Windexglow

Windexglow

Joined Member # 2857391
25 Posts 414 Replies 715 Reputation

I doubt there's a poly limit. Try cutting parts off the ship to see if it works at lower counts. If it doesn't, than you probably did something wrong when importing.

7 Replies 4,777 Views

Most major companies discourage user mods under different engines. Lots of bad impressions while playing a mod. And it's copyright infringement (or something similar) to use something someone else made and copywrited without asking them first.

21 Replies 16,330 Views

The game is overhyped. Not saying it won't be good, but chances are it will have much less replability as some think.

116 Replies 260,448 Views

Small complaint with AI: On average, it's almost too easy to buy planets off of them. While they were in my terrortory, they were close to the border (and newly colonized). The AI also will build a starport, but no factories.. (This was while playing Average) Does the research take more 'money' to get later on? It seems like research just becomes easier and easier to get, instead of getting harder. I have a stronger economy for researching, but still.. Wh

116 Replies 171,530 Views

[quote]Trigger happy republicans? OMG do you drink the kool-aid or do you bath in it?Just cuz Jon Stewart plays at being a reporter, doesn't mean he is one people.Somalia? Bosnia? Serbia? Asprin factories? any of those ring a bell? Forget about or yearly skirmish under the clinton regime against something? I think they did a movie about it, Wag the dog.or how about Operation Desert Fox? you know, Clinton using military force against Iraq too. Know why? Well it's because Iraq declared wa

596 Replies 1,750,952 Views

When I tried to create a very fast moving scout and finally built it, it's speed was much lower than I thought it should. In the ship designer window, it's speed was around 27 PC/WK. A bit extreme, but I was planning it as an emergency defense for my extremly long border. Immense maps are fun! However, when I finally built the ship its speed was a hogish 5 PC/WK. A single engine could do that, let alone the 3 or 4 engines on that ship. Tested this alittle furth

4 Replies 8,963 Views

My approval in a huge 20+ hour game has suddenly started tanking. We're talking 1-2 points per turn. My reserves are about 100k, and still making a nice $3k with only 5% taxed. Since I'm a trader this game, I decided not to have military ships during peace time (aka: I have no military hindering me) Any suggestions on what I can do? Alot of my planets are at 40% approval, and I'm wondering if installing entertainment will boost my aprooval; or will it take too l

5 Replies 9,560 Views

I don't think being a trader would work anymore; very hard to find a large game that makes it a useful strategy, and online now just feels too competitive. Back in the beta people played for fun, now they play for wins. =[

6 Replies 19,731 Views

Any crazy gameplays you've seen, that actually worked? People massing scouts the entire game--People bulding no military and only tradng, ect. Back in beta3, I decided that I wanted to be a "Trader" for one game. I told everyone to ally me and you'd get alot of gold later on from trading. I expanded quickly and built up alot of trade posts and started getting a nice income for myself. This let me buy some more military units which I sent to other systems

6 Replies 19,731 Views