SummerHeart

SummerHeart

Joined Member # 2778558
1 Posts 71 Replies 4,440 Reputation

Okay heres the benefiets and the risks. If you take the world with your Ground Forces your Empire would get a temporary boost to your empires culture rate and would gain a temporary boost to your worlds allgiance. This is and I repeat only for a short time. This is supposed to represent your armies victory being broadcasted over the airwaves to your worlds (increasing there alliagnence) And it being trasnmitted yo your enemies making them despair. (Your culture rate incresing.) The same is true

51 Replies 71,856 Views

Yeah but thats to simple. This could add a whole new dimesion to how one can play the game,it could add more depth and it wouldnt make the game any more complicated.

51 Replies 71,856 Views

[quote]Star Wars Empires at War had the planet assault feature.I don't think it's a good idea for Sins because it would increase the average game time even more. It would also change the entire dynamic of the game. Sins wouldn't be Sins anymore. All the capital ships and planet bombardment ships would be null and void.In my own mind, I imagine Planetary Bombardment as like a temporary radioactive poison that spreads across the entire planet. Each shell that hits the surface releases the deadly s

51 Replies 71,856 Views

Thanks for the good points Anti-Commie and homefleet. But like I said before teh culture bonuses are temporary lasting maybe a couple of minutes. Though I do understand your concern but the good thing about this is that upgrades for ground forces would include intersting culture abilties such as the aforementioned Stirring Propaganda and Media Censorship which would influence the temporary culture boost. The idea for a planetary assualte is that it could benefiet both culture and miltary but be

51 Replies 71,856 Views

Wellthank you for your support. I dont think that if they added dirtside combat it would make it a GalCiv clone. I still think it would be a really intersting play type. I disagree with having culture as way to accomplish a Planetary Invasion but I do support the idea of being able to tie the two victories together.It would be a military takeover. But if the world is taken from the enemy it should affect your culture and your empires alligence while weakeaning the enemys alliagence and culture r

51 Replies 71,856 Views

Hm not bad. And I agree that you wouldn’t be able to see the armies fighting each other. But my idea isn’t so closely tied with Culture Spread. Ok heres my idea on how a planets health bar regarding Planetary Invasions go. When you drop your Landers a ring surrounds the planet. Half the bar colored in your factions color and the other half the Enemy's immediately depending on how many soldiers you've dropped and there upgrades your half of the ring will either start moving whether getting smalle

51 Replies 71,856 Views

Actually my idea is pretty easy in the fact it's similiar to the Bomabardment. You just click the planet watch the lander go down. The planet gets a circle around it. on the circles border is made up of two colorsone representing the Invaders and the other the Defenders. Based on how many soldiers present what there upgrades are determines who wins. As the fight wears on the colored border will begin to eat into the enemys color. When the enemy color is gone the world has been conquered. Howeve

51 Replies 71,856 Views

With 1.1 announced and all would it make the game better to have an option of Invading the planet as opposed to orbital bombardment. I think it would give the game even more options on how to take a planet. The benefits of sending troops down would be it leave some of the planets various upgrades intact thus making it cheaper to make a working economy all you have to do then is to move. A temporary boost in Culture and allegiance as word of the takeover is made known. Possible detractions cou

51 Replies 71,856 Views

It actually makes sense! The survivors of that one ship were jibbering in fear becuse of what they female half of there race did! Dragged them back home yelling and hitting them with a rolling pin about how they should hav elistened to there mothers and marry the rich vasari down road. The rest upon hearing this story left there wifes in the middle of the night and proceeded running and sceraming to whatever they could use to get farther away! :LOL: So they've been running for thousands of years

17 Replies 29,011 Views

Aw your no fun! (aimed at above poster.) Twenty bucks say they saw Space Commies Hippies wearing bath robes stand on soap boxes preaching to there fellow Space Commie Hippies about the basis of Marxist Leninism IN SPACE!!!! All the while there audiances were making love on the streets and smoking Spice and talking about the secrets of the great mystery of why they can see sound but not taste colors.After this truamtic expiernce the only thing the surveyors could say was "THE SPICE MUST FLOW!" Y

17 Replies 29,011 Views

Funny I just tinkered around with the sound options and that seemed to fix it.All i did was click one slider either lower or higher and wham started working.

17 Replies 13,148 Views

What I really hate is when the A.I. only sends one type of fleet. They either do that or build a 60+ fleet of standard combat frigs with one or two capital ships. I can understand raiding but just spamming fleets of these ships? I've tried defending my planets with Hangers and a few turrets. But there are so many of them that I only destroy a few before there jumping back out. I resettled one world five times before I just decided to abandon the world and try and fortify my border. So

1,040 Replies 571,559 Views

Just got this game and when I luanched the game the screen was three times larger than it should have been. When it got to the main menu it was still large it also wouldnt let me interact with the control panel so I couldnt tweak the options. Anyone have any ideas?

0 Replies 1,759 Views