mrblondini

mrblondini

Joined Last seen Member # 2936842
3 Posts 173 Replies 6,924 Reputation

Dogs have masters. Cats have staff. I always love how some dogs are over-freaking-joyed to see you! Hello, my long-lost friend! It's been, like, So. Long. since I saw you last! (actually, no, it's been 45 minutes or so.) Just watch the tail wagging - never kneel in front of an enthusiastic dog, it'll turn it's bum to you and smack you....:) Cats on the other hand: Meh, I'm not hungry so you're chopped liver to me until then....And if I deign to sit i

29 Replies 242,462 Views

hawkeyebf1, I'm just calling it the way I see it. Read frogboy's posts and you can't help but get the impression that he's in an impossible position - as he himself says, you can't please everybody. I realise my post was somewhat cynical but, as I say, I'm still looking forward to what's ahead. I mean, if whoever came up with the idea of Citizens - which is the best thing to happen to GalCiv3 IMHO if not quite at full potential at present - can come up with something as good f

121 Replies 734,287 Views

Galciv 2.7: Something tht will annoy the heck out of those who love min-maxing. Galciv 2.8: Something that will further another the heck out of those who love min-maxing and will also annoy those who love the Korath. Galciv 3.0: Etc etc. That seems to be the lot of developers and designers: You know you're gonna piss someone off and that someone will most likely very prominant and posty - very adept and creating repititive threads and posts complaining - and good at cr

121 Replies 734,287 Views

This would make the whole "food/resources are a civilization-wide resource" mechanic more believable. I mean, yes, it's not vital but it adds to immersion a little bit - your enemies get to destroy convoys heading to a certain planet with food/resources is part of a seige and all of a sudden that planet falls. Also, of course, it's something the Pirates would do (the destroying of and/or looting of ships). Much as you and I like the idea, lyssailcor, I fear the vast majority

7 Replies 24,566 Views

To confirm: [quote who="Frogboy" reply="76" id="3694672"] Essentially, GalCiv III v2.61 is the last balance update for the base game. From here on out, it's all Crusade.[/quote] [quote who="Frogboy" reply="83" id="3694754"] some people seem to think that a game must be all things to all people. That's impossible.[/quote] The two major things Frogboy's said about GalCiv3 going forward on this thread.

139 Replies 616,431 Views

[quote who="koopatrooopa" reply="118" id="3696487"]And considering I spent like 70 bucks or so on it...[/quote] Or, as we say in English, "as I contributed 0.0001% of the total money spent on GalCiv3, you should do what I say." I really don't see what part of the equation you guys don't get so I'll explain it again : 1. Stardock announce Galactic Civilizations 3 and offer a Founders Edition 2. A certain number of people - me included - buy into the Foun

139 Replies 616,431 Views

[quote who="Mithrid" reply="282" id="3695173"] Perhaps limit pop cap based on planet class? Terraforming raises the class, so that would be a natural way to also raise the pop cap. Farms mostly can focus on growth (maybe be treated as markets once max pop is reached?), while cities could be a generalist tile (vs factories and research labs as specialty tiles). Cities could grant a smaller % boost to all (like leaders), where the factories/labs/markets can give a higher boost, but to just

299 Replies 1,814,836 Views

I'm guessing starhunter83 has multiple Steam names and he's part of the talking down of Galactic Civilizations 3: "Waaahhhhhh!!! The game doesn't let me win the way I want!!! Waaaahhhhhh!!!" Whether the thing about the AI not building farms is true or not - and it does sound as if it's a bit random, to be fair - I don't think that justifies the viciousness of his response... And I note he's not showing any screenshots of the AI worlds he looked at... </p

139 Replies 616,431 Views

[quote who="tungchiawah" reply="85" id="3694771"] If I told you that there was this great strategy game, but it was horribly balanced, so you need to mod it yourself and that you could forget about playing multiplayer as a result, would you still buy that game? [/quote] The answer depends two things: What exactly is it you see as being unbalanced and whether I would also see it as being significantly unbalanced (ie bad enough to seriously undermine enjoyment in the game). If

139 Replies 616,431 Views

I've said this before, but I think it needs saying again: I paid $100USD or thereabouts to become one of the Founders - the idea of the "pay once, have an impact on the way the game is made and get all the DLC and Expansions" had me sold. I never for one second thought my purchase was bigger than 0.0001% of the money Stardock have allocated to GalCiv 3. Heck, you can maybe add an extra zero after the decimal point, who knows? GalCiv3 is not and will never be the kind of game I

299 Replies 1,814,836 Views

Maybe it shouldn't go to 0, but I really think a planet should go to a lower level than it was before you destroyed it. That seems logical, after all, you have effectively blown a lot of things up - buildings, mines etc.

11 Replies 39,714 Views

frogboy, you've got to get over this "living is my favourite form of existance" thing... It's holding you back. We, your faithful forummers, can see it plain as day. Feel the fear and do it anyway. I'm hoping it's something to do with politics and negotiotions - nice ones and "Oh, that 20bc on the desk in front of you. It was there when we walked in the door. No, I insist, you have it!" ones (one Politician Citizen from your party to a Politicia

299 Replies 1,814,836 Views

[quote who="zuPloed" reply="41" id="3693248"] Every option has its place (at least in theory). When you have a Manufacturing bonus and not enough food, use Factories. Talking about current Crusade: Would you say there is a point to building factories? Is there anything that factories do better than food+pop? Because I don't. It can be calculated. I did so in the 'Beyond 2.6'-thread (page 5 or so). There is objectively no

50 Replies 203,122 Views

[quote who="lyssailcor" reply="207" id="3692865"] Quoting starhunter83, reply 206 I like a complex resource system as well, but the problem is that in order for it to work you need to trade, or you need to be the biggest civ and have everything. Right now, the AI often won't trade, which means your only choice is to be the

299 Replies 1,814,836 Views

I'm in the camp that would prefer to see Improvements as the main driver of production, not Population. It feels wrong that you're better off building farms and cities than factories/laboratories/banks etc for production purposes. Why would an "untrained" population be better at research than population at a Research Laboratory? How can your 9.5b population on a colony with only Farms and Cities give more research than your 3.5 population on a colony with a Research Laboratory? <

299 Replies 1,814,836 Views

I've just used four standard citizen portraits - two male, two female - and as of 2.6 the game only gives me two male portraits and Citizens all called Bob Smith. Stardock need to do something about this or the SJWs will be a'comin with their torches a'burnin... Sounds like there's something broken in the "randomly pick citizen" routine that it really should be doing.

7 Replies 15,282 Views

I'd like to see a few new Citizen types - such as Doctor or a Bishop. Tied in with this, insert some random events such as a plague/virus that either your civilization needs one to combat the illness or have to barter/buy/steal medicine from another civilization. And the Bishop could be used to help morale on your planets (although the Celebrity is already there for that, right? So maybe scratch that idea.) More promotion options for Spies - being able to spread propaganda amo

299 Replies 1,814,836 Views

[quote who="Publius of NV" reply="1" id="3690913"] IMHO, nothing should auto-repeat without there being an option to turn it off (and preferably have it off by default). [/quote]... Agree with this. If Stardock choose to make something repeatable with one mouseclick, it should default as nonrepeatable until that mouseclick is made. Maybe this could be a game setup option - making Missions, as you get them through Research, autorepeat or n

8 Replies 27,046 Views

One small bug I've been meaning to mention but it's not serious enough to have an effect on gameplay so I've left it: When you colonize a planet and go to Govern Planet/Rename Planet, the option to Rename only seems to pop up when you Close that screen. Once you've done it once, though, it seems to pop up immediately you press Rename Planet.

95 Replies 266,632 Views

PlanetBobPleasure, Binary Toast, Wishupona (my Star), DodgingRain, sharknado etc.... See all the crap names in one place... Hurricane Irma just doesn't have the same awe-inspiring terror that Hurricane PurpleBirkyJCMJ PurSang does.

9 Replies 38,636 Views

Maybe a system where, when you invade and win the planet Binary Toast from the Snathi, you get an Incoming Trade Request from Binary Toast's original owner, the Alterians, saying "Hey, that was mine! Can I have it back?" and from there you make the decision..

9 Replies 14,464 Views

Mercenaries: 1 Should need a payment every certain number of turns (ie 10) to stay with you - it feels weird to me that you can pay once for a mercenary and he/she is yours for the entire game. 2 Their fee increases as their level does. 3 They can go back on the market if you don't cough up the bcs/resources requested. And you'd better note where their ship is when they sign up with the Drengin because you didn't pay. 4 Alternatively, if you don't pay

45 Replies 211,032 Views

[quote who="jirkaesch" reply="20" id="3684936"]Eeach minor should have some unique technology or resource that is accessible only by assimilating them peacefully. And of course, their juicy planet, which represents the prize for the other, conquest option.[/quote] I've advocated for a similar kind of mechanic - that when you meet a Minor Civilization that they offer something that, depending on how you're playing the game, you need and so you become A: Their friend because you want wh

45 Replies 211,032 Views