xthetenth

xthetenth

Joined Member # 2822658
1 Posts 303 Replies 1,388 Reputation

[quote]I'm not sure though, but it'd make sense to so they just dont get 1hitted when your enemies are lvl 15.[/quote] This. I wonder if minions will gain in stats as their general does, in number, or in both? That's an important question.

8 Replies 1,306 Views

Yep, that's what's always been discussed. How close is it going to be to this thing which provides the best comparison? It's natural to want to compare, it lets you make points more easily, but the question of how accurate the comparison is keeps coming up.

100 Replies 264,987 Views

[quote]Those are 6 things off the top of my head that I think the game needs to reach above 4/5. I think missing any of the 6 items above would automatically disqualify it from much above 4/5. Miss two things and it would be lucky to get 4/5 unless it made it up big time somewhere else.[/quote] Perfectionist. I think that if you hit all those things you'll have an excellent case for 4.75/5 or the equvalent. but perfectionism's good, it's why I love your games. I kind of meant

28 Replies 16,542 Views

[quote]Failed assertion: localClientIndex != -1[/quote] There's your problem. Do you have a profile set up and everything? It seems that the game is adding you to the list of local clients wrong, and a missing profile would explain that, because that error seems to indicate the computer thinks there are no local clients (null indexed, so no clients means that the index would be -1). Hope this helps.

5 Replies 955 Views

[quote]That wouldn't be good [/quote] No. This is the most intuitive way to fit that much depth into the game while still letting the player process it slowly enough that they can make good decisions in game. What about putting in the tooltip what attributes of an item can be increased? So underneath the bonuses it gives you immediately, it has in one color the tier 2 upgrades and in another the tier 3 upgrades. Does this even make sense?

125 Replies 329,371 Views

[quote]Also, when you Alt-Tab back to the desktop, I see the name is called "Forge". Shouldn't it be "Demigod".[/quote] That's an oddity, but really a minor nitpick in the scheme of things. Exes are generally named something a bit more similar to the game name, but it's not something most people really care about.

5 Replies 1,262 Views

[quote]edit: I had a quick look at the ati site - apparently most single card crossfire setups cannot have crossfire disabled - the only exception is the 4-Dvi port 3870x2[/quote] That sucks. I guess if they're so confident it'll work, then it's probably not that then. I wonder what the problem could be.

28 Replies 16,740 Views

[quote]But probably for time and money reasons 4 will probably be relase later(all the artworks were in the same directory with a "random" character so this is probably an early character selection build).[/quote] Awesome find! They all look so... amazing. Now I really can't wait for beta 2.

106 Replies 225,444 Views

[quote]Still, it would be harder for newbies but i would give more depth to the higher level gameplay.[/quote] It wouldn't be much harder for newbies than a bloated item store, and compared to recipies it's much easier to deal with because you don't get devastated because you didn't memorize a list of items. I think it's the best idea because it keeps it relatively simple and quite easy to understand for the newbies, but makes it much deeper for veteran players.

125 Replies 329,371 Views

The problem with death the way it is now is it's absolutely jarring, completely breaks immersion in the decision making process and cuts out a good time for new players to learn the game. No other game makes death such a harsh penalty and takes the player so far out of the game.

37 Replies 5,588 Views

[quote]I missed this before. Sounds like an interesting idea.[/quote] It does, but the thing is, it takes a lot of the control out of the players' hands, and I'm not sure that there isn't a better way to achieve it.

26 Replies 4,626 Views