I almost always use custom made ships in my games, and as soon as I can, I put two drives on each ship to move a little faster across the vast expanse ;) Now, here's another problem with commanders. It says they will double the fleet's moves, but they ain't doing it. See, before I add a commander, my fleet has 39 moves. Once I've added a commander, I only get 42 moves. All of my ships are at 39 moves, so it ain't a case of one ship slowing down everyone. <
Falkoner
[quote who="Avatar137" reply="5" id="3793425"] Quoting admiralWillyWilber, reply 4 ... Three is finished. Not for me, I’m still playing the hell out of 3 after all this time!!! 😉 [/quote] Yeah, me too :)
Another stuck. Same game, 2-3 turns later. Another stuck game There's definetely something happening here. Reloading my debug.err file after a while stuck like that, I got this line: Debug Message: OnStatsStored failed (Error code: 16) Hope this can be fixed :) Some more lines after I exited
I should have been clearer, I've scrolled to the bottom of the list, my fleets do not appear anywhere once I've added so many fleets. In any case, my fleets are strong enough to be at the top of the sort order, by attack, by power, by logistics at least.
Here is a game I'm playing that got stuck on turn change right after I've saved. Here is the save, with debug.err and prefs.ini: Stuck game If it's as before, I doubt it can be reproduced. Still, it happened a few times, so I'm submitting it. As I'm writing, it's been there for 20 minutes. <img src="https://cdn.stardock.us/forums/28/95/2895379/986c9a62
If you play a pragmatic race and use the "cautious" power in your ideology window, you get, as expected, 3 ships per planet. However, once you have done that, it seems the sidebar UI can not cope with so many fleets in a huge galaxy and does not display all the fleets. Here's the save after the fact: Save game <a title="Older save" href="https://driv
thanks! :)
[quote who="Old-Spider" reply="3" id="3793277"] This has been the usual behavior for a long time. I've learned to use this to my advantage. When a fleet does nothing but attack the drones, I know it can be ignored. Sometimes several enemies will send fleets to the same planet to attack the drones. The fleet that is earliest in the turn sequence will attack and destroy the drones. There aren't any drones left to attack, so the other fleets will done noth
@awunsh No problem! :) @devs Here's another game, this time at genius, with the similar problematic. Just it "TURN" and watch the AI ships behavior, and just play for a couple of turns and you'll see it doing the same over&over&over again. Minor difference here is, the AI will seldomly try to invade a planet after destroying my drones there. If I had to venture
[quote who="Frogboy" reply="1" id="3793039"] This is indeed an issue I've struggled to teach them NOT to use those ships that way. It's on my list still. [/quote] If they don't listen even to you, we have a problem! [e digicons]:grin:[/e]
When you change government, you often get a Starship with specific colony bonus. In this case here, the Iconians had the Prime Minister Starship. Instead of moving it to a planet where it has some use, they are using it in their attack fleet, despite it having 0 weapons and 0 defenses. Iconian save game <a href="https://drive.google.com/file/d/1kBVL6zZgJvhSz5DV4SjlksFtY
I think it's been reported before, but anyway, here it is again. That bug used to be present in the beginning of the game, got patched, and has sort of comeback. In my save game below, I have shown how I have 2 deep core mine improvement and in the process of building a 3rd. At the very least, I should not be able to rebuild these kind of player unique improvement. Ideally, they should be destroyed upon inheriting/conquering the planet, but it might be t
I inherited these planets. I think the colonizer ship's AI was at war with the owner of the planet. Anyway. I just find it weird and wonder if it's an AI issue or some mechanic I was unaware of. The planets seemed developed well enough that they weren't "just" colonized, i.e. they've been there long enough for that other AI to realize there was already someone there. If anything, it should have been transport ships. Hard to tell, but I'm reporting it here an
Hello, In my right side planet listing, just after the planet defected to my side, I see the planet Pippin V appearing twice, like it's two different planets. If you look at it, you'll see that productions and moral have different value for the same planet. The correct listing should be only the 1st one. I've seen it happen in my previous game but I forgot to create a specific save game. If it's the exact same bug, it will disapear after a turn change. Ve
While I am disappointed that some bugs remain since the beginning the game, I feel the game has improved tremendously and close to 99% of the issues I have reported or have seen reported have been fixed. Every expansion pack/DLC has brought new features, and I think it's a must for any gaming company if they want to keep fixing bugs long into the future of the game. I wish the game had been better on release, but a lot of games are like that, unfortunately, Stardock isn't unique i
That's still an issue in the most recent version. And I do think it's a bug. Any communication window should wait for my prompt before being dismissed as there's no other way for me to see what the message was.
Save game is here Dominion Declan Fleet XXI is the one to look at in this save. When you add a commander to a fleet, you get a bump in logistic, 25%, IIRC. But if you promote that commander to an admiral, you lost that logistic bonus. You get +25% weapons and defense in the fleet, but revert back to the previous logistic. You also lose the p
[quote who="rap33042" reply="3" id="3792588"] Fascinating... With Kiln of Worlds, do you get to choose the planet?[/quote] Yes, any dead planet (class 0) will do, anywhere on the map you can see, even in enemy territory if you want to. [quote] How close does it have to be to your Shipyard to be auto-added as a sponsor? How did you manage to find a planet with that many dead worlds within range?[/quote] a) Same solar system b) Your options at the
[quote who="rap33042" reply="1" id="3792567"] You don't have to use an Artifact to accomplish this. Build a shipyard in a two or more planet system Don't colonize the planets in that system Colonize other planets within a reasonable range and add them to your sponsor list Now, if you coloni
Upload a save game for the devs to review, using Dropbox or another similar service. :)
[quote who="Rhonin_the_wizard" reply="9" id="3791293"] I'm glad that the issue was resolved. [/quote] I do get this issue, sometimes, and when reloading from an earlier save it's unstuck, but still, it's a problem... How do I go about reporting such issues when I can't reproduce them?
That bug was there at the very beginning of the game and eventually got fixed. But I noticed there's still an exploit left open. See ticket #ISZ-865-90245 Create a shipyard sponsored by 5 planets. If you colonize another existing planet in the same system as your shipyard, it won't be added to the shipyard sponsors, as it should be. However, if you use an artifact like Klin of Worlds to create a new class 5 planet, then colonize it, that new c
I had a ticket created a while ago about this behavior: #AJZ-662-10426, with a recent save game. In this game, I'm playing at gifted. I don't know if it's WAD because of the low difficulty level (I haven't played in a while, like 2 DLCs ago at least...), but as soon as you have drones defending a planet, like an orbital platform that creates renewable drones, the AI will always stick to attacking these drones no matter what is beside it. You have a ship
[quote quoting="post"] What happens to the (alien) population if I successfully invade? Are they eliminated, or do I become an occupying force governing an alien population? Will I be given a choice as to what to do with the alien population?[/quote] The surviving population automatically converts to your empire, there is no more resistance and rebellion is a function of approval on the planet, which can also be affected by your choice of [quote]<b
Ah, I think I saw something like this in my current game, but I really think the spy was moved to one of the city, once I exited the planet screen and came back. Or I missed the second spy in the first place, which is possible.