[quote]Very witty, well done you.[/quote] Haha I try. The advent does however have the most detail added onto the surface when zoomed in all the way. But the semi-circle of it just stops, I feel like. And I want the Guns to be visible. Not just dots, that's my biggest complaint about starbasees, the laziness with that. Overall good :)
Phalnax811
[quote] The Vasari Starbase is my favourite![/quote] Craig, is it your favorite because you came up with the design? -Phalnax PS: It's my fav looking too. Although the ball could use a little work. Like maybe replace it with a pair of balls. Then we can say that any Vasari player has the biggest balls in the galaxy :)
[quote]Quoting wnmnkh, reply 1 Yeah, that's wonderful idea. Capitals having flaks as well is wonderful idea as well. See, even in modern warfare most ships have strong anti-air guns and missiles. Do you know how many AA missiles carriers and cruisers carry? In older battles ALL ships were armed with flaks. Again, this really does not prove that we don't need flaks on capitals.<br
[quote]flack cap ship[/quote] Geez, three responses in a row from me lol. I would like to see this enacted by Ironclad. Would be interesting. Hopefully one of the expansions packs adds another cap ship for the races. -Phalnax
[quote]Capitals having flaks as well is wonderful idea as well.[/quote] Lol
[quote]and btw this looks like battlestar glactica[/quote] ravok2789 , how the hell does that look like BSG? I can't quit see it. Sure I have the same colors of the metal, but most ships in this game have it as well, so I guess they look like BSG too. Hell, most ships ever seen have a gunmetal gray as their primary colors (or at least a shade of gray). The hanger bay is on the bottom w
I don't mind it, but I think the Animations need to be kicked up. The pulse guns don't exist but the bullets from them do. That is lazy. Same with half the other starbase weapons. TEC?Advent have like little holes that shoot lasers. There should be guns protruding out. Is it that hard just to put somehting there? Thanks!!! (or else) -Phalnax
Ok, so since this debate is on its 4th page, I've decided to add my own Carrier I made in Maya. This carrier has 28 AA turrets with two guns each. They would be able to attack anything but better against fighters/bombers. It also has two Ship-to-Ship missile launchers on the top. This is my alien carrier demonstrating it's AA capabilities. This is one of the frames from a 175 frame animation I made (and compiled into Flash). I see the need for flak on Cap S
Lol sounds like a fair claim and question. I don't have Demigod beta so I don't share in the misfortune, but best of luck with that!!
[quote]Except that the main character was killed by lesbians.[/quote] That's hot.
[quote]-Improved AI surrendering.[/quote] Does this mean that the AI will surrender when all hope is lost, instead of hanging onto those annoying few planets it has left and that it is backed in to? I remember this feature from a while back but then it vanished.... Thanks! -Phalnax
Do you think we will be expecting a change log (small probably) from Beta 3 to final version? Thanks -Phalnax
[quote]i doubt any space ship in a combat role would go out with 0 weapons and only strike craft.[/quote] I doubt too. You'd think they would just have a flak gun or two on the ship. The flak gun could attack anything though. But it's attack paramters would be set to the "immediate area" instead of the grav well so you don't have Carriers dying for no reason. If that made sense....
Lol Carbon, I sense some bitterness. For realism and making cap ships a littler better at surviving late-game, we want flak on most caps. The ones with flak abilities don't need it really. -Phalnax
Ok.....do what's the point of this thread?
[quote]SOASE is a much larger scale game, and yet the combat is so narrow minded... okay, i realise thats a sweeping statement, but really, the fleets stand still and fight with each other like civil war soldiers, taking shots every once in a while! i really think the ships should move, or at least frigate should move, caps could stand still or move a little dealing death to all comers wherever they go[/quote] Yes, that ruins the realism. That's why early on when it's just a cap
Ok thanks for clarifying that. Can we expect any new utility structures in the next expansion backs?
[quote]and then theres anima tempust... i still cant figure out what that actually does[/quote] Instead of having 10-12 drones per squad for Halcyon, it ups it to like 20 for a minute or two, Very good ability.
[quote]i havent read all the posts, but how about a new Sensor Array civ structure. it gives structure and ship data for adjancent planets. it could be teched up by allowing the structure with intel on the neighbor's buildings, next level would include info on ships.[/quote] Sounds possible and teched up to reach out more than one phase lane away. :) And yes Cap Ships need flak!!! Don't be stupid and stubborn. They need it, for realism and utility purposes alike. -
They def need to clarify if or if not it will be in the game at some point lol. Impulse lies!!!!
I know it took them 3 expansion packs to get 11 races. Who cares about SoB and Dark Eldar, they were a waste, but the others were good. And they shouldve been in it. Maybe down the line I may get it, but for now I won't...
[quote]Is this mostly for MP or SP?[/quote] Single Player because I'm at college and I can't really connect to anything online. Havent really done mulitiplayer with too many Humans just cuz it takes forever. Yeah click and drag is fleet 1. Shift click is my second fleet :D
Yeah I find fleets useless...click and drag are my fleets....
Yeah sorry, no Karma just because you asked for Karma lol. Karma goes to the first AA gun turret creator EVER! Like maybe a German army engineer or American Naval Mechanic, they get the Karma. Flak turrets are just common sense, proven by history and the future (BSG etc.) -Phalnax
[quote]Quoting Phalnax811, reply 8 Cap Ships should have flak guns too...that's a no-brainer. Stupid that ships like the Marza is defenseless against fighters early on...especially on small maps. It's only common sense to make cap ships able to respond to any threat.-Phalnax[/quote] Hey that's me lol. Hehe. Yeah great post. Hopefully they will finally take this seriously and add flak to Cap Ships and Starbases.