Thanks for the quick responses Blair! Another thing I thought of that would be really neat is if each side had a racial specific super-capital ship that you could only have 1 of at any given time. Something about 5x as big as the capitals and slow as dirt but could hold Fighters/ Bombers and also have huge amounts of armor and shields as well as possibly being a mobile light factory for frigate class vessels? For multiplayer this could be handled with a tech level slider of what is
ironwill96
Also have noticed this as I get further into my huge game, the autosaving starts taking longer and longer and longer to where now it pauses my game for like 10 seconds which is rather irksome. Is there anyway to change the autosave duration to be longer than it is? I looked around for an option but may have overlooked it. That may also be something that can be optimized but i've noticed the same behavior in other 4X type games as the world gets more complex the saves just take forever. <b
Figured i'd make YAP (yet another post) on my opinion of the game as a new tester. First off, its nicely polished for being a beta and I noticed very few issues. So far, I did all the tutorials and then I created a Medium Galaxy game with all the AIs on medium and pirates on. It took me a while to move out of my first system and take out the Pirate Corsairs guarding the nearby asteroid planetoid, but once I took that out and setup another area of operations there things really
You do know that if you buy the TotalGaming.net membership for $70 and then use 5 of your tokens to pre-order that you can get the beta 2 at any time and also be in Beta 3 when it comes out? That's what I did yesterday and happily played it for like 5 hours straight I know some might not be able to afford that, but you do get the game then for only 5 tokens which is $35 and they have lots of oth