yes apart from your home world.
econundrum1
I doubt anyone will pursue anyone over IP issues, Moo3 pretty effectively seems to have killed the franchise, way to go Quicksilver (RIP). A pity I would imagine the artists would like to see their work used in a worthy 4x space strategy game, the race art was one of the few parts of the game that didn't suck.
1) Yes you have to click on one of those 3 choices to choose it, once you have researched one of the 3 you won't be able to choose the others. You can still later trade for the others though I have a feeling they might decide to patch it so you can't at some point. 2) No you leave that tile alone, it can give adjacency bonus if you put a building to do with the same type of resource next to it in addition to whatever bonus it gives. You can trade it to another c
I actually think you shouldn't be able to, but yes you can.
(1) you can actually already do they added it in the later beta, there are tabs at the top of the ship list though it's not that obvious, if you click "User" for example you will see only user designed ships.
I think the way adjacency bonus works is pretty intuitive at least to me.
^ means to the power of doesn't it so 2*pop*(0.7*pop) essentially.
Yes I noticed as the dlc parts have been added to the human category, which means if you aren't playing humans you have to enable all parts to find them.
agreed it should be highly valued as military tech rather than in a category of it's own.
Depends on the settings you use you can choose how common planets are and how common habitable planets are, how big the galaxy is, how the stars are arranged, etc. with the right settings you can build empires with hundreds of planets.
It made sense to me that logistics is not a category in itself, but it is odd that it is in the in game custom faction editor, (maybe it should be removed).
The Wiki is designed to be the place to go for this sort of information some of the data there is direct from stardock, but this is a huge game with lots to know. If you go and look at the standard race descriptions or go to make a custom race and scroll through the tech trees you get an idea of what each tech tree is focused on give to you, it doesn't do a tech by tech comparison though as that would be a huge under taking and far from light reading. Anyway while I
They have provided the Schema's for all the XML that's actually an unusually high level of documentation though I guess a lot of people might not know how to read an xsd. For myself I want the to add and tags to the colonization events most of all, this could be used to solve the issue of all those food and organic related dilemmas coming up for Synthetics and give modders a very powerful tool. </p
[quote who="Xydonus" reply="12" id="3549476"] I'm of the opinion that the AI is nowhere near the level of the GalCiv 2 AI. It still needs a lot of work and a lot of refinement. [/quote] That's because the current AI in GC2 had years of development, much of it post release. The AI in GC3 is already pretty good but it's in many ways a larger more complex game than GC2 and FrogBoy hasn't had as long to work on it. I fully expect it to g
It is ludicrous to give a negative review for any of those reasons Frogboy mentioned, does sound like steam reviews can be influenced by many really nonsensical things.
[quote who="Jeslijar" reply="8" id="3549548"] Quoting econundrum1, reply 7 I know it was a lot of money up front but it's a saving in the long run on dlc and expansions. I paid a whopping $22.50 back in November when they had the <a href="https://twitter.com/stardoc
Played for hours since release with no crashing myself, from general reviews and comments I think it's like a lot of games reasonably stable on many machines but very unstable on some. Hopefully they can track these issues down for those effected if your raising support tickets.
Yes they have a mapping tall internally but want to clean it up a bit before they give it to us.
It's important to note logistics is not how many ship's your empire can have total just how many you can have in one fleet. So it only makes sense in the context of a fleet really.
Yes level up makes no sense in terms off the ship's themselves but when they later bring commanders in an expansion they will probably level up. Espionage they are saving for the first expansion I believe.
They are used to compile the xml when the game loads at least the mod xml into some other format. I know this from a bug in the beta that supported stopped mods loading on some machines.
If you took one of the thalian traits that grants free tech, that's why.
Not surprised the list is short, I understand you don't want to break the game with the release version and we had a lot of updates already over the past couple of weeks.
I think the Drath will be coming back in the expansion that deals with the espionage system, after all they are shape-shifting space dragons and who knows if they are really extinct.
Not surprised on the size probably just a few extra tweaks and assets on top of .97 which we already have.