[quote]Maybe the addition of suply lines, or something like supply lines working with culture. That force fleets to only jump at max of [/quote] This is GOOD. Culture, as it is, seems weak to me. Yeah, I suppose if I actually invested in it, it would be worth while. But, it seems like too much butter and not enough guns. I say, partially scrap culture, and work it into a supply network. So lets think: Capital ships are frigging huge. Huge! You should not be able t
Thiosk
Thetraviler: I wasn't around during pre-launch workup. And, I've only played a couple campaigns on single star maps. So please forgive a lot of folks for moon discussion. At current build, no, moons arent necessary-- of course, I still feel wierd that a star can have multiple terran worlds, but I live with it, because its a strat game, not an astronomy sim. Heres my thoughts for moons, though-- you liked my minisystem thought so ive been running with that. --Financially
I just started playing yesterday, but I noticed one thing: I took my very nice fleet and focusfired on one of their three capital ships they had. As soon as it exploded, the AI re did their threat analysis, noticed the big drop in "oomph" and their chutzpah factor plummeted. They turned around and ran. Ran slow enough, however, that I was able to vaporize another capital ship. Throughout the game, that was really the tide turn. My fleet then lumbered off from planet to p
[quote]it looks weird that the smallest vessel sustain a heavy fire from capital ship for quite a long time, in babylon 5 if a major cap. ship hits a small cruiser with main beam weaps the cruiser will crash immmediately into pieces[/quote] Hm. This is a valid point. It does seem a mite strange that this gigantic battleship with huge frigging cannons on the front of it can't vaporize this little twit of a garbage scow in one shot. The energies involved are too great. <b
Suggestion for moons (from moon thread) Make your gas giants more interesting. Why? If humans ever do bother to get out and about among the solar system, you can bet that the jupiter system will be much more important to us than mars ever will be. Moons should be a minijump from a main gravity well and form their own mini grav well. These can function as a "closet" and exist for economic specialization-- if the player needs that function. Their size means that colonies ther
I ploughed through my first full game last night-- phew! This is going to be a long weekend.
I didnt even turn down the rez. I was confused at first, but when i exited out of the map, then retried the tutorial, started perfectly.
You can set the typical Ctrl-1 Ctrl-2 designations to fleets...
Just picked up the game yesterday, im very excited about it. Perhaps moons could be modded in such as they formed mini-star-systems, each moon having their own small grav well, and requiring minijumps to bounce from one to another. This would open things up like creating specialized economic areas around each one. Using a gas giant as an example, jupiter could control a large, central location-- but rather boring, and you would jump from there to the next planet-- or you could jump ar
I randomly spotted it at best buy-- there was a long haired comp sci graduate student with one copy in his hands, drooling over the box. Chatted him up-- he assured me it wouldn't go down like the second biggest dissapointment in my life (MOO3) or the biggest dissapointment in my life (SC3). So i picked it up, ran the tutorial, looks like it will be a lot of fun ;) Looking at my lifes dissapointments, i guess ive lived a pretty nice life.
I love mega events that really put the brakes on the number one empire, as my other post seemed to show several of these kinds of ideas. So heres one I'm particularly fond of, Tree of Life An ancient precursor terraforming device was buried deep within a planet... waiting... for life... As the population of the planet reached approx 30 billion, the device woke up. Its roots reach the deepest parts of the mantle, tapping the energy of the planet
oh and what about a galacticd collision: happens in reality, just slowly. The event peppers the galaxy with new stars, sometimes populated by new, angry societies.
#1 Mega structures I especially like the idea of mega structures. Starbases are a great thing in this game, being able to add huge numbers of modules is wonderful. However, having grown up in the shadow of Star Wars, if I had a galactic civlization, I would totally start building planet sized space craft and etc. Doesn't make for balanced game play tho-- so have them drifting through the galaxy, blowing up planets, and you can destroy them. #2: Space