mrlarone

mrlarone

Joined Member # 2940535
7 Posts 508 Replies 728 Reputation

Bril Ptarth! thanks for the compliation. I'm thinking of writing a sheet to compare fleets with, so this information is really handy. i currently have a sheet someone (i forget who, sorry) made of all the stats of ships, but i think it's v1.02, can any one direct me to stats for v1.03 if it's about, i know i can rip them from the game files, but this a big enough job as it is =) also, could someone provide an exact discription of shield mitigation, as i'll have to go

47 Replies 359,824 Views

just press tab after enter or type /a (same diff) also you can tab to invidual people to whisper to them, or type /w {Nickname} msg...

2 Replies 3,681 Views

ha, you're right, though i replied to your query, i didn't answer your question. my preference would be to not be forced (through lack of options) to fight in the traditional sense. if i see your home world open, i'll send my fleet and take it. if your well defended however, i like the option to attack you in less conventional ways. i might see that your trading alot, so i'll choose to intercept your trade vessles, thus denying you income. or the aliegence o

14 Replies 7,836 Views

[quote]Most firepower at the front of the ship. Check. Wanting the front of the ship pointing at what its shooting at. Check. Wanting to remain stable and your arc of fire to remain very small so you can concentrate firepower. Check. Wanting your ship to be moving the hell around? No check[/quote] wanting stand in front of ship like this when you have guns built into the side of you ship so you can strafe, and negate their over specialisation. no check. i know full well,

294 Replies 306,915 Views

of course a little bit of fighting is going to happen but really what we want is to be proclaimed lord of master of the universe. doing this through military is the obvious route, but it would add interest to be able to do this through economic, diplomatic and cultural means as well, instead of these just aiding military expansion. fluff wise the factions are quite polarised so it makes sense that they're at all out war, but that aside i'd like to see more morale issue in pla

14 Replies 7,836 Views

i've only seen insta-win when you start allied to the all the opponents, not including AI(they surrender if not allied to a human), but that's when playing through multiplayer/ICO. you on or off line?

13 Replies 12,440 Views

most games last 2-3 hrs to get a clear winner (meaning you don't have to wipe each other out) the longest ones i've played are the uber huge the 1v1 with a balanced opponent. 1v1 was about 5 hours. i lost the uber huge but it was long enough for me not to get involved again ;)

13 Replies 6,346 Views

that does sound odd. have you tried disbanding the fleet? if you can get a save game with this, i.e. save a game, quit and restart from the save with it still happening, i'd send it to the devs as it sounds like a bug to me. other than that, i'm stumped

5 Replies 14,377 Views

rally points and fleets are two seperate things AFAIK. a ship is issued a rally point when it leaves the factory. if you change a rally point, then only new ships will go there. the old one will continue to where they were told to go when they left the factory. the simplest way to make sure your ships go to the fight is to set the rally point to a ship (suggest cap ship as you know it'll be around awhile), that way the ships will head to where ever the ship is, even if it moves

5 Replies 14,377 Views

Oh, oh! sorry to skip people but... [quote]I think this is for much later personally, but much more customeizable ships, both Capital and subcapital. Sure have default ships for people that don't want to mess with them, but other ships could be altered either in game, or have a system like the map editor where you could make custom ships outside the game, with costs (metal/crystal/credit/crew) building up as you made ships more powerful.I've been a long time player/modder of the Mechwar

35 Replies 53,326 Views

Hi Breegle, as i've said i've only played online. but where this game really takes of is on the large multi-star maps. on the smaller maps it's about moving you SHIPS around a planet to win the combat. usually it's the majority of both your fleets, so if you win well you win the game. this is when it plays alot like a typical RTS. on the larger maps it become about moving you FLEETS around the stars. once your empire is up to speed you'll hardly ever zoom in to micro a

14 Replies 11,507 Views

welcome to my vision. it'll be hard, there will be disagreements but, by the beard of Odin, it shall be worth it. this game is billed as 4X RTS and, in my limited experience, it does well. what i find missing, i hear from others as well, is the satisfaction of real hard-core tinker time and indepth development trees your allowed in a TBS. but of course these games can be expansive because there's not another person waiting for you to move. how would it be if i could

0 Replies 2,651 Views

just tested using a single ship. as before, as i know it, it jumped from the edge of the outer circle to the edge of the outer circle at the destination. on the return journey i moved as far from the jump spot as i know jumping to work, and it did it no worries. ZJBDragon, though i think ships only reform when in a fleet (as opposed to grouped, though i may be wrong), what you say sounds correct.

14 Replies 29,527 Views

hmm, this might be new to 1.03. i'm going by memory so i'll see when i get home later. under 1.02 i found jumping from the edge of the outer circle would land me at the edge of the outer circle at my destination. this was useful when using carriers cause it put extra dictance between me and the enemy i.e. more time for my strike craft to do there thing. i haven't done this on 1.03 yet so i'd be interested to know if it's changed. if it has then i would say thi

14 Replies 29,527 Views

are you still within the outer circle of the planet? i forget the setting, but you can toggle what information is displayed. with the gravity well displayed, when you press 'move to' (hotkey d) an overlay displaying two circles appears, the inner one is the gravity well and the outer one is as far as you can tell you your units to move to. however, it IS possible for you ships to move out side of the outer circle through AI movement. what could be happening is the AI h

14 Replies 29,527 Views

? not sure i understand fully windex, but isn't that exploit null due to the fact you initiate jump by selecting a destination, and can't change destinattion until you arrive?

14 Replies 29,527 Views

Hi Caeldrin, firstly, stop being so sorry, your english is fine. someone else may be able to provide you with a full description on each ship and it's firing arcs. i'd like to see one too! what i know is that a ship has a certain DPS (i think that means Damage Per Shot) and that this is divided equally between the guns. one ship, the illuminator (Advent) has three guns, one forward, one on the left and one on the right. so, with this ship, it's best to put it

5 Replies 4,356 Views