to not be a dick or create another account not tied to your games. Personally I'm not too fond of having accounts linked in anyway and rat

102 Replies 277,783 Views

[quote who="awuffleablehedgie" reply="3" id="2706419"]The problem with Bioware is that they actually BAN. Yes. BAN. you from playing your game if the developers or moderators want to. I will never, ever post on a Bioware forum, ever. Luckily, there aren't "that" many cases where people are banned for making an honestly constructive criticism but there have been cases like that. I have a hard time posting even on here because I know Frogboy can see exactly what games I have an

102 Replies 277,783 Views

I like how your having marriage be more like it use to be back in Medievaltimes and before which had nothing to do with love. Most people these days don't seem to know that marrying someone due to romantic love was a relatively new concept. Looking forward to the game.

44 Replies 83,490 Views

To me the trees/bushes look better on the right but the people look better on the left. Now all in all I don't like the animation in the game but I think if I can combine the two (soft for the plants and sharp for the People/monsters/buildings) then maybe it won't have that anime look which I don't care for. But it is not bad enough to annoy me and the gameplay as well as the cloth map is good.

34 Replies 76,400 Views

AOW:SM had a simultaneous turn-based option for multi-player and it worked great even in Eight player games on Large maps (the only type we ever played.) Now I don't mind the traditional non-simultaneous turn-based option in TBS tactical ombat as long as I can watch the battles take place even if I'm not controlling any sides.

14 Replies 9,758 Views

[quote who="BoogieBac" reply="34" id="2706045"]Just got to hold the final version of the boxes....the LE box is NUTS (5-6 inches WIDE...we could have put in a elemental coffee mug or something), and even the regular box is pretty damn slick. Very exciting! [/quote] Have a question, which box set will have the novel in it that the campaign is based on?

72 Replies 124,099 Views

Well I just got Mount and Blade Warbands this weekend. I think that will hold me over until that magical day comes when Elemental finally comes out. But then once Elemental comes out on the 24th poor Mount and Blade will go to the selve to collect dust.

72 Replies 124,099 Views

[quote who="Annatar11" reply="67" id="2705044"]Edit: Meh, sorry. Long day at work. My original post sounded a little more hostile than I meant for it. Still, the screenshots/text posted I think makes it fairly clear that it's more or less basic text editing. Quest making is a little more involved because you have objectives and conditions and can stack them on, but still. [/quote] The thing of it is that this text editing still looks very tediuos and not user friendly at all. Plu

98 Replies 305,426 Views

[quote who="Annatar11" reply="63" id="2704957"]Stop referring to XML as "programming". It is most certainly not. It's basic text editing with tags to tell you what each "field" does. [/quote] See some of us didn't know that which is the point. It looks like programming to me.

98 Replies 305,426 Views

[quote who="VR_IronMana" reply="44" id="2704335"] Quoting awuffleablehedgie, reply 42 I would assume point-based would be the in-game UI (assuming there is one...), or there could be a checkbox that controls whether or not the faction is restricted to a certain amount of points or subsets of abilities (call it "multiplayer compatible"). There would have be a form of verification, of course. That would make sense.

98 Replies 305,426 Views

[quote who="VR_IronMana" reply="37" id="2704191"]If the point-based faction creator is the only option, I wouldn't like that any more than people now liking xml as the only option. If that's the way MP needs to work - fine, but if I play SP game, I don't want using the points to be the only way to make factions. Has nothing to do with hacking in uber swords, imo. It has to do with how many options and what not would be available for modding factions. If I want to create

98 Replies 305,426 Views

[quote who="Raven X" reply="32" id="2704033"] Quoting Wintersong, reply 16 Quoting Frogboy, reply 6 Yes. In an XML editor. He is only saying XML editor and not "also in XML editor". And I haven't read anywhere else "We have moved the faction creation screen to the Workshop". Do you remember what Frogboy said a while back about about Not getting rid of Content they already had? We did have a UI/Scr

98 Replies 305,426 Views

[quote who="dragoaskani" reply="26" id="2703896"] Quoting Sir_Linque, reply 25 I too am worried about not having any limitations when creating a new race/faction with XML. It feels like cheating when you don't have any points restrictions and can do whatever you want. If that is the only way to create a new faction, I will probably have to skip custom faction creation myself (which sucks) and wait for the modding community to post a package of balanced n

98 Replies 305,426 Views