I can backup Talsworthy on this. ATI HD4870 card here running at 1680x1050. Text is a bit pixellated on the unit type header tabs. I know the interface is hardly final but I suppose its what we're here to do. I've taken the liberty to provide a screenshot as requested. :) [IMG]http://img81.imageshack.us/img81/9117/blurredheadertext.th.png[/IMG]
Phazon88
This is an interesting proposal, and I think it has the potential to work very well. I find that on average, a strategy game takes at least 6 months to over a year after release before it finds it's feet in terms of balance and bug/exploit fixes. Extending the beta to what you are proposing would essentially eliminate this period when the game releases at retail (since its basically covered by the extended beta), while also allowing the game to integrate community feedback much
My current PC is going to be upgraded with 8 gigabytes of ram (up from 2) in preparation for a 64-bit Windows 7 install when its released. I didn't really think of using SSDs, but if prices are reasonable in the near future I might consider nabbing a pair to replace my conventional hard drives as well.
I think the regular status reports are a good idea, its always nice to hear what the devs are working on. Please continue to post them everytime you have something interesting or exciting to share!
Should also be aware that you won't get a refund for Stardock unless its for an unsolvable technical issue on your end. You can't get a refund just because you don't like the game.
Got the game delivered today in Australia this morning. Already had the game downloaded as soon as it was released on Impulse but I completely forgot that I ordered the box version as well so it was a nice surprise! Fun fact, ordering the game directly from Stardock is cheaper (by almost 50%) and quicker than what it would've been to get it from a retailer here in Australia. :P
Wow, its made a huge difference. Good thinking guys!
Stardock wasn't outright blaming the issues on pirates, but it is fair for them to point out that piracy did have a part in exacerbating some of the issues because thats what happened. I think alot of people are not cutting Stardock any slack, its very common for online games to have shaky starts because it is very difficult to test them fully before exposing them to the public. Of all people, Stardock has an ongoing reputation of superior product support that outshines that of
You guys do realise that most of the depth of the game comes from the selection and use of Demigod abilities, right? An answer like "you should of ended the game before they got so much weapon damage" is incredibly short-sighted and its clearly been confirmed that is a very DotA influenced comment (and guess what, Demigod is not DotA). The abilities should be able to stay competitive right up to the end-game. Otherwise the depth and variety of combat goes out of the window and the gam
Yep totally agree. Was thinking the exact same thing myself when playing QoT with all 3 idols and maxed out shamblers and trying to keep track of how many I still had during the battle.
What you are saying Yuki (I think) is exactly why there needs to be an attribute that increases the potency of Demigod abilities, so its not all about getting a super-powerful auto-attack (which is currently your only option for increasing your DPS past leveling and selecting higher rank abilities). The Demigod abilities are what gives the game depth, so I personally think its a bit of a problem that the only way you can enable your Demigod to do alot damage with the items is via his weapon a
I think players could have alot more fun with the items if there were two additional attributes implemented to the game. One attribute would increase the power of Demigod abilities (increase damage, durations etc) The other attribute would increase the resistance to Demigod abilities (reduce damage, durations etc) This would pretty much complete the game in terms of attributes and buff items I think. My favourite Demigod is the Torchbearer
Yea no.
Totally agree, I hope its added to the game. Some people like it for the challenge and also for the advantage of playing an anonymous demigod.
Don't worry Brad, the more veteran gamers among us know full well that multiplayer games (especially those which are peer-to-peer based and/or rely on some sort of central server system) know full well that it takes some time to get everything setup just right. Its very difficult to test for real-world conditions and I don't blame you for some of the issues that do exist due to the excess traffic. You guys are doing a good job so far and some people should just have a little patience (especia
Sweet. See this is why you don't whinge within the first few weeks of a game launch. :P
I'd say my first wow moment was when I first played the game and saw how detailed everything was. The models and textures and animations looked really good and the special effects were especially impressive.
I remember something like this affecting Supreme Commander as well. Shame that Logitech can't update its crappy software to stop this incompatiability.
You guys have been working hard, and its paying off. A very nice list of improvements.
Looking forward to the release, and seeing the hard work that GPG and Stardock put into the final product. Look forward to playing with the Torchbearer once more. :D
Unless some changes were implemented between beta 3F and the gold release, I personally don't think the Generals are very well established yet. Last time I played the game the minions part is still a bit gimmicky for my liking, it needs to be expanded on and tweaked a bit more. However this is Stardock we are talking about, and they won't rest on their laurels especially with a game so multiplayer and competitively orientated.
-The missions system needs a complete overhaul. Implement a new system where the AI requests reasonable things from the player that are both (a) feasible for the player to actually perform and (b) and are relevant to the AI's goals. - Improve the diplomacy system in general. Basically I'm thinking GalCivII's excellent diplomacy model, but in a way that suits Sins. - Expand on neutral systems. Make them more than just trash that slighty hinder's expansion and is easy levels for y
[quote who="GenoZStriker" reply="16" id="2111547"]Demigod was suppose to be dota at a 100% only in mythology style?[/quote] Please tell me you are kidding ... right? The only elements Demigod and DotA share are the fact they are both strategy games with RPG elements, and thats where the comparison ends.
Yes Demigod is probably the best graphical looking title from GPG yet. The fact it runs so smooth is also a bonus.
Pointless feedback if you don't elaborate why you suggested each change. You have to talk about the reason for the change and how the change will better the game.