Destraex

Destraex

Joined Member # 2955434
38 Posts 198 Replies 914 Reputation

i'd just like to be able to rename ships and fleets. Just the Text would do. It would be funny to see your friends custom named fleet enter the area. The "7th Heavy" have arrived to assist the fight for instance But then again I also want a little more flexability with badges and paintjobs. It just adds so much class and longevity to a game like this.

12 Replies 5,311 Views

As long as their is force to start the flak pieces traveling, they will keep on going. Theoretically there would be systems on cap ships to protect against any impacts at all. Otherwise they all mayaswell be big fat one shot one kill targets if hit by anything. Consider how fast things would travel without terminal velocity. Offcourse once the acceleration forces of the explosion stopped that would be your top speed. Don't quite know what kind of armour you would need to stop a projectil

26 Replies 36,931 Views

Another aspect of no gravity and the 3D vectors is the ability of a ship to spin in various directions to fire while not affecting its heading. I think the code may even be there (or hopefully released) for real 3D physics as it was in Alpha game. In any case great to hear that you are starting on the mod. One Idea I would have would be a very strong emphasise on the culture takeover, as the influence of chaos takes planets by subversion

1,261 Replies 2,687,574 Views

maheshjr, the easiest way to put it is that you can attack one ship with 100 times the ships in a 3d plane as you can on a 2D plane. There are many ways to surprise and many more ways to look for a surprise. You can also have infinetly more complex strategies and formations in a 3D plane. For instance in space you may have a wall of ships, on the sea (2D) you will only have line abreast. Its much easier to bring numbers to bear in space. If you were a commander in space would you lin

1,261 Replies 2,687,574 Views

this is the only thing I did not like so far. There is no real 3D in the tabletop game, the explanation below I do not agree with. 3D gives the ability for many ships to attack from many more directions than the 2D plane does. This makes a single ship much more vulnerable to attack and demise faster than the 2d chokepoints offered by land combat. However I imagine for a space computer game, games workshops would take a different approach. A Computer game can handle the complexities of 3D combat.

1,261 Replies 2,687,574 Views

I think this game is perfect in every way for a Battlefleet Gothic mod. THere is so much source material for this and so much character to the universe. Apparently the Battlefleet Gothic rules are available as a free download, which is unusual for Games Workshop. here are the rules http://www.specialist-games.com/battlefleetgothic/rulebook.asp http://www.star-ranger.com/BFG.htm For those of you who have never heard of Battlefleet Gothic http://us.g

1,261 Replies 2,687,574 Views

Kenetor I wanto see that battlefleet gothic mod, that would be the hugest thing. Dawn of War is still a game I play regularly with friends and that universe is soooo good. No fancypants good guys in that one

1,261 Replies 2,687,574 Views

I think you should just include all ships and races, then only get the better ships once you reached the top tier of research for them. Older ships would be available straight away. That way you can play any combination.

311 Replies 485,970 Views