Falkoner

Falkoner

Joined Last seen Member # 2895379
8 Posts 47 Replies 5,116 Reputation

I am bumping this because it is still happenning with Retribution and the latest patches. Same as here: https://forums.galciv3.com/471543/page/1 It's hard to record a video, I would need to record the entire game once I have met a few races. Basically, once race tries to contact you, and instead of waiting on me to click "done", the window is closed and another one appears. Sometimes, another one too.&nbsp

11 Replies 36,246 Views

[quote who="Frogboy" reply="12" id="3745332"] The only real change is the Star pacing. I can take a look at the Star types. Thulium and Promethion are affected some by habitable planets. But Durantium is affected by asteroid fields. I agree it’s a little annoying. [/quote] I feel like, it's not really the amount of durantium to mine that is the problem. I am currently producing 16 durantium per turn, at the end of the game (all research done). I tapped

18 Replies 76,346 Views

[quote quoting="post"] To quote Frogboy in another thread: 5) Begin supporting Nexus Mods via your game launcher's ads. (I would also prefer you support Mod downloading via steam, but you asked for simple.) Feel free to reach out to me privately if you'd like to discuss the issue more in-depth over Discord/Skype/etc. [/quote] this could be something left to the [url=https://forums.nexusmods.com/index.php?/forum/4301-vortex/]V

28 Replies 48,689 Views

[quote who="Nibelung44" reply="5" id="3742761"] Oh by the way, this was a thumb down for me. Bugs that have been reported something like twenty times since a year are not fixed? Come on. What I dislike the most is when developers pop in and they 'do you have a saved game' or 'we never heard about this one', in a pseudo/fake naive answer. As if people are not constantly asking for bugs to be fixed, bugs that can be spotted by a new player as soon as

6 Replies 57,669 Views

[quote who="lordduzi" reply="11" id="3733062"] IMHO, there is enough penalties for playing wide. Huge map, hundreds of planets to colonize, dozens of races. Government 4 colonies. If you play Karyn home world, 3 of your 4 are gone. Oh research governments you say, great, now I have 12. How about eliminating home system colonies, hey Mars, from colony limit? And adjusting government limits by map size. [/quote] colony limits should be calcu

12 Replies 102,946 Views

[quote who="thorbalt99" reply="8" id="3732973"] Quoting Nilfiry, reply 2 They are over-powered. Carrier modules need to have a hard limit or increased mass to limit the number of modules you can put on a ship. Otherwise, you can just pack carrier modules on 4 huge ships and run around with 4 ship fleets hitting the 64 ship

22 Replies 90,122 Views

[quote who="scifi1950" reply="8" id="3732153"] I just noticed that Frogboy's version says Intrigue 3.1. I have the base game with the Intrigue DLC on Steam and the most current release is 3.05. Are the Dev's holding out on us? Playing favorites? Sucking up to the Boss? [e digicons]}:)[/e] [/quote] Frogboy is likely using a development version not yet released to the public. Latest official is 3.05.

12 Replies 102,946 Views

they do seem a little OP. When the AI has carriers, I counter with beam ships and range extenders. It cost resources, though. But I destroy the interceptors before they can touch me and by the time the other ship comes in range, my fleet can fire again.

22 Replies 90,122 Views

still, post your specs. Or use Stardock support ticket to submit a report: https://esupport.stardock.com/index.php?/Default/Tickets/Submit/Index There's a general troubleshooting guide here: https://esupport.stardock.com/index.php?/Knowledgebase/Articl

9 Replies 55,983 Views

[quote who="pshaw" reply="11" id="3627629"] When I want to idle all of my shipyards at once, I set my global production slider to be 100% social and 0% military. Of course, you still need something in the queue, but it doesn't stop you every turn. I'll mention your comment to the team. [/quote] that might be practical for very late game, when I have enough ships and all my starbases are upgraded, but if you reach a point, mid-game, wher

74 Replies 199,316 Views

[quote who="erischild" reply="22" id="3626685"] As far as I know, this has been officially removed at all difficulty levels. I believe it is credited with actually optimizing the AI processing because the AI was trying to evaluate everything it saw all the time. [/quote] No, not really. That is what Frogboy said, but that is not what is happening. There is a cheat command that allows you to see objects through the Fog of War, and this is

31 Replies 78,771 Views

restart the game? :P if that is the case, I think I would try to research planetary invasion and launch unescorted transport before the AI can respond.

31 Replies 78,771 Views

Since the bonuses were nerfed a while ago, having a mother hive does not seem to provide anything more than the standard hive bonus. The description in the tech tree does not show anything, so I'm inclined to believe this does absolutely nothing right now. Question: why leave it as an option to be researched then?

2 Replies 5,422 Views