[quote who="jabberjaws" reply="26" id="3739343"] Great , new content and , as I suggested , stargates, but... disappointed not to see the possibility of building minefields to have strong borders, basically there are no borders , and really will never be true borders. being able to fly in and out of other races territory so easily is not good How long will it take to fix all the new BUGS when the old bugs still exist ?and the messing with the entire tech tree .. hmm I dunno...
mrblondini
[quote who="cbholmes" reply="13" id="3739501"] Quoting mrblondini, reply 12 However, to throw a fit because Stardock want to offer alternatives that, in their own way, are as likely (or close enough to not be obviously non-prime) of success as yours seems kind of churlish. Ma
Why shouldn't Stardock nerf the Colony Rush? The idea that you can turtle and build a tall empire and have some success with it is a myth. You can role play that you're The Man With A Tall Empire, but can you win that way with anything like regularity? If you start with 3 20 Level planets within easy reach and you get those, why can't you Xploit and Xterminate from that base and pick and choose to colonise only the best planets to complement them rather than "Better build another shi
I hope this change of approach by the Terran brings break-away races into play (The Hippy Terran arise) and makes foes out of former friends (ie the Alterians hate the Terran now) as well as foes into friends. But I have to agree with frogboy about the campaigns. I wouldn't really miss them if they weren't there. Just create races with a history and a lore, traits and personalities and let everyone sandbox away...
Makes a mockery of the whole idea of Ideology, though. I mean, the Soviet Union didn't flip-flop between Communism and Capitalism at a whim. Nor the United States. They stuck their respective choice. And if it is Pragmatic to not stick to one Ideology, should that even be called an Ideology? Ideology: a system of ideas and ideals, especially one which forms the basis of economic or political theory and policy. Simply chance the name to Options
Brad did naht give information on the Winter 2019 Expansion,it's not true! it's xxxxxxxx!, Brad did naht give information on the Winter 2019 Expansion, Brad did nahhht - Oh, hai, Szemis!
[quote who="admiralWillyWilber" reply="31" id="3737138"] As far as trading, how much you pay depends on your relationship to the opponent. specializations leads to the same tech, not a different path. I think it should. I agree on tourism the easiest way to do this is give a bonus to the planet quality above 15 for each planet like this, also give a bonus to how much entertainment, scientific, natural wonders, certain resources ie snugglers..., and economic buildings on the pl
Agree with everything written: Keep tech specializations: It's the most realistic way of doing research. Ever seen the fastest fighter also carry the heaviest MOAB? A plane that can carry the heaviest MOAB that's also the fastest? Same rules apply - research is about making choices and living with them. You might be able to undo that choice, for heaps of money and time wasted, but you will not ever get both fastest and able-to-carry-the-heaviest-MOAB capabil
Playing as a Custom Carbon based civilization: Is it right that Carbons have access to the Hydroponic Farm building as well as the Farm building from the start? I'm certain I haven't inadvertently changed the Race Type to Aquatic but I'll double check. Thanks.
[quote who="Engelsstaub" reply="6" id="3732021"] Yes, planets always get invaded, but starbases and shipyards is a random story. [/quote] On the one hand, I think it's realistic that the AI will sometimes kill everything, sometimes forget to kill everything (Have you ever played a multiplayer game where you've stuffed something up in a situation you've been in before and thought "Dang! Last time I did the right thing!" and had to deal with the error you made? Same thing.) On
I know there's a list that shows you planets that you've discovered but not colonized (scroll down the list of planets you own and it's at the end of that) but I've never tried to click on an uncolonized planet to see what happens next. I'd guess the game wouldn't do anymore than it already does (and in IMHO the game already gives you too much information on planets when A You don't own that planet and B You don't have a spy on that planet/on that planet's owners to know that informat
Assign your spy to the Civilization you want to have a nosey at. After a certain number of terms, your knowledge of the Civilization will grow and after a while, you will be able to place your Spy on a planet. The more spies you assign (1-4), the faster the rate of knowledge gain but sorry, I forget the details about the number of turns you have to wait. I believe there comes a point where a spy will steal a random tech, but have never gotten that far in any game I've pl
[quote who="RedneckDude" reply="30" id="3722134"] LOL....paranoia abounds. I know a lady who says she can hear microwaves and cell phone signals in her head and it's driving her crazy. Neither Google nor Big Brother is spying on you via your webcam. Or your microphone. Threads like this amuse me. [/quote] Surely the simple solution to "the Government/Microsoft/Deep State/Whoever can see through my webcam/computer equipment" is to simply unplug it when you're n
And I guess the "end-game" is that one day nobody will be able to do anything, use commercial software, play a game, etc without being connected to the good old interwebs. Which makes it easier to have a looksie at what you're doing and then say: "Look, since you're okay at us looking at A, B and C, you may as well let us look at D, which isn't really that much of a personal identifier or something someone could exploit to sell you or track you. We promise we won't l
I think there's a fair amount of regret going on - Frogboy has shared how he would have prioritised certain things differently had he been more hands on from Day 1. For instance, he'd have had the Civilization Designer in from the start and added the Ship Designer later. My main beef is there doesn't seem to have been a " This is how the economy is going to work and no way, no how, are we going to change the basic structure. Build on it and improve it as needed, but ignore the
Obviously it's fair that if you successfully take over another planet, you get more than one "unique" buildings - the one you built 50 turns back and the one your enemies "gave" to you. Seems off that destroying the new one re-sets the "one per race" count, though.
Yep - the *** UNRELEASED *** thing.... :) Useless Stardock, haven't released the update yet, haven't changed the "AI ignores range penalty" thing, etc etc... I'm on the side of the argument that says "I'd be less pissed off if I found out I can't play a certain map to start with rather than after 8 hours of hard planning and scheming and building and killing and going well in the game and suddenly the game goes black or just gets really, really slow or even f
[quote who="Nilfiry" reply="4" id="3716691"] What was the point of hardcoding a cap anyway? If people want their game to crawl to a stop, let them. [/quote] Yeah, but what about the - probably massive majority - who don't want their game to crawl to a stop? That's the crowd Stardock are playing to - the Easy/Small crowd who like the cheesy pop fluff. Stardock are damned if they do, damned if they don't. That said, I think they should r
[quote who="Horemvore" reply="20" id="3713630"] Quoting AdamMG, reply 15 To point out, one bug that actually was game-breaking for some, was fixed very quickly and is in the 3.02 opt-in (AI range bug). I guess I'd like to see the weapon graphic bug addressed, but it does not change the actual game-play at all.<b
As I understand it, management looked at the Steam reviews and lowered the number of people working on the game because of the negative rating. I agree with the lack of feedback: For me, I dont expect everything I complain about to be fixed pronto - or in some cases, fixed at all. But I'd like to know what Stardock's plans are regarding those things and why.
Yes, thanks for posting. All good points. I like the idea about Commonwealths and how much you threaten/order them about - something along the lines of the real-world Commonwealth, ie nations can be suspended if not outright expelled and sanctions put upon them (ie South Africa in Apartheid days). I believe there's a balance to be set between being careful that you don't upset your populace (and that should include having to think carefully before changing government types) and spending too m
Is this bug tied in with an issue I have - that AIs seem to be able to build One Per Galaxy Wonders really quickly?? And, wasmguy, good point about the 0 population. They do still colonize so far as I can tell, I think Stardock have let that error keep existing rather than some "magic teleport 1m population to the Freighter That's Now A Colony Ship" thing. Edit: An AI Civilization was able to build the Paxton's Emporium in 16 weeks - okay, maybe they rushed a factory
Well, LunarMongoose, just because you're the boss doesn't mean you're the expert at everything. Heck, if you are why would you employ someone else? Maybe Frogboy mentions what he'd like and the GC3 team say "wel, we could but (unintended undesirable consquence) would happen" or whatever. And the 90% of players probably wouldn't notice it if it was there. Of more concern for me is that some of the responses from pshaw and frogboy indicate not everyone at Stardock is seeing the
Fair point, Taslios, in fact for me, once you create a Commonwealth, any tourism that Commonwealth makes should go largely, if not entirely, to that Commonwealth and only a small, very small bit go to the Player because heck, the Commonwealth don't want tourists visiting those weird cousin planets that, officially, are part of the same civilization but heck, who cares, they're dumps and miles and miles and "are we there yet?"s repeated ad nauseum from the back seat away?!? Al
Playing Intrigue, great job Stardock, things obviously not 100% yet (governments could be sorted better, more options etc and another hand up in the air for the "Ideology Makes No Sense and Being Greedy And Picking All 3 Has No Huge Consequences I Can See" crew, that's my True Biggest Gripe) but really, really liking it. Except: And I've complained about this with the UP. I find it weird/borderline annoying that GNN tells me 5 planets I don't even know exist are in the Top 5 for Food