[quote who="aerez4546" reply="13" id="3684571"] I think this is beginning to tread upon the dangerous grounds where gaming companies end up tanking and going out of business. Just take a long hard thought about the sentence "To pay for fixes, you need DLCs or a Subscription model so that there is financial incentive to continue to work on the project." When enough of your customer base begins to realize you are selling them broken f****** s***, and you expect them to buy more broken f***
mrblondini
Well, for me, if you're making it years then Stardock would have to make so many things 1 Turn events. It seems reasonable that building a ship when you've got to real manufacturing infrastructure would take 8 weeks (ie on your Home Planet you're building your first Colony Ship) given the population number you start with.
os2wiz, they don't have to consult you. I mean, nobody consulted me about the planetary production wheel and I thank God frogboy was of the same view as mine - that it was gamey and unrealistic and therefore the AI wasn't programmed to use it so eventually it got thrown out. As frogboy's said on several occasions this is his game. I agree that it should be an option. If you want to trade with/talk to a minor civ, a simple "Engage With Minor Civilizations" option would d
What's the point in Minor Civilizations, really, now you have Mercenaries that can actually work for you? Since Galactic Civilizations II, they've only existed so you can get a few bucks out of them and then when you're tired of that, to invade and kill to get their ONE CLASS 16 PLANET because that's all they ever did. Sit in their home world. Okay, in GalCiv 2 you could chat, but what did that actually mean ie accomplish? It's like Trinidad & To
[quote who="Seabrook" reply="8" id="3682356"] Also to add about trade routes. Races should be able to trade within their own empire. If players play on smaller galaxy sizes and few races they miss out on the extra potential income from trading. Move a freighter into one of your planets, special button "Create trade route" select destination planet. [/quote] I don't see the point of this at all. You're just moving money from Planet A to Planet B - you know overall how much mo
[quote who="Go4Celerity" reply="4" id="3682263"] I also would like to see Ideology become more integrated, possibly with the next big expansion. I dislike that one can, with enough grinding and all the ideology point-production buildings, gather ALL of the ideology perks.[e digicons]:rofl:[/e] [/quote] I don't like the ideology point buildings, myself. It automatically lets you get points for free even if you're not that ideology/don't go any f
banned for even eating muffins to start with heated or iced...
Agree with Auramagma - I'd rather a game have three feature done well that you take time to master over a seven feature game where all the features are simple ie too much "If I do A then B, take option 7 then result 13 happens every time no matter my Food Production/Diplomatic status with whoever", not "I could pick choice A but because I picked 7 earlier which resulted in the Drengin did that then if I pick A and...War leads to Death leads to the Losing Screen! No
AU, if this is how you talk about something you like.... I'd hate to see a post about a game you hated. Trading - do you think there should be more like a market value for (whatever) resource that your AI race tells you before you click how many you're prepared to sell? (ie on the Trade Screen, beside each resource you have is something that says "Antimatter 10-12bc", so you know you'll get a minimum 10bc per antimatter but could get 12bc with a bit of, uh, "convincin
frogboy and co, have you noticed any thing with the AI like if it plays as a certain race, it does it particularly well or badly? If so, why? Since it's their game and all (and if they're great at Drengin empire building, I can remove the Drengin from my game so it doesn't beat me so bad!)
KunoNoOni, from my own experience as a Founder I can't see my name in the credits, there's so many other Founders that the hundreds and hundreds of names scroll by so fast and there's no Pause button that I'm aware of... I wouldn't sweat it.
[quote who="Badbonez" reply="23" id="3678572"] Quoting Fimbul, reply 20 I really like the changes and it makes GalCiv great again! [e digicons];)[/e] What I very much miss are the clearly different tech trees. The alterations by traits are minor. The Thalan don't feel very different anymore and miss most of their unique s
There'd have to be a major rethink about how resources are used in buildings, ships and so on, though. IE having a resource requirement for something needed early game, obviously it's a bit unfair if it doesn't pop up for 50-75 turns. I do think that resources that are used for Galactic Wonders could maybe take a long time to be "discovered" ie they might be on your home planet, but you have to go a certain way along the tech tree to be able to mine it. <p
[quote who="DreadDendy" reply="13" id="3677709"] Decommissioned ships refund their administration points and legions. But not in the case if Survey (for example) ship destroyed in battle. Is it OK? [/quote] To be fair, DreadDendy, you can't say a ship has been decommissioned if it's been destroyed. If it's been decommissioned, that's your decision, if it's been destroyed, that's because your opponent killed it.
[quote who="Publius of NV" reply="9" id="3677689"] Quoting mrblondini, reply 8 My survey ship is marked permanently as "Idle Ship". I can't move it anywhere (the game's not telling me I'm unable to move to a certain hex) and obviously the game sees the survey ship as "Idle Ship" so I can't continue. <br /
My survey ship is marked permanently as "Idle Ship". I can't move it anywhere (the game's not telling me I'm unable to move to a certain hex) and obviously the game sees the survey ship as "Idle Ship" so I can't continue.
delwyn1 raises a fair point: How much control will you have to make Galactic Civilizations III run the way you want it to? For me, at this point, mercaneries are pretty irrelevant so I'd like to be able to, at the Game Setup screen (or whatever it's called), set Merceneries to None or at least Rare. It doesn't really bother me that one of my ships finds a Bazaar by Round 25-or-so but going through the obligitary "what would you like to buy"/"i'm not interested yet" (n
Don't know how new this bug is as I've never encountered it before, but I got not one but two Epimetheus Pollens. Which I thought was great, because it helps build the Galactic Intelligence Agency. Then, as it's a One Per Colony resource, I couldn't mine the second one. I'm pleased to get two resources on my home planet, but they shouldn't be the same....
Simple solution: make the points allocation of the Colonizing Event less - ie if you choose to let the population work in the mines and get radiation sickness and die because, "How many times do I have to tell you? People are a renewable resource.", you still get points in the Malevolent tree, but not so many as you would in a later decision where you know all you need to make that decision? To be fair, it's never really bothered me either way.
Communication hasn't been as "on to it" as I'd like from frogboy and co but from reading the Discord chat, there's been lots of doing/undoing/redoing going on so obviously that takes priority: I'd rather they spent time putting out the fire rather than sending us all a five paragraph release that says "CRUSADE IS ON FIRE!" in great detail and all nice articulate-like. Looking forward to May 4! Which will be May 5 for us Kiwi folks, I presume....
Be prepared for all the Star Wars nerds raging on Stardock for ruining their one day of the year.... Poor Star Wars nerds, still upset about finding out Mr Blonde is Keyser Soze's father....
I joined discord and asked once or twice for a key but when I started reading about the numbers of/severity of bugs and the number of builds that were being done I mentally applauded all the Founders who were doing the testing and said "there but for the grace of God go I.." I decided I'd rather forgo the early possession of Crusade and not have the gamebreaking bugs etc etc...
This explains what the long hours and hard work have been for. Fantastic work, folks. Looking forward to Beta Release Day, whenever that may be.
jirkaesch, I still think we're the first people who'd be told. I'm starting to wonder if maybe Stardock are realising their fancy new Citizen system causes more issues than it solves - or some other major issue has arisen. Surely, if it was just a minor bug/balance/stability fixing issue, we'd have heard from the inner sanctum by now? I hope - and largely expect - I'm wrong about any major issues but this quietness is quiet. Too quiet.
banned for not giving any news about Crusade but only banned after you give any news about Crusade.