Oh wow. Thanks, that's a relief! I'll continue trying hotfixes and even going back to 1.5 though, something may help...
xMisterVx
Not exactly rainbow, but garbled, yes. Gonna post this as soon as. Just saying, reverting to drivers before 162** doesn't work for me either. Same thing with the virtual memory...
Oh yes, silly me. this is the log of the game I'm playing right now (meaning I just Alt-Tabbed out of it). Debug Message: *********DXDiag info follows.********* System Info Time: 9/10/2007, 18:09:20 DirectX Version: DirectX 10 Machine Name: MISTERV-PC Operating System: Windows Vista™ Ultimate (6.0, Build 6000) (6000.vista_gdr.070627-1500) Languages: English (Regional Setting: English) System Manufacturer: System manufacturer System Mo
Is there a component limit in the ship designer? I noticed that when I start adding many components (more than about 40 including functional ones) the textures begin to get all screwed up, the more I add the more they start disappearing or "exploding" all over the place. Could that be because of the Vista/NVidia pair? Also, I repeat my other question, becaue it doesn't really seem to be Vista-related: - always running out of virtual memory after about 20 turns or 2-3 saves;
This is my lil' bug which prevents me from finishing my campaign (actually I'm only midgame, but whatever). Debug Message: Save Game: About to save Debug Message: Error allocating memory. ASSERT ERROR in file .\Source\memman.cpp at line 1434. Debug Message: Aborting save game due to lack of memory. Got Vista Ultimate, with 6 gigs allocated to virtual memory plus 1 gig of RAM. Now I can't save at all (even though the task manager shows that the game is only using