you forgot their subtlest strategy: RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!RAM!
xthetenth
nah, ork kroozers just generally look like that. The thinking is that it: a) looks mean b) orks don't think this far, so what does it matter? if you could make terror ships or another model of kroozer that has recognizably imperial lines under the orky stuff, it'd be sweet if orks could loot ships. but now i'm ahead of myself too. please post that screenie of the tau ship ingame, or let me try to take a better one, will ya? It looks sweet.
[quote]1. Autoscrolling - The first problem i have is that i tend to leave the tree expanded, so i can find my ships easier, but as units relocate from place to place the tree autoscrolls up and down, making it rather difficult to click on what i want. Additionally, when i try to double-click a target to focus on it, sometimes the first click seems to make the tree autoscroll as well, which of course makes the SECOND click hit something else and jump again. This second part might only be happeni
[quote]only problem with making them strike craft is then all carrier ships can launch em and all ships with torps could have fighters We should be able to limit the type based on tech and race methinks. [/quote] it's even simpler than that. in the fighter section, you manually define what fighters are carried by that ship, but that leaves the problem of ships that can carry both. I like the idea of warping the trade ship code (just tell it to go to the location the user
[quote]Ordnance such as torpedos might be a lot simpler to code then previously thought, thanks to the Cannonshell entity type. Keep in mind I didn't test it yet, due to my real computer passing out.[/quote] yeah, that's exactly what I was thinking. now we just need to know if we can give them health and a proximity fuse... (i'm guessing maybe, but not certain. maybe a buff given on birth would work for the trigger...) and yes, ramships will be pretty easy, and a clipping error
i will the second they're uv mapped (both try my hand and let you do the same, that is). Also, we have some pretty good ideas for color schemes which might find their way to a modcraft thread near you...
[quote] Painting mini's I can do, texture work not so well [/quote] exact same. also, do us a favor and get your im adresses on your modcraft account so we can im you.
we're still not sure, i've volunteered, but have no practical experience, so we'd really love to get somebody who knows what they're doing on it
or for orky brute ram ships crank up the damage because their bows are made of chainsaws and spikes (literally)
maybe making a rediculously short ranged ability that damages both parties much like boarding does in bfg would work...
yeah, the bfg rules include all that stuff, and we're adding all the races eventually, so orks will definitely be in. If i remember the plot of gorkamorka correctly, space hulks can land on planets, and they carry loads of troops, so they'll have loads of planet bombing capability without dying. The space hulk will definitely be the ork super weapon. You should join, we need all the help we can get.
[quote]I also didn't remember the AM having their own naval forces, will have to check into that.[/quote] here's their rules: [link="http://specialist-games.com/assets/FO92BFGAMlist.pdf"]WWW Link[/link] Most of their ships are stock imperial ships, but they have loads of experimental stuff, so they should be really interesting to make.
[quote]I'm still trying to find what's so unobjectionable about changing the meaning of a word that meant "joyous" to "a male who has sex with males"...[/quote] that's nothing. faggot used to mean 'a bundle of sticks' and now its an extremely strong slur, as opposed to gay, which is really only an insult because of peoples' prejudices, not because of any actual intrinsic quality of the term. So let's just all grow up and grow a thicker skin.
go with that while you wait. trust me, you want to wait for vista updates. glad to help, by the way ;).
could you please give any info you can about the actual ability itself, because we want to use it to make torpedoes that can be shot down for the bfg mod? Thanks, sorry i'm no help for your question.
yep, exactly. one capship happy race, one defensive race of torp spammers, and one ordinance happy race. It should make for a very fun dynamic. Oh, and if anybody wants to look at the novalith ability and see whether I could use it to make torps, that'd be a great help ;) . The models and .entity files for chaos are done, it's just adding emmitters, textures and the files that hold them together. As an added bonus, they are all pretty similar to the fleets from sins so they'll be easy t
[quote]Besides that, the Sisters didn't exist pre-Heresy, in fact only coming into their own in...shoot, my 2ed Sisters of Battle Codex is MIA. Anyway, they are a post heresy force.[/quote] Age of apostasy, goge vandire was assasinated by their precursors (brides of the emperor, or something like that), and the sisters of battle were created after this, because the military didn't want to repeat the bloody infighting during that era, and generally didn't trust the ecclisiarchy any more.
once you get the CAPITALSHIP_TECHBATTLESHIP.entity, you're looking for these sections: weapon tabbed stuff there's a bunch of lines that say DamagePerBank: (direction in caps) number. the number is the strength of a salvo, and this is pretty self-explanatory once you look around. to change the rate of fire, change PreBuffCooldownTime to the length in seconds you want. the beam also has a duration, which is how long the shot lasts, and for each second the shot lasts, th
yeah, it's a very weird thing, with it's own insane movement and special rules that don't really make sense in game. one imperial subfaction that might get added is the adeptus mechanicus, because they do have the rules and differences to make them possibly worth doing (plus, prezo loves 'em) [quote] The adapta sororitas do have their own ships, as the ecclesiarchy isn't allowed to command any IN vessels directly (No "men under arms" and all). But i don't recall any descrip
[quote]only the Space Marines maintaining their own fleets (They also have their own space, hence the fleets)[/quote] and even those are an exemption granted over much objection from the navy, and are technically armed troop transports (hence the bombardment cannons), and their escorts are support ships, which is why the space marines don't get lances except on the nova frigate (and even that is too close to a gunboat for many officers' liking). But yeah, the inquisition would basicall
we'd love to, but other than the black ships, there's absolutely no lore for the sisters of battle other than black ships. The grey knights have ships, but they're the same as the space marine stuff.
that's the computer i built with a few shiny extras, so i have a feeling you'll love it. :CONGRAT: I love mine. You might want to consider getting an evga card because the nine series might come out soon, and evga's step-up program lets you pay the difference between [I]what you paid[/I] and the price of the product you want within 90 days to upgrade. Plus, they have a sweet warranty.
[quote] Times Square, NY? [/quote] the place is entirely neon. people are completely jaded to the ads. plus, even at night it's too bright to see the ads. wonder if you could get the sins logo painted on the empire state building?
you should join the mod team, we like good ideas and knowledgable people, and the chaos will have the speed and range advantages, and the imperials will get the effects of their iconic armored prows if we can make it work.
[quote] @Alcari - Cool! I just know Prezo & Inert would love to have another hardcore person working on the team. [/quote] don't forget me! I'm the resident rules nerd! [quote] When someone says Chaos, I'm thinking "Blackstone fortress". For Tau, it's a bit more difficult, as they're not really into big massive ships. It might be the Custodian class, but you've probably already got that in as a capship. Maybe the Kroot Warsphere?