haven't won technically yet..and it's not over until it's over. ;P as for the event...I have no clue how I could have missed it, but if you say that there is such an event then I guess it must be that... some screenies: before and after the "Tourism" event. quite a sick event for whoever has a massive "territory"-lead. [img]http://www.euphorion.org/galciv/2230_03_preTourism.jpg[/img] [img]http://www.euphorion.org/galciv/2230_03_postTourism.jpg[/img] Some SS from
Herodias
Yikes...it seems I can't edit my own replies, while I can edit my original post. Well, I guess that means that I cannot correct at least some of all those emberassing typos. I use to post first and then edit quite a few times until the posting is in a state I deem "not too emberassing". sorry for that :( edit: Now that's odd..I can edit this one, but not the above one...strange.
[B]Year 3 continued [/B] [I]or: The galaxy is a cruelsome place....for the others[/I] I will add some screenies later, for now I will just write what I got to write. Year 3 developped "terrible" - if you want to have an interesting game. early during the year there was an event that increased Tourism-income tenfold. Now...when you are the one who -at this time- controls ~75% of the galaxy this makes quite some effect. Pictures for this inc later ;P Now, from tha
What's wrong with the Korx anyway? Yesterday I thought I had a bug in the game...but after reading above that they "generally" build no armed ships that seems to be normal. but why?
Unlike my 2 "old" AARs from DA I think I will write this more in a "technical and strategical"-way, not so much supported by a story or going too much into detail. Mainly because I think there's some lack of current Thalan AARs for ToA ...and as the game is developping quite interestingly and somehow Thalan@ToA@Maso feels about as or maybe even tougher as Thalans@DA@Suicidal ;P se
If you want to be a "serious" player in the colony rush at the higher difficulties you need to focus on that. I personally love the Thalans and I admit - when I play at the difficulties Maso and upwards I reload the map unti I get a 300% production bonus tile on my homeworld. Then I use to construct a cheap colony ship (Small Hull+1 Colony module). Those suit my Medium maps with lots of Stars just fine. If I need to fly longer distances I also construct a colony ship with 2
First of all I should note that I use the TA-expansion. The ships were custom made Transports (Tiny Hull+Transport Module and after the event I built small Hulls + Transport module + Ion drive) Both types showed the additional damage just fine when you clicked on the ship in galaxy view. When I get home today I will build the standard transport ship and try it with that.
It seems there's something majorly wrong with that event. I admit...so far I barely cared about the Council events as they either didn't matter or the AIs voted stupid anyway. But now I got the event where the Transport ships should get armed. Me+1 AI made it so that they get armed with 5 points in each category. As I was lacking behind in weapon tech and warships, but had already a lot Transports flying around that was quite great. But a few turns later when I wante to put t
well, in that case I shouldn't have gotten +1000 troops from Info warfare on my 2nd attack as Morale would have been 100%, should I?
There is a bug connected to using "information warfare". Let me explain at an example: Invading a 16bn-planet with a morale of ~50% yields you ~1600-3200 aditional troops. So far so good. If your invasion succeeds - still no problem If it fails and you attack again right away in the same turn the bug "strikes": Despite the population being lower they still have the same low morale, which allows you to use "Information Warfare" again.
If you play for the sake of winning at the end...turn 'em off. If you play for playing's sake (aka having fun) ... they are nice as they force you to adapt to a new situation. I for one would love more Mega events as I often have games without any at all and I find those games boring usually ;P [quote]I for one would definately turn these random events off - if only I could find out how to do so. Any help on that? [/quote] At the screen where you make the settings for
[quote]Early on focus on getting your pop up - have tax rates low to get 100%.[/quote] I second that. Plus I use "Ferry-Ships" to transport my population around asap. Early on I use ColonyShips with 2 modules, but switch to Troop-TRansporters with 1M as soon as possible. Then I take population off my high-population worlds and ferry it over to that worlds that have been newly colonized and/or are low-pop.
just for the record and speaking for me: I didnt want to critize anything about the Atlantians. I just was pretty proud on myself when I beat those 3 "unfair" AIs, but after I was completly run over as normal Vasari I got some doubts wether it was my "skill" or just the race that made me win ;P
Maybe many people just don't want to play it online when "rushing" seems to be the only way to go? People like me ... ;P
so, if I interprete those 2 answers correctly I come to the conclusion that it wasn't my superior skills that let me win the game vs the 2 unfair AIs, but the choosing of the Altarian race. damnit ;P
Thanks for the description of changing the stuff with the graveyards. Actually it's quite easy once you know where and for what you got to look. And while I do like the idea with the graveyards, I think I just will play w/o them for now. I got 1 little follow-up question: maybe I just got too little imagination but what planettype is "City"? I don't think I ever stumpled upon a "City" planet. When I took out the graveyards I overwrote it with 2x"City" but in my current game
thanks. I havent attempted any modding, but I understood the first part of your "instructions": [I]And remove every line under WeightedRandom, Random, RandomTrue, etc... that says: orbitBodyType "AsteroidGrave" [/I] But [I]fixing its number in orbitBodyTypeCount #[/I] - what do you mean by this? "fixing its number"? do you mean setting it to zero or something? (I havent looked at the file and can't do so right now, so maybe its going to be obvious when I see it, but still... ;P
I'm not sure if somebody else spoke about this problem before - at least a searching for some posting in that direction didnt lead to anything (but of course, the search function in this forum here is the worst I have seen in the past 5+ years) The problem I'm having is with the ship-graveyards from "Sins plus" I find the concept awesome and I do like the taking over the battleships, but the AI seems to have a serious problem with those graveyards. - in every game I ha
haven't had any problems with AIs so far, actually I found it too nice. The game before my current one has been 3 unlocked teams at start: me+TEC-AI, 2xVas-AI, 2xAdv-AI, AIs all at hard. Sure, I got quite a few treates broken, but more often enough they immediately accepted a new offer for ceasefire and stuff. found that kinda stupid tbh. And yes, try to do easy missions whenever you can, so you can afford to pass on missions that are hard to achieve.
Ummm, there has been some misunderstanding. I'm NOT playing TEC this time, I play a custom race of the Mod , the "Atlantians", which are - to my understanding - a hybrid of Vasari and Advent. So I myself do have RA and my superweapon is a cannon that disables orbital structures. Anyway...I gave it another shot yesterday and while it was the complete opposite of "having fun", I was able to break the stalemate eventually. It meant ~1.5h of "cycling" 3-4 Vasari-planets, destroying as m
First let me say that I certainly am no "pro" in this game. Furthermore I only played TEC so far and for the first time picked another race. I use the 7-DeadlySins-Mod and picked the Atlantians for my race, but I guess for those who dont use that mod, you could compare it with the Vasari in the standard game for the "problem" I got (even though I never played Vasari ;P ) I started a game on a Large Random 1-Star-Map, so ~40 planets (or 50?) vs 3x unfair AI: TEC,
Sure they can. you just need a big enough fleet ;P In my most recent game the 3rd Pirate base had 67 Corsairs and tons of other stuff. (First 2 bases were only minor nuisances, which had to go because they were located very badly..I always would have had to go through it to get to a cluster of Planets) I had 10 Caps (lvl 4-8 at start, all types) and about 30 HCs, 10 Cielo, 30 Lrms, 30 Cobalts (give or take some at each type). In the end I had lost about 1/4-1/3 of my fleet, no C
Now a battle between 2 or 3 such fleets would be ...umm...fun to watch ;P
I don't know why, but for me the game is almost unplayable in windowed mode, while I have not the slighest issues in fullscreen mode.
Maybe I'm just blind or stupid or both together, but is there some kind of "advanced" search function in this forum or is there really only that 1 box where you can enter what you want to search for in top of the forum?