report him for trolling please. other than that just ignore him.
transitive
Mageslayer and/or Ashkandor. also, probably had Slayer's Wraps. Ashkandor + Slayer's Wraps give a small chance (about 1% i think) of getting an 8x damage crit. those things can nail your for about 2k. the regular shots would be doing well over 400 anyway, as you've described. its enough damage to kill someone standing on top of their health crystal.
if you want to play with other pirates use game ranger. if you want to play legit buy the game. in either case stop asking us what to do. and work on your english, foreign is one thing but comprehensible is another.
Pure Frost TB also uses the stat ups. Rook has ALOT of really useful skills and passives so he tends not to get them. for generals the Morale (minion boost) passives are pretty common choices for minion builds of Oak or Erebus. Sedna and Queen probably not so much.
teamwork wins. yes, i agree.
interrupts. deals shatter damage. locks down recently used abilities for 7 seconds. this is working as intended, as far as i ever understood the intent of the skill to be. very high utility against Bramble Shield and Heal in particular. also hampers fast cooldown nukes alot so Pounce, Bite, Penitence, Fireball are very likely to get locked out for 7 seconds.
Stardock provides quality customer service and has a great distribution platform. i would buy from them again. GPG is a talented design studio that has made some mistakes on some of their products. i feel no particular loyalty to GPG because they're so hit or miss. from GPG i'd buy the product if i wanted it, the GPG name-tag on a product isn't gonna convince me to buy it though. but with Stardock i feel confident that buying a product PUBLI
step 1: collect underpants step 2: ???? step 3: profit
pretty sure you don't lose the mana for a spell or expend a consumable if it was an item. you just have the cooldown triggered but don't get the effect of the spell/item.
to the OP: www.demigoddb.com this is a great website too browse around on and learn about the various items and abilities available in the game. a thorough read-through will take alot of the mystery and frustration out of the game for you.
i wholeheartedly support changes the change to Heart of Life. a bit more information would be nice though. change in cost? effect increased to what? still work with Oak's Shield?
attacks are instant. the time listed on the character sheet is the interval between attacks. it has a floor of 0.5, btw, so there's a point beyond which no improvement can be gained.
jump in roundhouse....HADOUKEN!!!
HoL is a better compliment to a Penitence based build. you'll generally be using ALOT more mana in a build like that and you've somewhat de-emphasized autoattacks anyway because you're not using Soul Power. Mage Slayer is a great item for a Raise Dead build since it works so well with your Soul Power and because you're just more auto-attack focused in that build in general.
i used almost that exact build whenever i play on Leviathan. on that map you start with +15 health regen and +15 mana regen flags let you get away with it. on a map like Cataract I find it almost impossible to play a build like this. i nearly always start as pure spit and then switch into Ooze around level 11 or 12 just for a strong finish. the basic problem is the item tensions in the early and mid levels. a pure spit
game isn't quite on the same scale for all DGs. my interpretations based on the fluff and the in-game graphics. Torchbearer - size of a tall human male, floats about 10 feet off the ground in fire mode Regulus - slightly larger than a human, 7-8 foot tall and fit. would have a wing span of about 20 feet if he still had wings. Unclean Beast - about the size of an extra large Rhinoceros or other large land mammal. he kinda loo
i gotta go with "rarrrawagasnarlgrrrrrr" -Unclean Beast
Angelic Fury and Blade of the Serpent?
i'd even go so far as to argue that DG's that on their face appear to have more simplistic gameplay mechanics are not easier to play. it requires you to think more about how to apply your limited scope abilities. a good UB player is far more concerned with map position and getting an accurate read on his opponent's defensive abilities than he with trying to figure out how/when/where to spit. i mean, we can keep going with examples from DG or even examples from other gam
its fine l2p. Oak and Rook can both compete in melee. Regs and TB can both kill him from range with minimal personal danger. UB doesn't stand out as heads and shoulders better than any other DG, he's pretty much in line with everything else. the argument presented by the OP is no argument at all. you can't justify a nerf-call by saying "personally i find this strategy to be simplistic so therefore its overpowered." no. just no. power l
armor scaling is only hard to explain if your math is poor. the easy way to say it is graph a chart of time-to-live vs. increasing armor quantity (which gives percent mitigation related by the formula: % mitigated = 100 x (1 - (2500 / (2500 + Armor))). its a straight line, the slope remains constant and increasing. d/dx = c, however you want to say it the clunkier and less precise way to say it is in english
yeah, the one where your base is in the ovaries, and you walk down the falopian tubes and fight in the uterus. that one. its an evil map.
yeah. slaughter mode in general isn't cool. i'd love to see competitive format of Pantheon much more standardized so you know what to expect and don't get stuck in really fuckin miserable maps sometimes. Dominate on Crucible? Slaughter on Exile? yeah, bad stuff. i mean, we oughta just play the modes that people actually like. Fortress on Zikurat is a good one. Conquest on Cataract, Prison, or Leviathan is good. Do
you've got it backwards regarding early deaths. a single early game death doesn't matter much. its exceptionally easy to recover from 1 or 2 deaths before level 5. its back-breaking and game deciding to die twice at level 10. if a player rage-quits because they died once or twice near the beginning of the game then the problem is a lack of maturity and an over-estimation of how far they've fallen behind. in other words, bad players rage quit more frequently than g
Crucible needs to be taken out behind the shed and put out of its misery.