Phalnax811

Phalnax811

Joined Member # 2874998
16 Posts 430 Replies 20,436 Reputation

[quote]SSAF I used skecth up to model my ships. U just need to get use to it, try making like a cube first. Plus this is standard u need to know the tool in each modeling software u get no matter which one in order easly make some compex polygon shapes and, models. I sugest u give skecth up a second go. This happen to me too so trust me just learn and follow the guides provided. Akkan117[/quote] My top choices are Maya 2008, and Pro-Engineer 3.0 (CAD Program, not

199 Replies 1,294,996 Views

[quote] Maybe dare I say leave your house and talk to to the opposite sex.[/quote] Lol...too bad none of them are home, all at college. All my college girl friends don't live nearby :( Shame, soo many, and none live close lol, except my ex, but she doesn't count, she's a whore. Anyway... :P

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[quote]When the original publishers stop being picky with their cd key database.[/quote] :P Same with Steam too, I was trying to add a few games to that but, same issue...

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So Empire: Total War is out and I'm HOPEFULLY picking up a copy in a few hours!! Any have it?! Who's excited to get it!?!? Looks great!! -Phalnax PS: Sorry Sins...

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[quote]thinks it great! The lighting on the ship is perfect too, great work Phalnax. Now if only we could get these ships in game imgagine all the ppl who would download ![/quote] Haha thanks, considering its a carrier with AA and two ship to ship rocket launchers on the top. The lighting is the Glow Effect in Maya with makes everything glow the color of the object, it's one of my favs :) PS: I'm working on another now, but if it

199 Replies 1,294,996 Views

Yeah with the Final Judgement, last time I did it was Beta 2, maybe Beta 1 so it was kinda a failure, Not sure if it's any better now :)

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[quote]I know Ironclad can do better! the TEC one looks great. . Ive also noticed when the Starbase fires its lasers , they appear from flat textures that dont even represent anything that should fire lasers They are flush mounted lasers......[/quote] It's just aqua little dots, but they can do better. Give us guns!! And lots of em. Please -Phalnax

50 Replies 11,728 Views

[quote]Actually, I like the 'concept art' version of the starbase a lot more than the final version... the concept art version (you sometimes see it on the loading screens) looks cool! [/quote] Yeah that looked cooler I thought too. And there needs to be like a constant greenish beam at all times or something to that effect.

50 Replies 11,728 Views

Here is a pic of an alien Carrier demonstrating it's AA capabilities. I uploaded this on a dif thread so sorry for any repeat. It's made in Maya since I'm finally better with Maya. Thoughts? Good? Bad? Awesome? ;) (Image Removed; Missed your chance, sorry) Enjoy the fireworks! Thanks, -Phalnax

199 Replies 1,294,996 Views

[quote]Noes! Balance does not always equal symmetry. If all starbases could move, you could not assault with a Purple Pineapple of Destiny. I like my Cosmic Octopus as it is.[/quote] That's why they should add an anti-structure cruiser for the Vasari. And what I meant is that all Starbases cannot move. However you can pay a repositioning fee to move them. During this time they would be at half DPS until they are up and running again. And it would be a slow

50 Replies 11,728 Views

[quote]It still should'nt move.[/quote] If one moves, they all move. However it should be called repositioning. Say you find a phase lane needs protection, you can reposition it, at a cost though. But they shouldn't be able to freely move like the Vasari's does.

50 Replies 11,728 Views