SuperCoolProgrammer

SuperCoolProgrammer

Joined Member # 2898723
1 Posts 3 Replies 174 Reputation

[quote who="Vidszhite" reply="5" id="3555373"] There is, you just didn't realize what it was telling you. Planetary Defense kills a % of your troops before they even manage to get into the atmosphere. You can see this as "Neutralized By Defense". Once you land, it's Resistance that determines how hard the defenders actually fight. This planet has 100% Planetary Defense, so it is killing every single soldier before they even get close enough to open fire. [/quote]

6 Replies 8,921 Views

If that's really how it works then there should be some sort of indication on the planetary invasion interface. Also even if the bombardment failed I would still expect to do some damage by landing troops on the planet, but all 24 of them couldn't kill even 0.1 defenders.

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I used the console to unlock the whole tech tree (which I just found out is possible) because I'm not anywhere close to core detonation. Detonation works to capture the planet, in fact, ANY type of warfare works except for conventional or planetary bombardment. Considering I can trade for one of the other invasion types I wouldn't say there's a balance issue here. Now if only I had thought of that sooner... Oh well I'm still learning how the invasion system works. T

6 Replies 8,921 Views

In order to help populate a gigantic map, I created a few custom races. One of them was the "Type 14," a synthetic species with fortification as its #2 AI priority. Now this has come back to bite me as the Type 14 AI has managed to produce a planet with more than 100% defense, meaning it is completely invulnerable to ground invasion. Here's a screenshot: http://steamcommunity.com/sharedfiles/filedetails/?id=448815602 If I try attacking, I do no damage at a

6 Replies 8,921 Views

I've recently been trying to mod in my own civilization and a political party to go with it by means of the XML files, but have encountered quite a few problems. The first thing I noticed was that negative bonuses don't seem to have any effect. At the start of the game, my civ had roughly -75% to military and social production (the general idea is that it's a race of happy-go-lucky, promiscuous people who're horrendously lazy) yet the homeworld could still construct buildings as quickly

1 Replies 1,016 Views