I too get the occasional lockup, but mine is related to the sound card I think. It will freeze the sound and screen (you know, where the sound repeats over and over) for about 10 seconds and then will unfreeze. This is a crappy built-in Realtek HD Audio card that comes with the motherboard. I usually don't have any issues with other games with it though and the sound is usually just fine so I don't waste the money on a nice Audigy or whatever the high-end cards are today.
ironwill96
Well if the pause remains to be able to issue orders (some people will really like that in single player so no reason to affect their play style by removing it) then you might want to make it where you can see that an order is queued. I tested it out yesterday and when you click on something while paused or order a ship to go somewhere there is zero feedback that it actually queued the order until you unpause and the graphics appear.
Yes the AI definitely ping pongs even more if you attack their planet while they're attacking you. I also split their attention (was doing co-ordinated assaults on 2 fronts, one of which was large attack on their home planet) but instead of defending their home planet they just warped back and forth like they were confused about what to do. "We're under attack oh my what should we do?!?"
It might have been due to the planet still having too much enemy culture? It will block you from colonizing planets now that have too much enemy culture influence and you have to look real fast to the see the error text for it.
Re: flak frigates, yes I have a whole bunch of the in the fleet i'm going to use to counter-attack the AI player, I had somehow overlooked researching them on my military tech tree even though they're at the bottom! So yeah once I use those i'm sure i'll be fine. Re: the retreating AI through normal space, in my case too it was also a bunch of carriers so I had fighters flying across the galaxy back to my gravity well to hound me until I too found the solution: wipe out the offe
Good ideas, I like the faster speed within your territory idea. That would help with defense a lot when trying to move a bunch of ships to get to another planet to defend it. Exploration I have the exact same experience, if I find something in first 50% no point in researching to 100% on that planet. Bombers/fighters also a good idea as the hangar defense has to be placed inside the buildable area and it takes a while for the fighters to reach the edge of the gravity well to
OK updating some more impressions from last night's play session. I'm up to 8 hours of play time on this one medium galaxy game now! Ok, so maybe i'm slow and like to build up I do have every civilian research topic done now and most of the military ones too. Finally got Kodiak heavy cruisers. Fun things: -Right as I started taking over the last couple of planets in my galaxy (still
Try these new drivers to maybe fix the nvidia problem, they have a nice set of beta drivers out for Vista/XP here (came out on August 20th): http://www.nzone.com/object/nzone_downloads_rel70betadriver.html
NVIDIA GeForce 7950 GT Dual processors, Intel 6400 Totaling @ 2.13 Ghz 2 Gig Ram, Look I'm not into too much terminology, you can be a know it all Ron, but you don;t need to rub me the wrong way with it Hope thats a little better for you <
I'm also curious as I don't have any of these issues on a 7900 GTX 512, Athlon 64 X-2 4400+ and 2 GB Corsair XMS.. Not top-end anymore but still in the upper mid-range machines that will be in use at launch. No issues at all with the texture problems you issue or any other graphical glitches that I can tell. Also, what graphics drivers do you have installed? I have the latest Nvidia ones that came out the day Bioshock did, maybe new drivers will help your issues.
OK Updated some more with stuff from 3 hour play session last night (same save game of course): The music does seem to be changing more than I thought now that I give it a second listen, maybe it is working like its supposed to.. Bug/Problem: -I was at a planet the AI ganked from me when we were working together to take out an opponent so I broke my alliance and owned the AI because they stole planets I wanted <img src="http://images.stardock.com/gc2/T_DL/smiles/Smile.
I think we need to make the easy setting easier as much as a we need to make the hard setting harder. And the normal setting normaler? Ok, so I couldn't resist
Yeah thats all the things i encountered. The mouse scrolling bothers the crap out of me, though. It needs to be fixed. Your right on the crystal thing. I'm trying to build tons of trade ports so i can buy crystals. Right now its about the beginning with 5 planets and Im defending with 1 capitol and 3 light frigates because I can't afford my kodiak cruiser <img id="ImageResize_Image_2" onload="ImageResizer.createOn(this);" src="http://image
Just thought i'd make a thread here with some of my latest feedback. Positives: -Pirate raids and pirate planet are great ideas, love being able to influence where they go even after the raid has been announced -AI seems to be building fleets better, they attacked me about 1.25 hours into the game with 3 capital ships and a mixture of frigates and cruisers (totalling around 25-30 ships). It was a very exciting battle! At the same time the pirates launched a raid on me on
I did notice when fighting a Pirate corsair that it kept slowly circling my capital ship in the latest build forcing my capital ship to keep rotating to keep weapons on target. It was kind of a nice touch and added some movement. Now, I haven't really paid much attention in the cap vs cap ship fights as the last one I did involved 100+ ships and was lagging a bit so I couldnt see much of what was going on between all the weapons fire and explosions..
Yeah I noticed some new aggressiveness as well but I actually loved when the AI player jumped in 3 capital ships and about 25 frigates into one of my asteroid planets (I had a nice setup of defenses because it was one of 2 major chokepoints to unfriendly NPCs) and it was a pitched battle as I fought them off by building retreating rows of gauss cannons and researching the gauss upgrades during the battle (the ones to make it fire faster!). It was the most fun i've had in the game yet. The pira
I found an artifact I guess on a planet that reduced all my research costs by like 8-10% (not really sure what they were exactly before the reduction, but it was nice!). I also found one called "metalloids" that made the hulls stronger on all my ships. Both I only found after "exploring" the planet at least 50%. Not sure if that is intended way to find artifacts or not..
Got it working by deleting the UIMapping file like Blair had suggested in another thread! If anyone else is having that issue just go to your Application Data folder for this game and delete the uimapping.settings file and it should fix it! Default location is here: C:\Documents and Settings\YourUserName\Application Data\Ironclad Games\Sins of a Solar Empire\settings (not sure if its called settings on the last folder but you can find it from there). Now back to the g
Oh that would be awesome if we could gift the game to others I know I still have my 5 extra tokens left and would love to get one of my friends hooked on the game. Let me know what you find out from sales or i'll e-mail them myself about it later.
Actually sounds like a really good idea to me. I know some will complain about AI playing the game for you but when you get a huge empire it is really hard to micro-manage everything. That is something I discovered pretty quickly in Hegemonia so hopefully your idea will get implemented in some form.
I'm wondering if this has to do with that patch note mentioning the toggle for "zoom to cursor" ? I didn't see the mouse scrolling listed anywhere as having changed in the patch notes except maybe the one about "auto-strafing fixed to galaxy extents" ?
Maybe i'm remembering something that wasn't there, but aren't you supposed to be able to move your mouse cursor to the edge of the window and it scroll your view? Since patching with today's patch (uninstalled completely then installed fresh copy as per instructions) I can't move that way (have to zoom out, then zoom back in on an object). Also, if I double click a ship to lock my view on it, as soon as I zoom it unlocks the camera from the ship which is driving me nuts. Guess add the
The maddening question, try to finish my current game or just start a new one when the patch hits? The changes look like they will be great, can't wait to suck in some more of my friends when multiplayer beta comes around. I'd have to jump off a cliff if I had to wait for this until February to play it! It seems so far away (probably not so far to the devs though!).
Hey Beta 3 + patch is also good By the time Beta 2 patch is out maybe i'll have finished my first game? I'm at 6.5 hours and only have 6 planets taken - still only partway through my first galaxy. The game I setup is a 3 galaxy game with around 10-15 planets per galaxy. I'm thinking it will be around 12 hours total but might accelerate some as I get more fleet points and resources com
Well it's more the idea that this is like your flagship I guess, more like Homeworld and its mothership. You only have one because it takes so long to build and is so expensive.. Realism and game balance/fun are often two opposing viewpoints in most games...