already have, love it
xthetenth
yeah, it's a beta joke, and i really want to know some idea about how to get it
well, we used to know, but now we don't know how to do it with the editors, so we'll have to wait for the tools and the devs' descriptions, and they changed the guts to a version you can't mod without the tools.
okay, sweet, thanks a ton! Oh, and i love the advent.
i wants it!
there's a space ponies achievement, and the description is "huh?"
yeah, i noticed that too. i think it's because they'll release editors, and there's a good reson to obfuscate them. shame, i liked notepad modding :SNIFF!:
sweet, thanks for being awesome and prompt. now the next question is about how all the guts of the files are all scrambled now. Why is that?
how would you run it through steam? They're competitors
[quote]While Galaxy Forge is incredibly easy to use for the amount of control it gives you, it's not fully an end-user-friendly tool.[/quote] It's amazingly user friendly for what it is. Don't sell yourselves short. Also, how do we deal with making maps for mods? Is there a way to load the mod's files, for example?
[quote] *points at what races are in the first pack thingy* and while your at it inerts been busy on a cap ship for em also i do have imp ships they are getting the last of the paint done on em [/quote] wait, you've got painted ships done? show me! I might not be on msn late enough to catch yo
wow, that's a hot program. i love it!
my 70 kbps are jealous
[quote]Sad day, today is...[/quote] apparently it's also opposite day. HOORAY GIANTS!!!!!
[quote]On launch day, the fastest way to get support will be the forums because we're all hanging out here.[/quote] the hell i will. the advent beckon.... :CONGRAT: nah, i probably will all school day unless i get it to dl
8800 gtx, meh. the gt is nearly as fast and so much cheaper it's not funny. if you really want to be that fast, grab the gts, it's faster than the gtx
[quote] Lets see. If I were to bet on the game I would go with the Pats. But if I want to see an interesting and exciting game then the giants. [/quote] Don't forget the Pats'll have to beat a fairly big over/under. That said, GO GIANTS!
so long as they don't make you play advent....
yeah, we're probably going to wait on that till we get a fully textured ship up and running, but that isn't all that far off.
Annatar's pretty much got the ideal solution down, and the way he proposed it shouldn't be too ridiculous to make work (still a waste of time IMO, but...) and it will look good with very few mistakes.
SAY HELLO TO MY LITTL... erm, ENORMOUS FRIEND!!!
[quote] Its pretty stupid to buy a game you arent even interested in, just because it has no protection But it is a very good game, and you wont be dissapointed. Actually, I think what the OP is saying is that he's putting his money where his
is this necro of the philia or mancy varieties, or just generalized necro?
[quote] Hmm, im no modder, so why not put a unit cap button (low/high/higher/highest) in the game creation menu? I cant imagine the game working fine on small maps and larger maps with the same unit cap limit. <img id="ImageResize_Image_23" onload="ImageResizer.createOn(this);" src=
is the listing of your ram wrong? because $230 is more than twice a rational price for four gigs. also, even at newegg's currnet prices, the a-data ram is overpriced compared to others, such as the G.skill i recommended earlier, which has lower latency for a lower price unless you plan to overclock it, in which case mushkin's product is probably the best bet.