[b]Year4[/b] UP brought another stupid event: Freighters are protected now. Who cares...I'm the only one with any left anyway. Here's a screenie of April 2230: The Terrans are long gone, all minors taken over, the wars still raging ...and me in the akward situation that I will win an Influence victory in under 10 weeks. [img]http://www.euphorion.org/galciv/kor7.jpg[/img] A month later or so the economic boom is over. And I Prepare for my next victim: the Torians.<b
Herodias
[b]Year3[/b] UP decision was to give Constructers 5 min speed. I always like that :) Latest here I completly abandoned (or at least delayed) my game-plan. My military at the beginning of Year3 was a joke compared to the others. The only bright sight was that ALL of them used solely Missiles at this point. So I hastily researched Missile-defense techs and stuffed my inadequate ships with those. The insane income (net-income soon went up to ~5k per week) allowed me to achieve
[b]Year2[/b] First I did my usual stuff: pushing for some tradegoods. I got what I always want to have: Eys of the Universe + Harmony Crystals + even managed to get Diplo Translators. Terrans got Restaurant of eternity very soon though...no chance for me to get this, even though I like to have that too. Situation was meanwhile looking gravely on the military-side and I was -as expected-already hated by the Torians, Altarians and Terrans. In November some exceptional event struck....S
Somewhere in space a Petunia said "Not again". Somewhere else in the universe - or maybe in a different universe alltogether - at the exact same time a Korath said "Not again!" too. [i]Yes, the Korath Emperor knew that feeling all too well. A Higher Power somehow is dumping them on a planet, takes away all previous knowledge about technology, culture and all possessions. Then they are supposed to struggle for domination of the galaxy they are in. And ev
In my usual medium maps there always seem to be exactly 1 of each. not sure if it's more or less in larger/smaller maps, but in every single game, also the 4 ones I started in ToA, I had 1 of each.
LOL, I wrote that one ;P edit: (or maybe I completely missed your intended "joke"...and you already knew. )
Does anyone know if there is somewhere a decent table with all the stats of the weapons etc for ToA? There are things on wiki and elsewhere for the DL/DA,but I haven't been able to find anything for ToA so far.
As the title says, why are there barely AARs for the highest 3 difficulties, let alone for Suicidal/Obsc.? I admit, while some of the other AARs are well-written and everything, I'd really love to see how others are playing/winning their games at the top-difficulties. I just wanted to write another one for my current game at Obscene-difficulty, but in the end I think people are more interested in well written stories than in reports about "tough struggles". And as nobody
play with abundant anomalies and a galaxy that is not too densely populated. You would need to be extremly unlucky to go bancrupt with that as there are usually enough 1000/500 bc anomalies to be found (coupled with those that give bonusses to econ and morale)
[quote]AI is being stubborn in a trade? Sweeten the deal with a planet or two. Make sure they're underdeveloped and sitting right next to your biggest influence generators. Two or three turns later you get the planet back and can do it all over again![/quote] Thanks for that one :) Playing a Obscene-game as Korath atm and I got a cluster of planets around my starting position and part of that were 2 class 4-planets. I had only colonized 1 ...and let an AI colonize the other
well, I still do use all-factories, mainly because of the "tight economy". So I only have to pay the maintenance once instead of twice for buildings that only run at 50% or so. But all factories means much slower research these days compared to DA
and another one: when your flagship flies from anomaly to anomaly watch every turn to what anomaly it will fly next. If it is a "Civilization Graveyard" switch research to something insanly expensive fly the ship manually to that anomaly ...and with some luck it's a 25%-research-database-anomaly. Afterwards you can switch back to your normal research. Of course, you can use it also for your current research, but if it's something relatively cheap it's quite a waste. Th
My heart bleeds a lil bit to give away one of my most evil tactics, but so be it. If there's a race you are not at war with but which has ressource starbases you absolutely MUST have yourself (and I usually want them all...) there are 2 ways: declare war and take them by force - or if that's not possible (eg because the race is currently simply too powerful for that...): - Bribe another race to declare war on them (ideally they are at war with somebody else already anyway..
I probably lost my love for the Thalans somewhat (they my absolute favourite during DA) but still they were doing pretty good when I did 3 games with them on ToA. For what it's worth, here's how I handled them: 1 super-production planet (usually homeworld) where I early only build a fleet of Colony-ships then Constructors to grab as many ressources as possible and then try to build as many Tradegood/GAs there as possible. I usually tried to get Harmony Crystals (helps a ton
well, there are probably some players that could do without that, but for me that's prett much the only reason why I even dare to start games at Obscene/Suicidal. I find that with all the bonusses the AI gets at those levels the AIs tend to build really sick ships. Esp. at Suicidal the miniaturization-bonus coupled with the insane research capabilities lets the AIs build ships that sometimes are able to destroy whole fleets of my ships. If not the AI would be rather stupid in the reg
the Jagged Knife event is a reoccuring discussion. But it's nothing that came into the game with ToA, been in the game at least also during DA. As for game breaker...well Mega events are supposed to be that. And as for "needs to be removed"...hell, no. If you are the one that lags behind in tech (as one probably will be when one is playing at the highest 2-3 difficulties) and is military in a disadvantage compared to the AI...this even also can be one great advantage that allows
[quote]+ FIXED: Bug where if an empty string was read from the registry, the function would still return true, which would make it impossible to submit games to the metaverse.[/quote] I had this in my last game - couldn't transmit the result to the Metaverse. Does it mean, that if I had it once I'm likely to have the same problem again in my current game? I don't start suicidal level games any day as they tend to take up quite a lot of my time. But if I can be certain that I can't trans
oh I see...thanks.
omg...as a line jumped into my face whenI wante to make another reply I think I found the solution...even though it's one I dislike: Debug Message: Failed to create ship gfx from model: 4, 4, 4, 5, UD_Tha_Troop_c1, S8, 0, 0, 1, 0, 0 and of course...as soon as I change the production queue to something else the game doesn't crash. And when I look at shipyard...there is no picture for that ship. It's simply a tiny hull+troop-module+2 extras for looks and giggles. I design
[SmartException] LastEx=GC2TWILIGHTOFTHEARNOR.EXE File=C:\PROGRA~1\Stardock\SMARTE~1\GC2TWILIGHTOFTHEARNOR.EXE_1214941662.CRA LastEx2=D:\spiele\Galciv2 DA\Twilight\GC2TwilightOfTheArnor.exe CrashAddr=4edfba Stardock SmartException Logging Information https://www.stardock.com/products/smartexception ----------------------------------------------- OS version : Windows XP Service Pack 2 - (2600.xpsp_sp2_gdr.070227-2254) Video card : RADEON X800 GTO
a little background: the version before 1.92( or was it 1.93?) ran fine..except for the stupid spy-crash. I played a game at 1.92 and after a while it simply crashed during the turn-calculations. Ok...1.95 was just out...so I updated to 1.95. Now...excactly the same issue. I dont have the save games from the previous games anymore, but I think it was also after about 1.5 years into teh game, now the crash occured in May of the 2nd year. Not sure if that's just coincidence or not...but it'
Pfffff...... thanks for the reply anyway
Maybe it's because I tend to play at slow/very slow research and my games are usually over before I have researched all/most, but where in the tech tree do I find the MCC for evil Thalans?
what does that event do? Never had it as far as I can tell and I always play evil.
Let's finish this quickly... The red swarm destroyed quite a lot of my mining starbases. That was the only problem it caused and that only because of the bug in Thalan tech tree. Once I started mass-producing new ships that were designed to beat the Drengin they soon found themselve without any ships. I conquered some planets, some flipped to me...and when they had 2 planets left...they surrendered. The end. I'm 99% certain that I started this as a Metaverse game...yet