I was just wondering if there is any way to make it so the camera follows the movement of all visible ships (Yours and the AI's) when you end turn?
Shwepie
I like this concept and the sketch especially, just one question. Why is it on graph paper instead of a bar napkin? A good concept cannot be properly displayed on anything but bar napkins, bonus points if it has beer or grease stains.
[quote who="Sole Soul" reply="14" id="2100002"] Quoting Zyxpsilon, reply 13 Zyx, edit that last part of your post. There's no need for that. I'll stop, don't worry. He deserved it. Doesn't matter. This is the Internet. I was specifically speaking of the bottom part of your post in reply #709, which comes very close to a personal attack. [/quote] Civility, on the internet? My faith in humanity has been restored! Karma
[quote who="Alfonse" reply="15" id="2096822"] That's 1.5 or 2 times as much output for the same ammount of space and half the mantinence cost as the next smallest building, with an exception in cost for the largest building. Because each production unit must be paid for with 1bc, the maintainence cost of production buildings tends to be negligable. What does it matter that 4 1x1 factories cost 2 extra bc over a 2x2 factory, when they're able to produce more resources? Th
There is no way to do it without breaking a fleet and moving the ship you want to name. They should add a more accessable renaming feature. You can, however, avoid wasted moves by making the ship you want to move, move in the direction the fleet is headed. Then rename and have the rest of the fleet move ontop of the renamed ship and regroup. Forget everything I just said. Bring up the Ship List, it is either F1 or F2 and then find the ship you want to rename in there. Th
[quote who="WIllythemailboy" reply="12" id="2096385"] I actually considered putting this in the original post, but dropped it to keep it more concise. Four basic factories scattered to make the most use of individual tile bonuses? Two intermediate factories (twice the output, two spaces required) to make beter use of a couple bonus tiles? One industrial sector (four spaces, six times the output) to really capitalize on the two bonuses near each other, or that one 700% tile? Which is bett
Zydor does make a good point. However, most people only have one GPU and in games it is eaten up making pretty pictures. The programs/applications he talks about do not have to draw a pretty picture 60 times a second and thus can make use of all that processing power for something else. The developers of the GPUs have already started to push their GPUs for things other than making pretty pictures. I haven't read up on ATI but I know Nvidia recently released their Tesla Cards. Which
[quote who="emedlin" reply="9" id="2090490"]What is the engine cap? Is there a list of caps somewhere? [/quote] I believe the nerf charge was that engines got a bigger base size and a bigger hull % increase, severly lowering the number of engines you can have on a ship and still have room for other stuff.
[quote who="Zubaz" reply="17" id="2090514"] As far as in-game graphics . . . I'd play text adventures if the story and game-play were there. [/quote] Ditto, but unlike alot of mainstream gamers I like reading books. I think graphics matter, both in game and in marketing to an extent. Take The Elder Scrolls IV: Oblivion for example. A very visually impressive game, alot of eye candy there. That is something I would consider top tier in the graph
PQ1 and 2 planets tend to have the highest ammount of terraforming tiles, usually 5 or 6 per terraforming tech. I personally start to grab them after I finish my first colony rush and then ferry people to the PQ1 planets. As population doesn't seem to increase on those at all. After a while, without any terraforming tech, they'll all become net profit planets which is nice. It helps me to fund my other planets untill I get some terraforming tech and expand them. I usually end up wi
[quote who="Loupdinour" reply="1" id="2084440"]I know the Survey Module can only be placed once, I never noticed any text stating it for the Sensor Array. As for the 15 limit, yes it's still in place. After the ability to make a ship with a sensor radii large enough to fill a map I guess SD saw the error in not having a cap. [/quote] Nothing beats one HUGE ships stuffed with sensors to keep an eye on the whole universe! I like the 15 parsec cap though, it is t
[quote who="Scoutdog" reply="11" id="2083788"]Before this entire thead dissolves into pointless bickering, I would like to make a suggestion for what I want to see in GC3 (Now THERE'S a novel concept! ) It would be nice if range and maybe also speed actually scaled up depending on what size map you were playing. The way it is now, on tiny maps range is basically a non-issue, while on immense everything is too slow. Might be best to even things out just a little there. [/quote]
No problem WDSherman. First post and I was helpful, guess I'm off to a good start then. As for moving between cracks, I think I understand what you mean. The game counts diagonal movement as valid so it is possible to move between two opjects. So if you wanted to box a ship in, you would need a minimum of eight ships to accomplish that. Unless, ofcorse, there is another physical object around like a star or planet the opposing ship can't land on. To help clairify my prev
The autoexplore AI won't go beyond its sensor range so it doesn't run into enemy ships or other obstacles to maximize its movement from what I can tell. The only time it doesn't seem to follow that rule is when it goes stupid and decideds the other end of the galaxy needs some exploring. I find survery ships to be better explorers personally. Just set them to auto-survery and they'll uncover huge swaths of the map. I also haven't seen auto-survey send two of your own ships to the s
You mentioned the raider ship passed through yours. Did it litteraly pass through it or go around? I don't believe I have ever seen that particular favor so you could be experiancing a bug. If you want to go to war you need to attempt to attack something another race owns or invade one of their planets. Just select the oppropriate ship and right click the intended target. You should get a pop up informing you the action will result in a war declaration if you continue with the action, continu