Bellack

Bellack

Joined Member # 2696418
7 Posts 656 Replies 12,130 Reputation

[quote who="Austinvn" reply="77" id="2681304"] Quoting Annatar11, reply 75 It's also not quite accurate. Strictly speaking, a melee sovereign who only raises melee stats will be able to cast much fewer spells per turn (and not even all spells due to having low essence) while a caster sovereign who raises his INT/Essence scores will not only do more damage with his spells, but be able to cast more per turn (and more mana in tactical battles as well). So while the me

103 Replies 188,072 Views

What would be really nice is if the Random map generator could use alrady created maps in it's rotation of picking out maps. So lets say if I had downloaded 30 custome maps from the modders I would love to have the random map pick from these as well.

36 Replies 80,884 Views

[quote who="Saije" reply="67" id="2681245"]I like the Essence = Mana Cap Idea... It was always intended and it fits perfectly. Now if you want to play a caster sov your faced with a choice. Use an overwhelmingly destructive spell at the cost of your essence, or tone it down and use weaker spells so your mana can regenerate. It doesn't make playing a casting Sov impossible and boring as some have stated, nor does it destroy the purpose of Essence which is made very clear.

103 Replies 188,072 Views

[quote who="C0LDsteel" reply="64" id="2681185"]In the past there have been plenty of games that have offered powerful modding tools. Yet, many of those simply failed as modding platforms and no real modding communities ever sprang up around the games. Why? Two things: 1) Lack of decent modding documention provided by the developers. 2) Modding tools were offered that only the most technically savy could ever figure out how to use without documentation. A good

103 Replies 188,072 Views

[quote who="Raven X" reply="69" id="2679943"] Quoting ddd888, reply 65 i dont tbh never found a combat more fun based on how many units there were but ofc my opinion like yours is based on assumptions since we have no clue bout elemental tactical battles maybe in here it would be fun, who knows My honest opinion, the Total War game's battles are a LOT more fun when you have bigger armie

104 Replies 277,620 Views

[quote who="Denryu" reply="31" id="2679376"]I am very happy to hear that tactical battles will follow a MoM like model, obviously with nice 3d graphics and the terrain modifiers as a nice plus. Hopefully be trying this out this thursday p.m. - do I have any sick days left for Friday off??? [/quote] You probably won't want to take Friday off if they release it that day because you may run into problems with the download or they mey download lat etc. The day you want to take off w

104 Replies 277,620 Views

[quote who="Icepick" reply="80" id="2679452"] quoting post Our standing policy continues to be that we won’t sacrifice the single player experience for multiplayer. That is, if we want to have a cool feature in single player that would de-balance multiplayer, we’ll just disable it from multiplayer rather than not have it in the game at all. As an old school gamer (@37), I purchase ga

100 Replies 182,954 Views

[quote who="_PawelS_" reply="67" id="2679196"]Of course turn-based combat can be done right (examples: Age of Wonders series and the new versions of King's Bounty*), or boring (example: Disciples 3). I'm curious how good it will be in Elemental. *No, I'm not Hortz [/quote] If it is anything like AOW:SM then it should be good. Kings Bounty was fun but I would not want the tactical combat to be like it.

100 Replies 182,954 Views

[quote who="marlowwe" reply="63" id="2679176"] Quoting Austinvn, reply 61 Edit: Sorry for double post, should've included this in the first one. I'm not arguing for Elemental to change back to realtime combat, they already tried it and decided on turnbased; just making the case that if done right realtime combat can be as strategic as turnbased (and not the reflex-based clickfest that 99% of RTS games unfortunately turn into). The "clickfest"

100 Replies 182,954 Views

[quote who="_PawelS_" reply="57" id="2679081"] Quoting SteelFin, reply 56 I wouldn't want a click-fest either but turn based combat seems like a bore-fest to me. There are happy mediums. No turns but allow players to pause and give orders for example. It is just my opinion that battles shouldn't be as relaxed as the rest of the game. What's so boring in turn-based combat? It's just you making decisions. If the battle is too easy, you can reso

100 Replies 182,954 Views

[quote who="SteelFin" reply="56" id="2679070"] Quoting Bellack, reply 41 God I hope not. I would really hate to see any RTS elements in the game. With two exception I hate click-fest which most RTS games turn out to be. Exception being: the Homeworld series and the Total War series. I wouldn't want a click-fest either but turn based combat seems like a bore-fest to me. There are happy mediu

100 Replies 182,954 Views

"Acquiring resources. Similarly, forcing a player to snake out to build a resource (OR be forced to spam cities) in order to make use of various resources IS NOT FUN. Instead, players will be able to simply select a resource and choose build if the resource is in their territory. This not only “gets things moving” but also makes your area of influence matter more (since bigger cities generate a LOT more of it)." I like most of what you said except this. Please

70 Replies 199,067 Views

[quote who="Annatar11" reply="31" id="2678870"]Well, XML isn't a programming language.. it's just a bunch of tags for different attributes of the units/spells/abilities/research/improvements/quests/etc. Given that SD doesn't have a special GUI for manipulating game data, I'm pretty sure modders will have to work with the XML files too. Some stuff of course will be in the game editors, but not creatures/units/spells. [/quote] Damn that is not good news. I was

42 Replies 96,722 Views

[quote who="SteelFin" reply="22" id="2678523"]I am not a huge fan of turn based combat but I am drawn to the game so far even without tactical battles in. I do wonder if the idea of a slow paced real time concept is still being considered as I thought it was once for combat. I am thinking of something similar to star wars empire at war on the galaxy map where the game doesn't wait for an end turn but moves at a pace such that the user can make decisions and give orders. [/quote]

100 Replies 182,954 Views

[quote who="Tyrrell" reply="13" id="2678477"]You don't like tactical battles yet you like MoM. I'd assume that you weren't then fond of the battles in Age of wonders or Age of Wonders II or else you wold have mentioned them (That's a honking big assumption I realize). They seem to be very similar to me. So, going further down my path of unwarranted speculation The access to two quite similar tactical battles, one which you're fond of and one which your not, should make it a

100 Replies 182,954 Views

I have a request about multiplay. If you put something in Single play that could be interprited as "unbalanced" by some anal balance freaks out there, could you please still have it in multiplay but just allow it to be disable by us. There are some of us out here that want to multiplay the Single player game no matter how "unbalanced" some may precieve it. Thank you. I just started playing the beta recently and it is pretty good so far except for the game crashing every few minu

100 Replies 182,954 Views

[quote who="John_Hughes" reply="68" id="2675024"] Quoting Tormy-, reply 66 Quoting Paul Foegle, reply 65i am not sure if this is relevant but what about certain monsters creating/settling/taking cities. i love the idea of chances for monsters of various types forming armies. this i think gives rise to possible monster heroes or leaders. I think that this has been suggested already, but either way...I really like this idea!...more gameplay features

80 Replies 301,595 Views

[quote who="Shadowgandor" reply="40" id="2672908"] quoting post In GalCiv, minor races were pretty much at the mercy of the player. Oh God...the memories...THE MEMORIES! One time, a Minor Race spawned and basically took a random planet from every race, taking all technologies with them...I was a heavy researching race for extra income. The other races basically spread out in the war section. <br

63 Replies 224,499 Views

[quote who="Peace Phoenix" reply="8" id="2672452"] I don't see the logic behind not letting them expand though. Major factions expand, minor factions stay at home. That the only way to different majors (those who want to to influence the world) from minors. [/quote] Minor factions should at least be able to take over cities. I would perfer if they could expand.

63 Replies 224,499 Views

[quote who="Frogboy" reply="22" id="2671811"]Not sure if sea monsters will make it in or not. We have sea monsters (the assets) but there's no code behind it. As for the monsters attacking each other, so what I did is that IF they're monsters of a different type, they'll be randomly inclined to attack one another based on the intelligence of the species (higher level ones are not inclined to attack other creatures unless it's part of its other objectives such as leveling up o

80 Replies 301,595 Views

[quote who="diamondspider" reply="267" id="2669162"] Frogboy comment 264 Someone asked earlier the difference between public and private betas.That's a long answer.The short answer is, in the public version, you guys just finally got horses. In the private build, they're already riding Wargs.It's about the AI, man. People poo poo this stuff but it matters. Can't put this stuff out there without at least basic AI knowledge or it might as well be a tech demo. Sucky AI

332 Replies 838,797 Views

[quote who="Mandelik" reply="259" id="2668908"] (and for info: even in AoW2 I must care for my level 30 champions for, oh yes, they are mortal! And I know it too well since I'm at half the campaign these days) [/quote] I just had my 30 level Hero with 20 in all stats killed by 6 stacks of 1 thru 3 (and two 4th level units) this morning in AOW:SM. Damn AI jumped me while I was liberating his cities from his evil Life like ways, Damn the Archons.

332 Replies 838,797 Views