Myles

Myles

Joined Member # 2939377
1 Posts 250 Replies 443 Reputation

[quote who="diamondspider" reply="140" id="2667541"]"Vulcans and Romulans are the same race (technically species but that’s a whole different discussion)." Too true... Species are creatures that can interbreed and create non-sterile offspring. So actually, since humans, klingons, vulcans and romulans (among many others) can interbreed in this fasion, they are all the same species. They could be called different races, but the term "race" is not a scientific term. N

332 Replies 838,318 Views

[quote who="Sethfc" reply="71" id="2667472"]I believe mods should be able to play multiplayer but only if you had the same version etc. like Coh or other games that employ mods.[/quote] Brad said if you setup a custom game you can use mods.

73 Replies 127,983 Views

[quote who="endofdayz" reply="94" id="2667437"] ng department hasn't been parroting my opinion verbatim, as can you imagine the average gamer, totally unaware of what elemental is, picking up the box at gamestop? They read about how there are only two factions with barely a handful of "races" and put it right back. Fantasy games often go to great lengths shoehorning a variety of races into their lore (or not having lore at all!) simply because gamers like variety. In elemental, assuming

108 Replies 230,326 Views

@starwarswins - Opinions and criticism are fine, being an asshole is not. Stating "All the other capital ships look like shit! It's not even the textures, but there just fucking ugly! The siege capital just looks like a hideous fatass version of the Daedalus!" is not constructive criticism and if expect people to take kindly to that kind of stuff you're going to have a rough go at life. You could have just as easily have said I don't like the Cap Ship designs and got the same point

2,178 Replies 5,335,776 Views

[quote who="glucero0" reply="110" id="2664018"]How in the world will they finish/polish this thing in two weeks? I can't see that happening. But maybe the Beta build is really far behind the internal builds Stardock is working on? Maybe we're a couple of months behind what they are testing?[/quote] Just worry about testing stuff. Don't worry about their schedule. If things aren't good in a few weeks, express those concerns. But I agree with the Dev Team that posting concerns about the

173 Replies 598,616 Views

[quote who="ZehDon" reply="31" id="2661393"] Actually, Battle.net 2.0's regional division is designed into the system - they won't be removing it.[/quote] While I disagree with most of the subjective part of your argument, I can definitively say that Blizzard has expressed intent to allow for someway to to allow cross-realm play. You won't have cross-realm ladder likely, but that not the issue. People just want to be able to play with their friends wherever they may be in the wor

39 Replies 78,644 Views

[quote who="shadowtongue" reply="50" id="2660371"]My take on this was that the concern was that the 'need' for lore was forceing some of the mechanics/design to take a back seat (not saying I agree with this interpretation, but that's what I got out of it). I agree that that would be a valid concern as well, and I do share it to a degree, though nothing to do with Brad getting a book published. However, I am in the camp who didn't like the 'cute' aspect of G

108 Replies 230,326 Views

I agree, no unit caps, but also no caps lock either please. Having all your troops in one spot should be exploitable. Moving around large armies should be harder than moving around single units. That way you should be able to harass their cities and use mobility to your advantage. Of course, good players would exploit this by disbanding armies before they moved and reforming them before attack, which is why I think there should be a movement penalty based on troops around them

78 Replies 166,404 Views

@endofdayz - The problem isn't your criticism, but how you put it, and the fact that is mostly(imo) uniformed criticism. Stating something is just there to 'make a quick buck' is insinuating that it's not being made to be a quality product and that they're just throwing something together for extra money. That is clearly not the case and I would be offended it you said the same thing about a product I was creating. Stating the truth and being tactful are two different things and they

108 Replies 230,326 Views

In normal Dwarvenly fashion, he attacks the closest thing possible. I missed his initial outburst of rage, but when I found him he and two dogs were in a melee in the back of the dining room. The Tanner has sustained minor injuries, but one of the dogs has been bashed on the left side, hurting both legs. <img src="http://img541.imageshack.us/img541/810/wardog.jpg" alt="" width="

102 Replies 224,136 Views

It has been a charming journey up from the south as I followed the Western Sea to a humble fortress of about 15 Dwarves. Continuing on with my predecessor's ghostly dealings, I don't inhabit anyone right away, instead meander around as I gain my bearings and determine the layout of the fort. As I wander, my OCD kicks in due to a lack of central organization except around the main stairwell that leads right into our living quarters, making for a very messy day if any goblin managed to

102 Replies 224,136 Views

It goes well people. I don't know if it will make it up tonight, the ocean and migrant cataloging(which I gave up on on my 3rd migrant wave) have slowed things down a bit, but should have some good stuff for you once I get through the second half of winter and write everything up. edit: Game is finished, but too late to do anything else. And, if anyone didn't already know, Dwarf Therapist is amazing. DF with a little bit of organizational UI is a wonder to behold. edit2: ARGG!

102 Replies 224,136 Views

[quote who="Tridus" reply="11" id="2652537"] Civ 4 isn't a good comparison, the actual city proper in Civ 4 is limited to 1 tile. An oil well in the middle of nowhere is also 1 tile. There's no particularly realistic scale in that game at all, in distance or in time (does it really take 300 years to build a monument?). I'm not sure trying to impose a sensible scale on Elemental is fair. [/quote] The city proper is 1 tile, but it still has to work tile

12 Replies 9,317 Views

[quote who="Sushikawa" reply="4" id="2652354"] Quoting Myles, reply 2The current map is very small compared to the maximum size. Check this thread. I find that comparison to civ4's map sizes invalid considering how much space is used by city sprawl. Saying "Our maps are 250% bigger!" while the cities occupy 640% of the space kind of makes that a moot point for me. [/quote] Except that cities in Civ4 could take up 21 spaces including areas around them w

12 Replies 9,317 Views