econundrum1

econundrum1

Joined Member # 2782214
20 Posts 482 Replies 21,540 Reputation

I doubt anyone will pursue anyone over IP issues, Moo3 pretty effectively seems to have killed the franchise, way to go Quicksilver (RIP). A pity I would imagine the artists would like to see their work used in a worthy 4x space strategy game, the race art was one of the few parts of the game that didn't suck.

3 Replies 32,196 Views

1) Yes you have to click on one of those 3 choices to choose it, once you have researched one of the 3 you won't be able to choose the others. You can still later trade for the others though I have a feeling they might decide to patch it so you can't at some point. 2) No you leave that tile alone, it can give adjacency bonus if you put a building to do with the same type of resource next to it in addition to whatever bonus it gives. You can trade it to another c

20 Replies 36,036 Views

The Wiki is designed to be the place to go for this sort of information some of the data there is direct from stardock, but this is a huge game with lots to know. If you go and look at the standard race descriptions or go to make a custom race and scroll through the tech trees you get an idea of what each tech tree is focused on give to you, it doesn't do a tech by tech comparison though as that would be a huge under taking and far from light reading. Anyway while I

14 Replies 46,490 Views

They have provided the Schema's for all the XML that's actually an unusually high level of documentation though I guess a lot of people might not know how to read an xsd. For myself I want the to add and tags to the colonization events most of all, this could be used to solve the issue of all those food and organic related dilemmas coming up for Synthetics and give modders a very powerful tool. </p

18 Replies 104,962 Views

[quote who="Xydonus" reply="12" id="3549476"] I'm of the opinion that the AI is nowhere near the level of the GalCiv 2 AI. It still needs a lot of work and a lot of refinement. [/quote] That's because the current AI in GC2 had years of development, much of it post release. The AI in GC3 is already pretty good but it's in many ways a larger more complex game than GC2 and FrogBoy hasn't had as long to work on it. I fully expect it to g

17 Replies 95,831 Views

[quote who="Jeslijar" reply="8" id="3549548"] Quoting econundrum1, reply 7 I know it was a lot of money up front but it's a saving in the long run on dlc and expansions. I paid a whopping $22.50 back in November when they had the <a href="https://twitter.com/stardoc

17 Replies 1,106 Views

Played for hours since release with no crashing myself, from general reviews and comments I think it's like a lot of games reasonably stable on many machines but very unstable on some. Hopefully they can track these issues down for those effected if your raising support tickets.

16 Replies 22,560 Views

It's important to note logistics is not how many ship's your empire can have total just how many you can have in one fleet. So it only makes sense in the context of a fleet really.

4 Replies 18,461 Views