LOL I think I found the fix, or at least rediscovered it if someone else already posted something. This is exactly how things played out... I started a new game as "Bill Clinton", played 6 turns into the game. Then my wife said it's time to eat dinner. So I hit the "ESC" key which sent me back to my desktop, then I ALT+TAB back to the game. Proceeded to do a "Save Game" before exiting. Started typing successfully, so I then went to the "Main Menu" and was able to change
NavyBert
Well in VA I'll be voting for Hillary tomorrow including my wife. I'm just amazed at how well Hillary is handling the losses from Obama this past weekend. She just has to hang on for the "BIG STATES" to come into play - Texas, Ohio, Penn, and Wisconsin. All of the states which she holds a decent lead. And if this election should go all the way to the convention..Guess what Puerto Rico is the last primary. And we all know Hillary is well-liked by Latinos.
I have the same problem...My only guess is because I'm running the game on Vista. I would love to hear differently though hehe until the '08 version comes out.
Latest mod update from Han891....with some very encouraging news and a surprise! WWW Link
Reply #624 from Flash: I was wondering if anyone has a list of Which Models belong to which ships? I was wanting to use some of the Ships in a regular game. Try installing a program called "Ultimate Unwrap3D" (a demo version is available). When loading this program and opening a .X file from the Models directory it will display the 3D image of the ship and include a listing of materials used to design it (.png) files. That should help
Here are some suggestions... (1) Install an XMLSpy program and search the entire mod for any "not well-formed" XML files. I found a few and corrected them accordingly. (2) Disable "Always watch player ships in Full Battle" in your Interface Options Menu. (3) Just for kicks...Copy the four fleet formations files from the C:\Program Files\Stardock\TotalGaming\GalCiv2\Data\FleetFormations directory and move it to the C:\Program Files\Stardock\TotalGaming\GalCiv2\DarkAvata
Hey, the dominion tech tree is set as the borg tech tree in the latest release. i went to play them and found that i can only research borg ships... wich is anoying. i tryed messing with the xml and it seems to be an easy fix. but then when i restarted the game (and my computer) the game hasnt changed. i started a new game and everything. tryed every thing i know how to try to fix it. i made sure i had everything spelled right and the ids all matched were they were sup
Quoting Paris "back to jail" Hilton.....that's HOT!!!
Reply 40 from Jaime Geary Hi, I seem to be having a similar problem as a previous poster. Everytime i create a new game, play and save it etc, then load it the list of core ships (current and future) are no longer there. Thx J Reply #41 from Slavik86 Same here, hope they fix this soon I decided to playtest the B5 mod today, and noticed no problems saving, qu
I dont know if anyone else has this problem, but in the last couple of betas, my mining bases dont show up on the map anymore. All i get is a line to the planet they're suppling, but theres no base graphic. Hehe yup others are experiencing the same problem TheDrock, read the reply I made only 3 replies above yours! (Reply #24)
Excellent job by the way guys! I'm continuing to run smoothly so far with this latest test build. But I just wanted to double-check something as it pertains to the asteroid mining bases. I still don't see them planted on the asteroid; I only see it when I attack the asteroid itself. I know this was brought up by someone when 1.6 Beta 5 came out just wondering if it was targeted at all in this new build or is it just me? - Sincerely
when i use the custom ships and click them my game crashes Ya you have to be careful clicking on any ship, and then pressing the "Update" button in the templates screen because it will crash. Reason for this is you didn't reach the specific hull tech requirement to even have that ship customiz
That is what i am saying... when i click on the shipyard tab there ARE NO ships available. It is EMPTY. And, in addition, all weaponry, etc. is blackened out... although there are names there, when i click on them there are no pictures of the actual components. This is regardless of whether i choose the Terrans or any other race... i can't build a ship in the ship yard without anything there to build it with. Hmmmm Ok so when you click on the shipyard t
i don't know why, but although the mod appears to load, i do not see any ships at all to build... why is this? At the start of a new game you need to customize your own Colony ships, Constructors, Mining Vessels, etc. There are NO default ships ready for use when starting a new game. If you click on the "Shipyard" tab and then click "Templates" you can get a preview of all the ships available for that particular race, but you will have to meet
Proud to announce the new Beta is working perfectly on my AMD system. Ship graphics looks stellar, mini-map cleaner, performance excellent. If it counts for anything I even loaded up an old saved game (gigantic map) with tons of ships, played it for like 10 turns and no out-of-memory messages, no decrease in frame rates, even loading up the saved game was quicker in my opinion....AWESOME and thanks Stardock crew for the quick resolution. <img src="http://images.stardock.com/gc2/T_DL/smiles/Cong
But it doesn't matter, the new build will support Win98, ME, 2000, XP, and Vista and be up to 15X faster for most users. BRAVO! Since everyone will be compatible with the new release. So should we be expecting this new build on SDC before Memorial Day Weekend? Your answer determines my plans for the holiday LOL...
NavyBert, Frogboy was talking about an update needs to be done on their side. We'll have to wait for another patch to get the benefits of it OOPS thanks Braddock8, I'll just standby for more updates I guess.
I might be doing something wrong here but I just downloaded the latest DirectX SDK MS ver 9.18.944 (APR 07) 4/19/2007 and ran it with the beta version currently on SDC and still I see the graphical issues... I then proceeded to install CariElf's Test build #2 and again still see the graphical flaws. So Frogboy if I'm not downloading the current SDK that you mentioned, please go ahead and post a link to direct myself and maybe others as well to where we can find it? - T
Forgot to add onto my previous reply... Frogboy should we continue to use Test build #2 CariElf had put out today? Or use the originial Beta 4 version now available on SDC? Just curious!!!
So Frogboy simply updating to the new Direct SDK MS will fix all the recent probs with Beta 4? If that's the case I think that is more than an ideal solution. Because based on all the debug.err files posted I think a majority of the gamers play via XP & Vista.
I'm going to edit my original post too, but could those of you having issues with memory, slowdown or graphical glitches please try this build and let us know if it helps? OMG I love you, tempted to leave work early just to try it out!!!
Hilarious
Is anyone else noticing the dim stars in the mini-map in the later betas? Particularly on a huge map. Or am I the lone ranger? Yes I see what your referring to brycej, hopefully the fixed ver of B4 would also address this. But personally not a priority issue for me, it was the performance & starbase repair modules that excited me the most for B4. The last best beta version I can r
Please bring back Beta 3 for download on SDC... Well, if you have let SDC to automatically archive on update (which is recommended when you enable the 'shox pre-release version' check box), you have on your computer the archive of beta 3. You just need to use SDC to restore the beta 3 archive. I hear ya but like I mentioned already in that same post I was so darn excited for the B4 update that I forgot
Yes, the mod is still be worked on...before there use to be 3 modders working on it but now it's temporarily down to 2 (Han891 & Knightblade). UPDATE A day after I posted the above quote, Han891 informed us from the official ST Mod forum of a third modder (OMEGA) being hired to assist in the stable mod overhaul. Han891 also included some other interesting updates... WWW Link