xMisterVx

xMisterVx

Joined Member # 2921781
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Not exactly rainbow, but garbled, yes. Gonna post this as soon as. Just saying, reverting to drivers before 162** doesn't work for me either. Same thing with the virtual memory...

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Oh yes, silly me. this is the log of the game I'm playing right now (meaning I just Alt-Tabbed out of it). Debug Message: *********DXDiag info follows.********* System Info Time: 9/10/2007, 18:09:20 DirectX Version: DirectX 10 Machine Name: MISTERV-PC Operating System: Windows Vista™ Ultimate (6.0, Build 6000) (6000.vista_gdr.070627-1500) Languages: English (Regional Setting: English) System Manufacturer: System manufacturer System Mo

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Is there a component limit in the ship designer? I noticed that when I start adding many components (more than about 40 including functional ones) the textures begin to get all screwed up, the more I add the more they start disappearing or "exploding" all over the place. Could that be because of the Vista/NVidia pair? Also, I repeat my other question, becaue it doesn't really seem to be Vista-related: - always running out of virtual memory after about 20 turns or 2-3 saves;

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This is my lil' bug which prevents me from finishing my campaign (actually I'm only midgame, but whatever). Debug Message: Save Game: About to save Debug Message: Error allocating memory. ASSERT ERROR in file .\Source\memman.cpp at line 1434. Debug Message: Aborting save game due to lack of memory. Got Vista Ultimate, with 6 gigs allocated to virtual memory plus 1 gig of RAM. Now I can't save at all (even though the task manager shows that the game is only using

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