I'm not much of a strategy-game-online-multiplayer. I usually like the games vs the AI most. But SoaSE seems like it could be fun online. Now...I don't want to see who's "the best" all that much. I'd just like to have some fun, some skirmishes, some chatting and the like. So anyone likeminded out there who wants to play a/some Online game at Euro Prime Time (I can usually be on at around 8:30pm CET for ~3 hours). And basically I might even b
Herodias
This event can certainly screw you up, but you can also use it to your advantage under the right circumstances. If you already got a decent military...esp. lots of troop transporters you can get to their planets QUICKLY you can "simply" take those planets (even though at probably massive losses). If you play on a high difficulty where you happen to have a quite large tech deficit compared to your AI opponents you can use that to get a lot of high-techs that will save you massiv
Well...do what you would like to do I'd say. Buy the original game...if it bores you or you don't like it ...well at it's current price it's not exactly a major loss. If you later decide that you like it and want to see all the improvements from the expansions ...just buy the expansion bundle. At the current rates it's just $5 more than buying the complete bundle right away. That's my take at least ;P Of course I personally wouldn't want to play DL without the DA-e
You live in Spain and complain? Buy the stuff online and profit from and USD/EUR rate of ~1.55 atm. I just looked at the "Purchase" Site and its USD 60 for the bundle of the original game+Dark avatar expansion + Twilight or Arnor expansion that should be out soon. That's a mere EUR 45 for all that (inluding the 17.5% VAT you are going to pay iirc) If you want the GalCivII feeling for real cheap, get the original game only for USD 20 = EUR 15. If there
I bet the Arceans simply overran the Terrans and didn't take prisoners. So Alan bradley just cannot continue his story. The Arceans acted just my kind of scum! Very evil. I like 'em.
One thing I'm wondering is on that map, which are the Amatons? The 2 planets at the eastern side with black-red-yellow "banner". At the time the pic (they are on the upper map, on the 2nd galaxy-map they were already extinct ...) was taken they were down to 2 planets. At the best time they had 7 or 8. 2 were taken by the drengin, some by me (and some of those lost to the JK again, but didnt matter)
What's left? Us. And little else. The drengin quit eating others - unless we specifically permit it that is. The galaxy listens to our music, parties are started and finished by torturing-orgies. in short: the galaxy does what we want it to do. So, what happened since our last report to you, my Master, to make the galaxy intoi such a wonderful cruelsome place? The Korath succumbed to our wrath, no big deal. Then we took the first few of the Amaton's
ok...I take everything back and say the contrary There was something that was different after all: The Jagged Knife had also taken my planet with the Artificial Slave Center. When I got that back...all was fine again.
Ok, apparently I actually didnt put up a ship into production really and after doing so, things are somewhat better, but still not as it should be: This ss was taken after I had re-gained the planet, but up the ship for production and then pressed turn. And since the ship needs 2960 bc to be built the turn-amount of 13 is also correct. So still ~1/3 of the production missing somewhere. I made sure that all other
Alright, will check things again, to make sure I haven't overlooked something.
While certainly possible with every race in one way or another, I think 2 races are especially predestinated for an extended colony rush. Those are in my opinion the Thalans and the SuperBreeders (it's the Torians, isn't it? I only used superbreeder together with a custom race so far) Superbreeding probably got even an upgrade with the recent changes to colony ships (only 250 colonists/module now). Why do I think those 2? The Thalans because the factories are incredibly
Well, that was what caught my eye first after I regained the planet. The ship that used to take me 5 turns to build showed up at 12 turns (but a part of the production was already "applied", so it would probably be ~15 turns total) I do not know wether it actually finsihes earlier, yesterday I stopped playing after discovering that. And somehow I was also afraid of actiually finishing a ship and then not getting the starship-bonus for it <img src="http://images.stardock.com/gc2
I had the Jagged Knife event and when I re-conquered my old planets they were majorly bugged production-wise. I didn't really mention it until I re-gained one of my main production worlds. All settings unchanged, global production@100, military spending @60%. before the Jagged knife event this planet looked like this: the according "summary" screen...shows the "raw" production before racial modifiers a
Once my survey ships are done with exploring the anomalies I switch them to traders (because they are already far away from my homesystem and at those early stages of the game it often takes ages until you could send another ship there) As for whom gets the treaty is solely a strategic/diplomatic matter - even though early on the extra income is also not THAT bad considering your low income. I usually send the ships to the race that looks like its going to be the strongest and/or wh
Well, I wouldn't say that those treaties are worthless. I'm about to finish my first game at suicidal where the Drengin were absolurtely superior in every regard during the first year ... beside diplomacy. About after 1 year we ecchanged research treaties and that must have pumped up my research by ~50% (they had about 4-5 times the research output of me) After about 1.5 years we made an econ treaty and that one meant that I got 700bc from them per were, when my own tax-.income was j
In my crusade through several galaxies, I have yet to find another race that could add as much enjoyment to an bored emporer as the Terrans (sure, we exterminated them, but some of their favourite games are going to be a source of enjoyment for me for years to come) here are my top-3: #3) To keelhaul a funny entertaining game, terran mariners seemed to play in ancient history. They bound prisoners onto a rope and pulled them under their ships - preferrably in shark-rich waters.<
Turn of the Tide (Or: A tribut to the Drengin, the useful fools) (ooc: I guess nobody reads or better likes my eruptions of evilness, but since it's absolutely the first game that is somewhat tough to win, I'm going to continue anyway ) A mere few weeks after we had crushed the Scotlingas and the Jessuin the Korath and the Drengin again made peace. Bastards, traitor
As a firm believer in evil purity I storngly refuse the idea of mixing my own population with the remaindérs of a defeated race. That being said, from a "realistic point of view" the current combat system is really terrible. but if I remember right I have seen a reply by kryo (I think) about this topic who said that the implementation of "soldiers" isnt going to happen because it would only add to the complexity of the game without adding anything to it. some such...
I like the Thalans most too atm. But that's mainly because they really support my game-style. Not sure if I could have won my games at obscene that easily with any other race. Now at suicidal I struggle more, but I should be fine - and I had a relatively crappy start and tough opponents.
A time for diplomacy. (or: Did they all go nuts?) Right on, we were looking for a fight. We couldn't take on the Arcean Homeworld just yet, but reinforcements were (slowly) on their way. So for now we travelled a bit further and showed the evil-pretenders, the Dark Yor, what real evil is like. Afterwards we travelled back and finally liberated the Arceans from their misery. About at this time the Korath and the Drengin made peace! Excuse me? Th
they sure stack. in one of my last games I had a fleet of 20 tiny 1/1/1 ships and the total fleet attack was over 1k in every category plus massive defenses as well. took an insane amount of constructors though....
The Party continues...somewhat. My holidays were very pleasant. My subordinates didn't promise me too much when they spoke about the wonderful devastation they brought over that fantastic class-34-planet. Also the Artificial slave center was worth a trip for sure. So many humilated creatures in there. Superb I tell you, superb! Holidays got boring after a while though so I used the opportunity of being around and ordered my troops in the vicinity of the Carinoids-homeworld
well, I may be in a somewhat similiar situation like you in my current game, but it's not looking that bad yet for me at least. But I fear I could get into a situation like yours. especially I fear that the Drengin will outnumber me, out-tech me and also have more planets + better economy. My current hope is that I can ally them and win a alliance-victory by this, but if that doesn't work and I need to fight them while they are massively more advanced I have one idea. It's not tried
beside what was said above: - If not done so yet: cancel the production queues on all/most planets manually and only (as far as feasible) try to get economy-buildings done. If you don't build anything you don't have to pay for it. esp. if you continued to build factories/labs your situation would get wose and worse. If you don't have that yet: use some of your planets as money machines - maybe convert factories/labs into economy buildings- - if you have planets with very lo
One thing you should try is bribe a war between your friends, the Dregin, and the Korath, Ya, I've tried that but both of them don't want to. Meaning the Option to attack the other race doesn't even show up when I talk to one of them and try to get them to attack eachother. I haven't looked into the rules for that and just accepted it as it is, but they only go