I can't agree that the game it's bland and not engaging. In fact I got locked into some serious one more turn action yesterday and ended up not eating lunch until about 4pm. I'm kind of addicted now. But as they say different horses for different courses, we can't all like the same things.
econundrum1
Gimp is really very easy to do this type off thing in. It looks daunting at first but it's easy enough to use once you get used to it and can do so much more, it's worth learning to use.
Me too gimp it's free and the next best thing to photoshop.
To be honest I'm more a sandbox player. Haven't touched the campaign yet.
Unfortunately adding new options costs time and resources so they need to focus on adding features that have reasonably wide appeal and benefits to most players. Just adding every option that every player asks for will not only mean a huge and unwieldy code base but also waste time that could be more productively spent elsewhere. This is a feature I doubt many players would want, as it seems a very artificial restriction, your empire should be allowed to have as many ships as it can s
Actually a good question is how long have people waited for the process to exit, it could just be taking a very long time to shutdown all it's threads, could be that it will eventually exit on it's own. This is the case with some of the services I work with they can take 10 minutes to die after the service manager has given up on waiting for them to exit but they normally do eventually exit. No that that is a lot better of course.
I'm playing it just fine on a 6Gb machine but I haven't tried the very largest map size and generally with this game it's true the more memory the better.
I can actually see why you made this mistake it would seem to be intuitive that Xeno Archeology Lab module would require the Xeno Archeology tech. They may have had it in mind at some point to work that way but then figured it would make, making a beeline for that tech too important, but it was always as it is now in the betas as far as I remember.
Very nice
Yes this is a known issue reported in Beta 6 it's only really serious because the AI responds to the power rating, hopefully this will be patched soon. Although it only really impacts larger games it is a big impact in those games. I actually find this an odd bug, trying to think what datatype they can be using for power that would overflow at 5000, though I suspect that 5000 is calculated from other variables and some of those may be overflowing integers much larger than 5000.</p
You know it occurs to me you could mod space monsters in by changing pirates and making their shipyards look like monsters spawning other monsters. But I believe they have discussed adding these in some DLC or as part of an expansion in the future on one of the dev streams to answer the OPs question, but no firm plans have been confirmed.
As I will never play multiplayer I find the argument somewhat weak. Honestly I think the only issue with the cargo/sensor ship is that it's so powerful in the early game for finding where to send those early colony ships. That could be addressed bu making the first couple of levels of sensor tech take up more space.
I get similar behavior sometimes from XCOM: Enemy Within makes me wonder if it's some how more Steam related, could steam be somehow preventing the program from exiting cleanly.
I think that will be a community effort like a barn raising :-)
I think that is something that will take someone a lot of time and need constant updating as patches and expansions come out, I think you'd owe them more than a beer.
From a MOD users perspective Steam workshop can be great it gives you a lot of search options when looking for mods and you will know when the Modder updates the mod. It makes it much easier for the average user to download and use mods since you don’t have to do a lot of fiddling about putting files in the right locations. On the downside when a mod gets updated you tend to get the updated version even if you don’t want to update it at that time which can break save games
[quote who="Lavo_2" reply="4" id="3551530"] You have to first build a Basic Factory and then on the next turn upgrade to a Xeno Factory. Unfortunately, even though it's been brought up to the devs before, there does not seem to be an interest in making it possible to build a higher level building, like the Xeno Factory, in a single turn. [/quote] I said before release that a lot of new players would find this confusing, so I wouldn't think that they where alone in no
I'd also be interested in the finished project but am busy learning blender for a non-humanoid races mod of my own.
Technically you could use almost any text editor, but Notepad++ is one of the best, you can download it free just google for it.
[quote who="Fangorm" reply="57" id="3552424"] maybe i will just avoid recent releases from stardock and any other company for a few years so i don't have to waste time waiting for patches and loosing progress from beta issues...will not be the first time i have avoided something for a few years.... [/quote] Probably wise if you lack the patients for dealing with bugs, generally with PC software I'd suggest buying things about a year post release and only fr
[quote who="Fangorm" reply="53" id="3552368"] My main irritation is losing the best run on any gal Civ game i have had so far everything just fell into place and then corrupted saves..... [/quote] Sorry to hear about that I can see why that would be frustrating, it's not a problem I've come across in the beta (outside of compatibility of save games across patches) or the release game. But I sympathize as I've had that happen before on another game turned ou
[quote who="Fangorm" reply="42" id="3552217"] then perhaps the release date for the game should have been pushed back (like pillars of eternity)that i could of dealt with.There are STILL so many issues that need fixing this game may as well be classed as 1.0 beta since that's what it feels like when playing and dealing with these issues that MUST have been there BEFORE release.... [/quote] Strangely despite these game breaking and unforgivable issues you</s
[quote who="Fangorm" reply="38" id="3552162"] the big question is when will this show boating of the patch end and actually become a released patch...this week? next week? next month?? perhaps i made a mistake of getting Gal civ 3.. if they are going to show boat EVERY single patch,expansion,dlc for days or weeks at a time... absolutely rid
I think it would add a level of complexity in travelling between planets, that a turn based strategy game could really do without. Because of the way GC3 presents it's map I just don't think it's appropriate.
[quote who="Surge72" reply="8" id="3551625"] Sorry, but I felt a need to point out that 2*pop^0.7 is not the same as what you have written. [/quote] Fair enough I have no actual knowledge of the formula just that ^ normally means to the power of.