The core problem here is that the AI does not adequately consider its own need for a resource. Or so it seems from this limited description, anyway. The AI should be unwilling to trade away things that it needs, except in exchange for great wealth. It should factor into this the rate at which it produces a resource, and ideally how able it might be to replenish its stocks of the resource through trading with others. Diplomatic Capital's relative uselessness is a separate issue, and I
Cruxador
[quote who="Frogboy" reply="14" id="2859988"]Well if you've been a customer a long time then consider this: If you listen to the Internet buzz, I'm a moron who couldn't design a game to save his life. Elemental being crummy at launch was due to my incompotetence. I ruined it. That's the Internet buzz. Do believe that?[/quote]I seem to remember you yourself saying something of that nature after the game launched, although you did attribute your poor decision making to working
To those already whining: https://forums.elementalgame.com/403506/page/1/#2859941 Oh hey, turns out Schafer was hired to do what he's actually good at! How about that, eh?
Well, I don't know this Stern fellow, but I'm quite glad to see that from here on out, there will be someone whose job it is to make sure that the lore actually does indeed get integrated. And certainly, Welcome to you, Dave!
[quote who="illmunkeys" reply="18" id="2859892"]What's wrong with Planes? Planes rock. More to explore. More to conquer. Efficient way to require enemies to team up to defeat a more powerful enemy, etc.[/quote]I dislike them from a cosmology/worldbuilding perspective, rather than from a gameplay perspective. In terms of gameplay, they're fine. We don't need them for the sake of more content, however, since the potential size of an Elemental map is unbounded.[quote who=
[quote who="Frogboy" reply="11" id="2859317"]They're coming. Today was 10 hours of planning meetings. Frankly, I'm surprised some people haven't figured out at least one of the announcements.[/quote]In all honesty, I'm pretty sure I have indeed figured out one of the announcements. But it would be rude to go telling people my guesses when there's about to be an official announcement anyway. And I haven't figured out all of the announcements.
So this now implies that there is indeed an other plane in the Elemental cosmology. I thought that was something that wasn't going to happen? And honestly, I don't really approve. I do very much approve of the gameplay aspect of this, though. Dropping this in the back side of enemy territory is sure to raise some very convenient hell.
[quote who="Alstein" reply="57" id="2858707"]a) There needs to be more neat stuff to research- I'd suggest making all spells elemental, life, or death. Have the advanced books of summoning/combat/etc, used to unlock the higher level spells, but needing the elemental books to do so as well. Summoning a bear should require the book of earth, Summoning a Hawk the book of air.[/quote]I respectfully disagree. If we want all spells to be elemental (which is not a bad idea) it should not
[quote who="HallowedBMyName" reply="55" id="2858678"] Quoting Istari, reply 53 Available spells that are not linked to the sovereign's spell selection wouldn't be a bad idea, and would help by adding strategic choices if spells for champions were specialised. This is a good idea, and it can help keep Champions unique. It's pulling a page from the MoM book, where you would find that one hero who had flamestrike, or the one person who could cast hea
Now, once upon a time, Arcane Weapons were a very early tech in the Empire tree. At that time, it provided the first thing that used crystals to produce, and so it also provided the ability to harvest crystals. For the sake of balance, it was moved later in the tech tree. It is still required to harvest crystals. There are several techs worth of crystal-using equipment prior to it. In order to harvest crystals, empires must now research quite deeply into the tech tree while re
Send your additional troops by way of sea. Sending troops to some of the cities should cause them to grant you ships.
[quote who="BernieTime" reply="36" id="2858310"]Character Creation is currently meaningless. You could start with any random hero and it doesn't matter one bit. As your King/Queen levels nearly all points gets dumped into Intelligence. If you desired to create a fire mage (for instance), it's sad when the only nodes you find are water.[/quote]This is contrary to my experience. It seems to me that there are two viable types of sovereign at this point: A garr
[quote who="HallowedBMyName" reply="35" id="2858300"]Meh, I hate replying a long time later; most people have already responded with what I wanted to say. I'll add this: -spells are weak (compare to any other fantasy strategy game that people consider "classic," and there's no comparison).[/quote]This is unrelated to the system. Barring a few specific exceptions, I agree with this statement.[quote]-shards are now, with the new changes, almost an afterthought. They are completely unnec
[quote who="phauren" reply="33" id="2858286"]Are some of you smoking crack? Magic is not even playable option in higher difficulties. Lets see cast one spell for 25 damage a round or melee attack 3 to 5 times for 60+ damage an attack equaling a grand total of 180+ to 300+ damage a round. How can you say the magic system is working. You cant even play a straight up mage character because magic is jacked. Using magic in normal is a playable option, but not hig
[quote who="Sarudak" reply="32" id="2858261"]There are a few things actually: -Make intelligence more meaningful for the sovereign.[/quote]Intelligence failing to be meaningful is a problem with spell design, not the system. Even just making Heal int-based would go a long way to fixing this. [quote]-Allow spells to have casting time where several turns of build up is required to cast, time based on intelligence? (This is the only one I woul
[quote who="TheProgress" reply="21" id="2858144"] Quoting Cruxador, reply 20 I disagree. I think that the magic system is entirely fine. Do you have any actual flaws with it that you could point out? The magic system could be more polished / fleshed out.[/quote] Sure. I'm not saying that its current implementation is entirely perfect, merely that it is not in need of significant change. [quote]Make magic books physical objects to be found, fought over and tra
[quote who="HallowedBMyName" reply="19" id="2858126"]Good list, seems like it covers a lot ... except for one thing ... A BETTER MAGIC SYSTEM! [/quote]I disagree. I think that the magic system is entirely fine. Do you have any actual flaws with it that you could point out? [quote]I know it's like beating a dead horse mentioning this again and again, but please give us an overview of what you plan on doing to the magic system. THIS, in my opinion, it's good implementation, and the AI's
A better solution than making many powered up versions would be to merely make Heal an Intelligence-based spell. Healing = Int / 2
The easy way to do this would be to raise the stat caps on sovereign creation from 15 to 20 (or higher!) and give out more points to create with. And possibly decreasing the cost for stats relative to the cost for traits, but I'd discourage that - it should remain viable to make a sovereign that's primarily an administrator, and provides bonuses.
[quote who="Kantok" reply="49" id="2852765"]I think some people are confusing "Which game was less finished" with "which game is more disappointing" when comparing Civ V and Elemental. Elemental was obviously less finished. I don't think a single Stardock employee would disagree with that statement.[/quote]Frogboy disagrees with that all the time. He'll tell you that the game was finished, and everybody in Stardock thought it was good to go. There were just a lot of ba
I don't know, I think Sid Meier's Pirates for $2.50 is pretty good. None of the other deals have jumped out at me much, but then, I don't like spending money in general.
So you're going to make all the attacks happen as one? Will there be an option to disable that? Because I very much like to be able to heal part way through, depending on how the dice fall.
I am pretty sure that the numbers in Auto-resolve ignore things, including dodge chance. Other than that, I have no new info.
Sounds like a solid potential addition to me.
[quote who="Nikitosina" reply="70" id="2846504"]Since I'm not played Elementals from 1.06 i will try this patch soon. Again, i see a lot of items in the list (changes) but it is only bug fixes and balance, nothing really new exept for global mana pool. Also it is strange for me to balance half-finished product.[/quote]A lot of the changes look small, but it actually makes a huge difference to the enjoyability of the game. Also, the game wasn't actually unfinished even at la