Windexglow

Windexglow

Joined Member # 2857391
25 Posts 414 Replies 715 Reputation

Ground invasion should be an alternative to bombing. Dropping off troops would like colonizing the planet; use the ability and get out of there. The troops would battle on the ground, and the chances of success are depending on how big the population/infrastructure is. If it's low enough than you have a chance of making the planet neutral, or even turn it onto your side.

51 Replies 71,942 Views

I really want to have battles around huge planets, instead of ships being the size of continets. So is there an easy to modify the size of planets? I've tried importing using hte import tool, but nothing comes up. I could just make ships really small; but there's so many of them!

7 Replies 4,504 Views

This could be pretty fun to have, and make the evil part of us laugh. Each planet would have a selectable option which range from "Genocide" to Slave Labor. Genocide - Reduces planets income, but increases the culture of near by planets - but decreases their resistence to unfriendly culture Slave Labor - Increases income from planet, but decreases culture And so on. This could add some more strategy to the game as you wouldn't want to use genocide near an outside planet

8 Replies 10,426 Views

Uranium - Nearly all hugely-advertised RTS games are the exact same thing - just different graphics and slightly different units. The main thing I'm interested about is the moddability of it. The in-house physics system will *hopefully* be greatly modable with scripts, and could create some zanny games. With *yet again, hopefully* no memory leaks, you'll see greater performance online.

42 Replies 45,634 Views

Suggestion: More AI missions, along with giving credits = some happiness (limit of 10-20%?) I can understand "You shouldn't be able to buy your allies" in single player, but I know if someone paid me 2k credits and asked me to lay off, I probably would for while.

75 Replies 88,912 Views