MottiKhan

MottiKhan

Joined Member # 2752874
8 Posts 438 Replies 4,936 Reputation

I thought this was a one off thing, but this is the second game in a row where I can no longer trade any of my stuff except BCs to the Iridium. My last and current games are godlike (suicidal), no mods, vanilla races. I'm playing a custom race on my current game, trying to get the Steam achievement that didn't work the last time. My last game was played as vanilla Krynn. My last game was 1.12 and my current one is 1.2. In both games, I was ab

8 Replies 13,606 Views

[quote who="Frogboy" reply="65" id="3581091"] Quoting marigoldran, reply 39 The problem is I crush the AI LONG before turn 100. I mean, most of my games end on turn 50 when I'm like "ok the rest is just mop up, time to do something else." As I see it, if you haven't won by turn 100 you've done somet

106 Replies 463,863 Views

Retreat could work if the combat was divided into phases ala Endless Space. Unfortunately, that brings with it the specter of misused retreats like the ES AI did until the devs finally fixed it. I hated it. Endless Space is a good game, but this isn't Endless Space. I prefer GC3 to have its own flavor and not become a conglomeration of all the other 4X games out there. I hope the Stardock Devs have a poster in the office that says something to the e

22 Replies 99,308 Views

I've noticed this drift as well. It can happen immediately too, even in the same turn if you set it, leave and go back to it. After a few turns, it can be farther off than rounding can account for. It must be a combination of rounding errors and changes due to pop growth or whatever. As Petri Kokko said, it's not really a big deal though.

7 Replies 23,808 Views

[quote who="naselus" reply="42" id="3580427"] Quoting MottiKhan, reply 35 You can increase your difficulty and change the options. (Such as a more crowded galaxy. Putting yourself so far away from the AI makes it easier on you, not the AI). You're making it artificially easier on yourself and complain

106 Replies 463,863 Views

[quote who="Annekynn" reply="34" id="3580316"] ... As such I would rather see 1.3 focus on making the game fun and challenging rather than dealing with UI issues next (which would ideally come right after in 1.4 maybe). [/quote] I vehemently disagree. The UI must be fixed before anything else. You can increase your difficulty and change the options. (Such as a more crowded galaxy. Putting yourself so far away from the AI makes it easier

106 Replies 463,863 Views

[quote who="Frogboy" reply="19" id="3580171"] Full disclosure: I work in the same building as the AI coder of Civilization IV and Civilization V. [/quote] Seriously? Holy crap, Batman! [e digicons]:w00t:[/e]

106 Replies 463,863 Views

In order of preference... 1. A button to let us skip all remaining idle ships to end a turn. 2. A button to let us destroy all of a certain type of structure on a planet (eg. destroy all labs). 3. Make the planet screen under the "Govern" tab focus on the selected planet so we can see where it is on the map. Either that or make any planet we manage the current focus on the map. That would do the same thing. 4. A sortable list

68 Replies 340,598 Views

[quote who="Gauntlet03" reply="13" id="3579699"] What difficulty? I'm still tooling my enemies and losing less than a 5th... but I'm only doing Gifted I think. Still, I'm actually using buffs now. And for some reason my immediate foes refused to learn not to use missiles... [/quote] I'm on godlike. I altered my approach and haven't lost a battle for several turns, which would be about 30 or so engagements. (Well, I did lose a constr

20 Replies 37,710 Views

1. Ship design is pretty much mandatory, especially on the higher levels. You can specialize a ship to a particular purpose and become so much more efficient. Why build a long range colony ship when your target planet is within your borders? Maybe add an engine to speed it up instead. That sort of thing. 2. I'd say to watch a few battles until you see how different ships and weapons perform. Then you can just build missile ships and carrie

12 Replies 16,778 Views

[quote who="Frogboy" reply="9" id="3579640"] Make sure you pick up the 1.2 update. The AI is substantially better. [/quote] I concur. Before, I could just build a few fleets of carriers and take an entire AI's navy out. I'm now losing about 30% of my battles due to better AI fleet management. It's forcing me to get off my lazy @ss and build even better fleets. That, coupled with the higher tech costs upps the challenge. I'm loo

20 Replies 37,710 Views

[quote who="Seafireliv" reply="55" id="3579467"] I love this patch news, especially concerning AI and events. I hope much more will be done for the AI though. I haven`t played for a couple of months and a bit since I realised the AI wasn`t actually ready yet. Just one other thing: Why the ability to print ships out in 3d? I just checked how much one of these 3D printers cost. It isn`t cheap by a long shot. Who, except some guy with more money than sense is going to spend

77 Replies 279,758 Views

I'd like to refute that, but I can't. The AI for GalCiv2 was written by Brad, who is a genius programmer. Being a programmer myself, I'm not saying that lightly. Of course, he had help and all of us contributed in part by posting our strategies so he could improve his AI. The GalCiv2 AI was rules based and the GalCiv3 one is modular. It has the ability to learn form us, although I saw some of that learning in the GalCiv2 one as well. GalCiv3 h

20 Replies 37,710 Views

[quote who="Mizaq" reply="37" id="3579081"] Does this patch address the bug in the 300+ turn range where the turn never ends and it just greys the button out? The one with the workaround here: https://forums.galciv3.com/469652/page/1/ [/quote] Evidently not. I'm on 1.2 and my newest game just stuck on "Idle Ship" on turn 91. Like the other times, there are ships under the planet icons that didn't go into o

77 Replies 279,758 Views

I reported this via PM a while back with a savegame and basic description, but I never heard anything back. Evidently, PMs don't do much good to report bugs. So here it is again in the public forum. You can send a ship anywhere on the map if you land that ship on a planet or a shipyard and launch it from there. For instance, early game, get the 3 free constructors, land them on your homeworld or shipyard. Launch them from there anywhere on the map. When they get

2 Replies 4,090 Views

[quote who="Larsenex" reply="4" id="3578723"] Mottikhan, That is very good news. What difficulty are you playing at? I am happy to hear you are not taking the planet easily. This is great! I still would like ideology points per invasion. [/quote] I'd like ideology points per invasion too. On that last game, I was playing as the Krynn on godlike. Metaverse says suicidal. The Yor surr

12 Replies 60,112 Views

@TMPhoenix - yeah, my bad. B, not M. Makes me wonder about the 1 mil even more. I have 32GB of RAM and the game doesn't seem to be wanting more than 11GB at its max. Something else is going on. @ID - I'm not getting the CTDs now that I whittled the AI fleets down. In fact, it was because of a CTD caused by an AI trying to talk to me that I attacked. Otherwise, I'd have a useful savegame. I did post one from an earlier turn when I reported the Krynn carr

6 Replies 39,218 Views

[quote who="Petri Kokko" reply="4" id="3578587"] Your mighty armada should include a fleet of fast constructors. [/quote] Or just one constructor with more than one module. Use one module to create the starbase, eject the ship and upgrade it to a similar constructor with more than one module. It'll only take one turn as long as you're within your ZOC. 2 turns if you're just outside. Lather, rinse and repeat.

7 Replies 17,821 Views

I've never seen the Altarian leader smile, although she once had a poker face and was nodding her head at me. That might be as friendly as she gets. Even then, they DOWed shortly thereafter. They've DOWed all but one game so far, and I got tired of their existence and attacked them in that one. I guess I could have tried for a dipo victory, but they're tattooed blue arrogant fools. They need to die. I like the Krynn though. They look

9 Replies 42,967 Views

In my current and last game (both godlike insane maps), I have an AI with one planet that can't be invaded or culture flipped. I abandoned the last game due to a bug, but the only way to take the AI out was to use the benevolent ideology trait that makes all planets in your zone of control flip. I don't remember the AI's race in that one. In my current game, it's the Yor. I've taken all but this one last planet and have used individual transports

12 Replies 60,112 Views