CyberCheese

CyberCheese

Joined Member # 2859532
0 Posts 1 Replies 54 Reputation

The only hilarious part is that you're linking to a thread which contains far more constructive discussion than anything I've seen you write on this forum, Sinkillr. In case the above post gets edited mysteriously, I am referring to this link: http://steamcommunity.com/app/204880/discussions/0/616189106731656130/

15 Replies 78,233 Views

It seems like this post is a pretty good sum-up of more advanced strategy, except for these tidbits: [quote] Radiance- A damage tank and mana burner early in the game, it later transitions into a fleet killer with Cleansing Brillance[/quote] Wasn't Cleansing Brilliance nerfed approximately a million years ago? Also, the Radiance is not very effective as a tank. The main value to a Radiance as far as I know is that it drains enemy antimatter and disables,

11 Replies 24,520 Views

[quote who="Sinkillr" reply="17" id="3454930"]Only me, dirty, and cybercheese have so far made any significant intellectual contributions. [/quote] Actually I thought Seleucia's suggestion was at least a useful idea. I would use a system that identified certain people, who shall remain unnamed, as trolls. But it's probably not worth the programming effort to build in the requisite rating system for players (it'd be too easy to abuse it if it actually did anything).

23 Replies 31,191 Views

[quote who="Timmaigh" reply="18" id="3454980"]I understand that, but at the same time, you have to admit, you cant blame devs for that, its the problem of the multiplayer community, who is not willing to deal with a little bit of inconvenience.[/quote] I strongly disagree. Have you seen the internet? People are impatient. Even more so in an activity that they're supposed to be engaging in for fun. That is the market. A game should not require its community to painstakingly develop nu

32 Replies 108,159 Views

No. Even as a failure at an April Fool's Joke, no. Sins games can literally last for hours longer than necessary if a player is determined to drag it out. The community has worked pretty hard to instill the culture of quitting once you've lost, and I [i]just[/i] sat through a needless hour of crushing every planet of a new player who hadn't learned this yet--and that's less time than it often takes, since it was only a 2v2 and he was not VL. If you are go

20 Replies 26,737 Views

Obviously this is a wish list, but I think some of these suggestions could be simplified to make them easier to implement even in a new game (like Sins 2). [quote who="Protoplazm"]Channel Lock Down Buttons[/quote] A simpler solution might be to automatically give the host a different colored font (maybe bold font) in the chat window and/or the power to /kick [name] from the game's chat channels, permanently. I think giving the host the power to block whispers is unnecessary.<br

23 Replies 31,191 Views

Sleeper, I don't trust your perception of who is winning, since you have gone AFK against me as "revenge" for not quitting before. The game I'm thinking of is from last August: In a 4v4 game, mostly with new players, you held out until our experienced teammate (Camaro) minidumped and then, while you tried to fight me, our lost player's [i]AI[/i] wiped most of your planets. At this point, you decided we should have given up long before and told us you were leaving the game on while

11 Replies 36,247 Views

[b]Basinator[/b], I've loaded up your replay. Some of my instincts are going to be distorted because this is original sins and because it's on a slower speed than I'm used to, but I have a bunch of feedback, in the order that I'm noticing things: Even in original sins, the Kol is not a great starting cap. Use the Sova or the Akkan. You can right-click the move button (a green arrow) to set your ships to "All together" This is helpful to

11 Replies 13,986 Views

I think the original sins has a "manage files" button in-game for the save files; where they are located will depend on your operating system. If you're running Windows, I think it is in C:\Users\[YOURUSERNAME]\AppData\Local\Ironclad Games\Sins of a Solar Empire Also, keep in mind that a lot of the recent posts on this forum and the guides on steam are specific to the latest expansion, Rebellion, and there have been significant changes to the AI, the game balance, and the game

11 Replies 13,986 Views

Sinkillr, which direction is this unbalance? It seems like the Vasari starbase start has a relative advantage (over TEC/Advent LF starts) in at least some early game situations, e.g. suicide position or desert choke points, but a relative disadvantage if they are only 2/3 jumps from an enemy hw or maybe have to do a lot of early civ research for choke points. Also, if the balance could hypothetically be perfected [i]with[/i] starbase starts, do you think the "crutch" of a starbase,

50 Replies 115,119 Views

[b]Basinator[/b], if you have autorecord enabled, they will save into C:\Users\[YOURUSERNAME]\Documents\My Games\Ironclad Games\Sins of a Solar Empire Rebellion\AutoRecord-SinglePlayer For manual recordings, it's a different folder at the end: Record-SinglePlayer WOEaintME's recommendations should get you up through hard AI, so long as you are keeping up with your economy--make sure you don't have planets with no infrastructure,* always build your extractors,

11 Replies 13,986 Views

I am replying mostly b/c I'm curious about other people's upgrade pathways. I don't play that often, so I'm no expert, but I wouldn't follow most of your pathways, KSSSWM. I am cutting out the tables to avoid taking up needless space--also, I agree with the above posters, that no hard-and-fast scheme applies to every game situation. [quote who="KSSSWM"]Ankylon: ...[/quote] This build focuses on expanding the Ankylon's survivability and passive weapons, rather

21 Replies 36,119 Views

[quote who="Sinkillr" reply="31" id="3450735"]I'm not surprised you don't see flak used in large quantities in late game anymore, considering that you've never seen multiplayer late game. Anyhow, flak at that stage requires a considerable level of micro to be used effectively that is far beyond the reach of most players. It is no longer just about moving up and down anymore.[/quote] Can you please explain, at least in general terms, what you're supposed to do when micro-i

50 Replies 115,119 Views

[quote who="Sinkillr" reply="4" id="3448612"][quote who="Seleuceia"]flak are no longer viable ships late game, meaning that fighter spam is quite viable[/quote]We've been through this... stop trolling.[/quote] This is quoted from a newer thread, but I figured it was better etiquette to revive this semi-dead thread rather than derail the other thread. [b]Sinkillr[/b], do you think flak are viable versus leveled titans and/or capital ships in late game--in addition to

131 Replies 419,844 Views

I am really enjoying the mod, great work. I have noticed a couple of issues which look like bugs: First, warp inhibitors for each faction do not increase the time it takes for ships to warp out (as implied they should be by the name and research/build description). There is no status description on enemy ships (even when they fly right by the enemy inhibitors or attempt to leave the well from within weapons range of an inhibitor), the time it takes to warp out at the edge o

5,100 Replies 12,687,933 Views

This may be just wild speculation, but the Orkulus starbase can upgrade to receive longer range weapons. I have noticed that when issued attack orders on a distant target, the Orkulus often seems to sit just outside its attack range for its short and medium range weapons, even before assault upgrades are completed, but within range for the later, longer ranged weapons. (I usually issue move orders instead for this reason, also so that enemy ships cannot run away as quickly.) Maybe

10 Replies 10,892 Views

Well sin, I've been in two 5s games that did in the last week, although no VLs had to go mobile to survive. The point of my question is that the games were still somewhat close (the entire team on both sides thought they could win) even by 2 hours.

43 Replies 119,358 Views

[quote] D on't prolong a game longer than necessary ... once it's clear that you're the last of the Mohicans, don't punish others because you think there is some merit to making a valiant last stand ... if in fact most, if not all players on a team should agree it is obvious that they will not win, it is highly encouraged for all players on the losing team to <

43 Replies 119,358 Views

[quote]Vasari Rebel Starbases can no longer be moved from system to system unless you have Phase Nodes at both the origin and the destination.[/quote] Yes. Also there may not already be an owned starbase in the gravity well. [quote]Vasari Marauder Phase Nodes and the Phase Node temporarily created by a Kostura Cannon (?? thats different... didn`t know they did that) qualify as valid origin or destination Nodes.[/quote] Yes. (In PvP, the phase node effect is the primary remainin

4 Replies 18,697 Views

[quote who="Furball-09" reply="10" id="3388849"] 3. Players should also have an ignore list available that can block anything the blocked user types and also prevents them from whispering to you. [/quote] Typing /ignore [player] will ignore their chat. I don't know if it also works for whispers. However, this feature does not continue to block chat if the same user changes their ICO username (even if, e.g., they retain the same Steam account).

13 Replies 18,078 Views

Pirates could be losing their base(s) to culture--if they lose all bases, they stop spawning raids. If you play against AI (and if it's a 3-4 hour game, that sounds likely) typically the AI will novalith the pirate base(s) first. Also, they might 'decide' the pirate base is a valuable strategic position and throw their entire fleet at it. (I've seen similar behavior targeting non-colonizable gravity wells with resource asteroids.) You might want to count

3 Replies 7,746 Views

[quote who="Darksxx" reply="17" id="3372128"]Learn how to play, or don't play at all. but seriously stop whining about the AI being to hard.[/quote] If the difference between normal and hard, and hard and unfair, is too great, then it can be pretty difficult to follow these instructions. There is nobody to learn from when the AI difficulty curve is too steep and the community only has a couple people interested in teaching (or posting replays--someone, please :P ). At my c

40 Replies 282,868 Views

[quote who="JinglyGoo" reply="174" id="3369899"] Are you after 5v5 replays? I can record and upload some skilled games for ya if you like.[/quote] Absolutely, any games between skilled players would be great.

267 Replies 695,937 Views

Sorry if bumping this thread from a couple weeks ago is bad forum etiquette, I haven't found a more active source of replays. I started playing Rebellion right around the time of 1.5, so I haven't had the chance to watch any of the old replays, but I'd like to see how the vets play (Titans and Corvettes still throw me off). Anyone willing to share some new ones that are compatible with the current version of Sins?

267 Replies 695,937 Views