You will sometimes get pauses when zooming in and out and panning, these have been signifigantly reduced in the last beta and in 1.0 and 1.1 but it still happens. Think it's to do with how the game makes maximum use of CPU cores to drive AI my theory is it can cause issues when it has to shunt data from main memory to the video memory I suspect if you have more video ram and a very modern system those issues happen less. As I say I get less trouble with this than I
econundrum1
How about allowing it to use Animated Gifs as a stop gap?
Besides as Dregin you eat and enslave other sentient beings, as the "Good Guys" this makes them want to hurt you.
Yes it should add a planet, but I think there where some bugs at least in Beta 6 around the size of the planet.
I actually think the issue they have with bink 1 may be more around it's relative inefficiency and load given the multithreading nature of GC3 it's possible it would lock things up a bit and not run so smoothly. That said they did mention on a dev stream they had looked at the possibility of allowing bink 1 too, although it wasn't clear if they'd reached the conclusion it was a dead end or where still looking at it.
I actually just want the option as sometimes I would like to play with the AI able to surrender and sometimes not just for variety and depending on what sort of game I want at the time.
The getting the negative balance is probably just something that didn't occur to the developers when giving you their balance, fairly easy to patch I would imaging just a bit of code to set the balance to 0 if it's negative before adding it to your balance. Maintenance could still be an issue though so I do still think they should add an option to refuse surrender or gifts.
That's ok after I said that I couldn't see it in there either pleased you managed to find it. Label different from internal name I guess bit of a pain when looking for it.
And don't get me wrong I also feel for you, I've had these sort of issues with other games, hence my suggestions on how you might get to the bottom of it. Do you know how to validate the local files through Steam? I actually did get crashes like this with XCOM: Enemy Within after a patch once and it turned out to be a corrupt file that Steam found and replaced when I did Validate Local Files so it's worth checking out.
No for me the last beta was pretty stable crashing only after 4 or 5 hours of continual play, 1.0 locked up once on me but never crashed, and I can honestly say 1.01 has never crashed on me. Are you playing single or multiplayer and if the former are you on sandbox or campaign. I generally play on single player sandbox. Do you only get crashes with your old save game or when starting a new game? I have Windows 7, a GTX295 graphics, 6Gb Ram card and an old quad core processor.<
It will be in GC3MaterialDefs.xml in the core game folder I believe.
Yes some of these look like pretty good ideas, I shall check them out. Thanks for these.
+1 for an option to turn off surrender.
Well I think the problem is if armor counts against all defenses it would become overpowered compared to shield or point defense. As to how defenses works in general I think TheBirthdayParty is correct.
Not at the moment, but I believe it is a feature they intend to add in a patch based on dev stream comments.
[quote who="joeherbert48" reply="7" id="3550193"] But Elemental still leaves a bad taste in a lot of people mouths. The first Elemental War of Magic where they ended up giving TWO free expansions because the uproar was so great they almost had to. Still the taste is there and I'm still much skeptical about buying in new release by Stardock. [/quote] This is actually why I was willing to join the founders program for GC3, well that and my love of GC2. Even though Elementa
[quote who="Nathan E" reply="2" id="3550109"] The odd thing is all the reviews that highly rate this game. The AI has serious deficiencies still. [/quote] That's because 75% of players probably including most reviewers play on Beginner and find the AI challenging enough for their purposes, while a hardcore of GC fans want a very high powered AI to play against they aren't the average consumer even for this game. I myself don't want the AI t
Point Defense counts against missiles Armor counts against kinetic weapons Shields count against beam weapons.
Ah I see sorry I had actually forgotten that was in GC2. I kind of agree with you Morale should have more effect and yes break away planets when Morale got too low would be great.
I hadn't noticed but I will look at his expression next time I start a Terran game.
I would love to see more of these and agree Bink 2 while great performance wise and while transparency allow mixing and matching backgrounds and foreground is aggressive modder unfriendly and it's makers seem fairly hostile to allowing some sort of free modders license and tool, afraid it might dilute their income I guess. I'm currently starting to develop some new race art in blender which I'm learning as I go along, but assuming I manage to come up with something worth w
1) They have said they plan on having a rather elaborate espionage system they will introduce in an expansion, it apparently was descoped from the original game because of time scales as they wanted to do something better than GC2 had. 2) I agree on this 100%, what if I don't what they wish to give me for strategic reasons I might not want a particular planet for example. 3) They plan on regular patches to improve the AI, probably for years to come. It's kind og Frogbo
I agree you should have the option to refuse when an AI wants to surrender to you like this, you may not want their assets even if they aren't in debt. I do kind of find the way the OP get huffy and goes back to playing the much simpler Moo2 funny, we've all done it with some game at some point but I love a good rage quit particularly when you feel the need to tell people about it, I don't really say that in a mean way as most of us have done something similar at some poin
I feel for you with work a small child and another on the way I doubt I'll finish any of my mod ideas for a long time. Even getting time to play is trick.
So achillus make it so as they say see if you can make that mod. If you can't do that you can always increase the cost of huge hulls so in effect they are too expensive to afford many. I don't really like the idea of this limitation, but if you do the I great thing about this game is you can try and mod it.