[quote] Pardon if this has already been answered, but I've not the time to read this entire post at this point, and I'm curious: Having read the entire series of source material, is it safe to presume that the events of Homeward Bound never occured during this version, or did something horrible happen to upset the balance after the visit to the seat of the Empire? [/quote] Dawn of Victory only uses rough inspiration from Turtledove, not t
hydrocarbn
[quote]This is a good point. Though if there is not much development time left for this,[/quote] Uh, the game has gone gold. It's finished. There is zero dev time. Negative 1, in fact.
When I was testing Dawn of Victory's Soviet ships, nearly all of them ended up with Russian names. I have a feeling the game is reading my mind.
[quote] My favorite "apples" are the natural ones women grow by themselves. [/quote] Talk about TMI.
[quote] It's annoying, but if stardock lets it out early, it'll undurcut the retailers, and they'll get pissy, and they won't be able to find any foreign distributors. And that's generally regarded as really bad. [/quote] Aren't the retailers already getting it way later due to ship time? IIRC the release date is not the date it'll be in stores, only given to those who ordered digitally, so it won't be on shelves.
My [b]laptop[/b] can play this game on High.
[quote]Personally, if you aren't getting the collectors edition I wouldn't bother with getting a box at all. Just go with the downloadable version. [/quote] I'd rather pay five dollars [b]less[/b] and get a hard copy of the CD, some reading material, and a cool box by picking it up retail. TBH I find the way this was handled mind-boggling: the digital only people end up getting screwed out of five bucks for ordering early and getting the same as a box, or have to pay $15
There's not [b]that[/b] much AI [B][/B] :p
[quote] do carrier or oter big frigats have bild poindts on them.for canonse or exstra shilds or oter stuff and do u can destroi them... [/quote] Dawn of Victory will feature customizable weapons for mostly heavy frigate and larger ships. You won't be able to outfit light cruisers with heavy deck guns, but it's a pretty neat system.
[quote] I could be wrong but I do not expect any tool for at least a couple months (60 - 90 days) if we are that lucky. This is so since IC has been very vague on a release date (to the best of my knowledge). I think they will likely wait to gage initial sales as well as community impact and development. [/quote] Uh, I think they said the tools would be available on release.
[img]http://www.tetravalency.org/stor/ussrlcig1.jpg[/img]
[quote] What i need to know is "if" we can add in a full blown playable faction on top of the existing 3. If 3 playable factions is the limit that will hamper many mods. [/quote] You can.
Well, you can do healing stuff in AoE, so why not damage? It doesn't even do damage to itself or to an enemy, either. There's got to be a way to do this.
Anyone care to figure out what I'm doing wrong in my attempt to create a detonating mine that damages anything within range? Haven't tried it against an enemy (simply because the thing's stationary), but it doesn't work against friendlies which is a key part of it. It deploys fine. Ability file: [font="courier new,courier,mono"] TXT entityType "Ability" buffInstantActionType "ApplyBuffToTargetsInRadius" instantActionTriggerType "AlwaysPerform" buffType "Buf
I doubt Sins is SMP aware, there's really no reason for it to be. It's not a resource hog. Setting affinities should fix this.
I thought the trailer's intro shot was Kirk modding the Kobayashi Maru so that he could win. Just a CG Enterprise.. :(
One of the major gameplay elements in Dawn of Victory is the customizable weapons system. Having played a lot of Empires lately, I've been drawn to the idea of custom vehicles in games. Not just picking some colors or researching some armor, but actually building something to your own specifications. This approach has two real advantages: first, it offers a player both freedom to play his own way, eliminating frustration as the game attempts to bottleneck him into a specific strategy. Second,
[quote] I'm definitely in agreement that some sort of mod control should have been implemented! However, they haven't done so in any of the beta's to date, nor has there been any mention of doing so... so we're probably SOL, and stuck with overwriting the "base" files. Bad decision... [/quote] Uh, can't you just copy the folder?
Well, I guess it would help for AI computations for all those ships, but I would imagine the GPU would be much more important in that case ;)
Yeah, I'm gonna try to get the word out there. I talked to one guy telling him that I was the lead scripter guy for Dawn of Victory, he asked "what game", I told him Sins of a Solar Empire...and he didn't know what I was talking about. I may write up a little mini-review but my site's down for well-needed maintenance. Very much anticipating release though, and I think the coverage from IGN etc etc will prompt a pretty huge influx of new players.
What exactly would it need to be SMP-aware for? Even most Source games only use the second core for sound processing, and Sins is hardly that resource intensive.
[quote]Assasins Creed[/quote] JADE I LOVE YOUR GAME
Yeah, I just made a tga, converted the tga to dds, and pointed the mesh editor to the TGA (before it made its own dds) and it worked. I dunno how it knew to reference the dds, but as long as it works..
Well, you could get a lot more bang for your buck because you don't have to worry about how big your flak gun is - no friction, constant speed. The projectiles will keep going at the same speed too. So I'd see it as MORE deadly - but then again, any serious spaceship would protect against flak because micrometeor impacts are so common.
Your card isn't THAT bad, and SoaSE loads on my laptop with 512mb of RAM and a integrated graphics controller in two minutes or less. What's your CPU?