[quote]I'm not sure though, but it'd make sense to so they just dont get 1hitted when your enemies are lvl 15.[/quote] This. I wonder if minions will gain in stats as their general does, in number, or in both? That's an important question.
xthetenth
Yep, that's what's always been discussed. How close is it going to be to this thing which provides the best comparison? It's natural to want to compare, it lets you make points more easily, but the question of how accurate the comparison is keeps coming up.
[quote]Those are 6 things off the top of my head that I think the game needs to reach above 4/5. I think missing any of the 6 items above would automatically disqualify it from much above 4/5. Miss two things and it would be lucky to get 4/5 unless it made it up big time somewhere else.[/quote] Perfectionist. I think that if you hit all those things you'll have an excellent case for 4.75/5 or the equvalent. but perfectionism's good, it's why I love your games. I kind of meant
OMG WTB edit. Forgot to say this, the first thing I said is unclear without it, but I think your computer thinks it's on a lan, but isn't. Very strange.
Hmm, that's very odd. Make sure you have a profile, but I think it's an issue with your connection.
[quote]Failed assertion: localClientIndex != -1[/quote] There's your problem. Do you have a profile set up and everything? It seems that the game is adding you to the list of local clients wrong, and a missing profile would explain that, because that error seems to indicate the computer thinks there are no local clients (null indexed, so no clients means that the index would be -1). Hope this helps.
[quote]That wouldn't be good [/quote] No. This is the most intuitive way to fit that much depth into the game while still letting the player process it slowly enough that they can make good decisions in game. What about putting in the tooltip what attributes of an item can be increased? So underneath the bonuses it gives you immediately, it has in one color the tier 2 upgrades and in another the tier 3 upgrades. Does this even make sense?
[quote] I wish I had good ides[/quote] This. [e classic]:'([/e]
[quote]Also, when you Alt-Tab back to the desktop, I see the name is called "Forge". Shouldn't it be "Demigod".[/quote] That's an oddity, but really a minor nitpick in the scheme of things. Exes are generally named something a bit more similar to the game name, but it's not something most people really care about.
[quote]edit: I had a quick look at the ati site - apparently most single card crossfire setups cannot have crossfire disabled - the only exception is the 4-Dvi port 3870x2[/quote] That sucks. I guess if they're so confident it'll work, then it's probably not that then. I wonder what the problem could be.
[quote]But probably for time and money reasons 4 will probably be relase later(all the artworks were in the same directory with a "random" character so this is probably an early character selection build).[/quote] Awesome find! They all look so... amazing. Now I really can't wait for beta 2.
Awesome. It's great to have a program like this already, I guess it's a benefit of reuising the same engine. [e digicons]:grin:[/e]
This is an excellent article about the art of effects design. Good one! Now I'm all excited again... [e digicons]:grin:[/e]
I think with taking escalation off a timer and adding generals to the game, you should be happy with the next beta.
Nice. Good stuff to know, I hadn't really given thought to that yet.
Incomplete functionality, grotesquely poor selection, lacking most features, and all that jazz, I must agree with frogboy. The real question is what you think it would've gotten with all demis, maps and modes implemented.
Short answer: Yes. Long answer: Yes, but your order won't be processed till tomorrow.
[quote]Still, it would be harder for newbies but i would give more depth to the higher level gameplay.[/quote] It wouldn't be much harder for newbies than a bloated item store, and compared to recipies it's much easier to deal with because you don't get devastated because you didn't memorize a list of items. I think it's the best idea because it keeps it relatively simple and quite easy to understand for the newbies, but makes it much deeper for veteran players.
The problem with death the way it is now is it's absolutely jarring, completely breaks immersion in the decision making process and cuts out a good time for new players to learn the game. No other game makes death such a harsh penalty and takes the player so far out of the game.
[quote]I missed this before. Sounds like an interesting idea.[/quote] It does, but the thing is, it takes a lot of the control out of the players' hands, and I'm not sure that there isn't a better way to achieve it.
[quote]No, the new Circle of Fire will be area damage that ticks periodically.[/quote] That sounds excellent, it'll be a good replacement for rain of fire, but cooler.
I tend to see my allies go AFK more often than my enemies, too, but I have noticed both happening, with all the demigods, but the rook seems the most likely to go.
What are your specs? If you don't know them, run a dxdiag Start->Run->dxdiag, hit save ___________ and then paste it here.
Wow, that's insane. Apparently it really is tied to the time. I wonder how that could be...?
Yep, this also causes some issues with games, because it can't make the right folder.