I've noticed it as well. To me it looks like a bug related to the LOD or texture mipmap on the terrain.
Phazon88
I didn't play the original Ashes so I don't know how they used to look before. Edit: I saw some screenshots, I see what you mean.
Just a small improvement I'd like to see in the future. I find the turinium lines (the lines that connect the resource points) can be abit hard to see sometimes as they blend into the terrain as their texture doesn't stand out alot since its fairly subtle and its at the same resolution as the terrain textures. Can we improve their texture and possibly even add a team colour based shader effect (as if it was pulsing with power or something) to it to show the ownership betwee
This is one of my biggest pet peeves at the moment. I thought it was a graphics bug at first myself until I watched the official gameplay video. The weapon fire streaming from the units themselves looks amazing, but the hit effects and subsequent explosions are completely the opposite sometimes. It really stands out because of this. I understand there is a balance for game performance and battlefield readability, but there is definitely alot of room for improvement here. <br /