hydrocarbn

hydrocarbn

Joined Member # 2940422
4 Posts 533 Replies 16,038 Reputation

The game is not a direct reflection of World War II: after all, it's been hundreds of years! The Soviets tend to be more focused on shooting everything with really big guns and hoping it hits: therefore, they have flak, which seems silly when you take it in a WWII context but makes sense in the universe. Ideas are always welcome and many have been incorporated into the development of DoV. Anyone is free to create their own events and backstory on our wiki, and fan-submitted gameplay su

558 Replies 1,154,326 Views

[quote]a game option that makes the fleet size and number of capital ships based on the number of planets under your control[/quote] This was the way it was in beta. It was changed, I suppose, to let small-# planet players with a good economy compete with larger ones.

28 Replies 49,119 Views

[quote]as you advance on the mod, what are your plans for actual new features, not just altered sins features. such as adding invasions and not just bombing the planet to submission[/quote] Our goal is to create as much depth in a military simulation as Sins has in its empire-building simulation - as such, we have many new features such as boarding, minelaying, customizable weapons, you may even see point-defense. Right now we are experimenting with planetary invasions, but there seems

558 Replies 1,154,326 Views

I use my Advent mothership to clear nearby ice or Terran planets (if I'm in a large game where I don't need 3x tactical for Illums straightaway) While it's difficult to get them upgraded with the starting economy, they provide lots of black-marketable resources. You can then send over 3 or 4 light frigates to the asteroid and take it too, giving you an early colonization & economic edge. If you give your mothership the Shield Regen ability, it can tear through any local militia in the g

10 Replies 7,832 Views

You will see the ships actually have a blue line to go back into the "edge" of the inner circle when they jump. They don't actually move there. There is a related bug with planets/suns on the Z-axis where occasionally fleets will get stuck - they need to move towards the planet to jump, for some reason, but can't because they're blocked by the invisible wall surrounding it. I had this happen when jumping star to star.

14 Replies 29,583 Views

[quote].Even with the demo,i tend to play it till the wee hours in the morning.I cant afford to play this uber addictive game till midnight when im in session.[/quote] Windowed mode -> Drag bottom bar upwards -> See taskbar with time -> ??? -> Profit

28 Replies 49,119 Views

[quote]Their strongest ship is the colony cap. It cannot stand against 3 pirate cruisers[/quote] AHAHAHAHAHAHAHAH Click that 'shield regeneration' button once in a while.

37 Replies 80,083 Views

[quote].well....no i dont get it for "any" reason...i have never ever ever seen a minidump error before trying to play this game. and i only see it when trying to play it. so it isnt any reason is it?...its the game. [/quote] That's because it's not usually _called_ a minidump. Usually if a game has a fatal error you will simply crash or get the "program has performed illegal operation" dialog. And if you got a minidump, you will have a minidump file. Either you're not look

37 Replies 16,164 Views

[quote]3.4 dual core intel processer[/quote] [quote]freezing up[/quote] Sounds like an unstable overclock..?

10 Replies 6,008 Views

[quote]OK, let's try again.THEIR SOVA IS IN YOUR HOME BASE. So whatever fleet THEY have, is the SAME AS THE ONE YOU HAVE. Like, seriously, are you a complete idiot?For another alternate description:ONE CAP SHIP FROM THEIR SIDE ON YOUR TERRITORY, ONE CAP SHIP ON YOUR SIDE IN THE SAME SPOTHOW DOES THIS HAVE ANY IMPACT ON THE EXPANSION[/quote] There are a lot of problems with such an approach: 1. You have to be Advent. Hurf. 2. You have to pick a sub-standard starting ship (

41 Replies 31,157 Views

[quote]actually, on some of the videos on youtube, you catch glimpses of people's cap ships, im not so sure but i think i saw a level 12 once or twice, it kinda suks that the max level wasnt put in the game guides, so no one really knows what the max levels are.[/quote] The max level is hardcoded to 10.

21 Replies 16,414 Views

[quote]Again, you prove your stupidity.Radiance by ITSELF stops the Sova. So two cap ships are sitting in your base, neither one doing anything much to the other.Your FLEET doesn't have to be there with it.So please, THINK before you post.[/quote] SPOILER: In the first 6-10 minutes of a game, you don't have much of a fleet beyond your capital ship for which to expand with. By tying up your capital ship at your home planet you're fatally limiting your expansion. Go troll somewhere else.

41 Replies 31,157 Views

[quote]there is a problem with the game...that a LOT of people are having.[/quote] You don't seem to understand what a "minidump" is. It just means the game crashed. It doesn't mean anything specific and you could get it for any reason.

37 Replies 16,164 Views

[quote]Hey I just wanted to ask you guys a question since your already discussing the topic of quad core vs dual core[/quote] Neither. The 6850 is a better deal, but the only CPU anyone should be buying now is the 8400 or maybe 8200. Like has been stated earlier in the thread, the quad will be useless now and useless in the future due to it being 65nm, and the 6850 is already really old, is based on an old die, and doesn't overclock as well as the quad or the 8400. Don't add th

87 Replies 46,468 Views

[quote]Radiance completely shuts down the Embargo rush. He will NEVER get his embargo off since he warps in with 0 mana (even with 2-3 jumps), and you burn him immediately (which also silences him). Just keep manaburning him and he's a fast useless carrier.[/quote] This is great..if you don't want to expand. Meanwhile, the other player is taking all the other planets.

41 Replies 31,157 Views