P5yy

P5yy

Joined Member # 2845630
30 Posts 335 Replies 19,980 Reputation

Maps included for [8 Player] [size="5"][8p]Tabula[/size] [img]http://img135.imageshack.us/img135/4451/8ptabulacd4.jpg[/img] [size="5"][8p]DeltaSiege[/size] [img]http://img136.imageshack.us/img136/55/8pdeltasiegeax4.jpg[/img] [size="5"][8p]Teutonic[/size] [img]http://img301.imageshack.us/img301/7307/8pteutonicmc2.jpg[/img] [size="5"][8p]Painted Desert[/size] [img]http://img135.imageshack.us/img135/1554/8ppainteddesertyj9.jpg[/img] [size="5"][8p]Rings of Kr

25 Replies 32,777 Views

Maps include for [6 Player] [size="5"] [6p]Tangerine[/size] [img]http://img136.imageshack.us/img136/2456/6ptangerinetj4.jpg[/img] [size="5"][6p]Laputa [/size] [img]http://img136.imageshack.us/img136/7968/6plaputajn5.jpg[/img] [size="5"][6p]Microbond[/size] [img]http://img136.imageshack.us/img136/6315/6pmicrobondxw2.jpg[/img] [size="5"][6p]Vortex[/size] [img]http://img136.imageshack.us/img136/1419/6pvortexpt7.jpg[/img] [size="5"][6p]Greenfields[/size] [

25 Replies 32,777 Views

3vs3 Maps , few examples... [link="http://img80.imageshack.us/img80/1716/6pgreenfieldsvs5.jpg"]GreenFields[/link] [link="http://img55.imageshack.us/img55/3858/6plaputawt7.jpg"]Laputa[/link] [link="http://img230.imageshack.us/img230/6633/6pvortexdq5.jpg"]Vortex[/link] 4vs4 maps , few examples... [link="http://img80.imageshack.us/img80/1737/8parmedforburialic9.jpg"]Armed For Burial[/link] [link="http://img230.imageshack.us/img230/5417/8pwargots

25 Replies 32,777 Views

3vs3 maps GreenFields : This is a fun map , where you can fight militia and grab yourself some Terrans to get a good economy. However things get spiced up as you hit the middle , and your team has to start working together. [URL=http://img230.imageshack.us/my.php?image=6pgreenfieldspk2.jpg][IMG]http://img230.imageshack.us/img230/3427/6pgreenfieldspk2.th.jpg[/IMG][/URL]

25 Replies 32,777 Views

Hey , I might try it. Currently my Work In Progress New Mappack has over 20 4vs4 maps and 12 3vs3 maps and its rising. Wipes the floor with my old mappack. None of my old mappack maps are good enough to be included in this new mappack. Currently im tidying them up to make them "officially" presentable. Heres a sneak preview pic... Map : 3 vs 3 , Name : Tangerine Simple map. Outskirts utlises a gateway style setup to the enemy ( asteroid-dead ast

13 Replies 8,833 Views

[I]Is that True?[/I] Yes and No. Its true there are 125 people online at any one time , but its enough to get you games. Dont worry about availability and having tons of different type of games to join Its different in sins. Person that can host comes on and hosts a 4vs4. 7 people join. Next few wait in lobby until a new host comes. He hosts a 3vs3 , the next 5 join... People can wait for 5-10 minutes in the lobby at non-peak times , but at peak times theres often a 4v

10 Replies 5,809 Views

bit more info please Are you raging against the ease of beating AI simply by making more ships? or Have you gone online and just got beat by someone who knows how to make more ships then you?

10 Replies 7,642 Views

@ Dragon Basically when I say pirates , I mean those [B]torrent pirates[/B]. Im not refering to anyone who is complaining here. Because 1.1 is strictly through impulse , im hoping that its security is tight enough that pirates wont be able to patch their pirate versions to 1.1. They have done so for 1.05. From this standpoint I support impulse. Because having a game that ive legitimately bought being better and more stable then one downloaded from a torrent gives me the satisf

574 Replies 1,729,557 Views

Ok a map like Foreign invasion is meant to be a "high tempo map" . Do you help your stranded ally or do you try to kill their stranded player faster then they can kill your stranded player. Its actually a very good dynamic. Leave this map alone. However ...Twin Empires , fix it for Left vs Right play please.

71 Replies 134,278 Views

So have the Devs fixed Twin empires? because its such a good 4v4 map but spoilt by random positions instead of fixed positions. A good solution is the option of "fixed positions" or "random positions" , which is what other RTS do. Its bread and butter... If the map code prevents this then release two maps... Twin_Empires(Random) Twin_Empires(Fixed)

574 Replies 1,729,557 Views

AFAIK in the 1.1 changelog there is no mention of starting position fixes or options to have "fixed" or "random" starting locations. :( The pitiful thing is it takes 10 seconds to fix Twin Empires in Galaxy Forge , but ironically because there is no auto-map download feature ,its impossible to host the fixed version of Twin empires unless everyone has manually downloaded it from me.

71 Replies 134,278 Views

I use seekers to kill construction frigates. spending 1k on seekers and sending them in to kill all the construction frigates , could be the difference between you fighting against just the enemy fleet and you fighting against the enemy fleet + 3 repair bays Ive found to have a few seekers valuable in a fleet too , because if your going to jump to another world , it might be a good idea to send the seeker first. If your lucky the enemy will break formation to chase this seeker

15 Replies 10,007 Views

Ok So listing everything that can repair/absorb shield or hull... (my knowledge is sketchy on this) TEC Kol lv6 - repair hull self Kol - absorb damage shield self Hoshiko - repair hull target Dunov - repair shield target Advent Projenitor - repair shield AoE Guardian - absorb damage shield AoE Vasari Overlord - repair hull target ??? Carrier Cap - repair hull AoE Ive missed a few out , the ones that can absorb

10 Replies 5,737 Views