Norska

Norska

Joined Member # 2972722
28 Posts 60 Replies 14,883 Reputation

Joshua Dalzelle's Novels have a lot of things like calling the act of getting closer to the centre of a gravity well "heading down the well". Having missiles slingshot around planets os simply accellerate as they get closer and are pulled more by stronger gravity. Does sins2 have more gravity slowing ships heading out and speeding up ships heading in?

2 Replies 9,077 Views

I was just thinking that supply ships could be an interesting mechanic to add. You could allocate resources to them and set a rally point then let the computer build and send them. You order your fleet to come near the supply ships to resupply, the fleet then gets a bonus in terms of firing speed and health and

0 Replies 7,244 Views

I wonder if traders are taking the goods or ore the planet produces. This an ice planet with a lot of crystal would trade crystal and load trade ships with them. of course their is no real demand or supply so I imagine they are just dropping them off for money at some random location? I agree I don’t know enough about trade yet either. But you made me think of something else I have wanted in game from conquest frontier wars that make supply lines important. Fleet supply shi

4 Replies 15,330 Views

Slow start? I would say you are unusual for a sins player in wanting to play sins1 at full speed. Atm only 10x speed is available. Many I know were saying they wanted a slower start. Rare minerals can also be discovered and awarded to you as you explore planets or do other things? Or traded. There are certainly more ways than one to get them. More than one refinery enables you to build rare minerals more than one at a time. Trade needs a chain of trade ports to get sp

4 Replies 15,330 Views

Exactly. Why buy sins2 if it is literally a carbon copy of sins1 Rebellion? The answer is Sins2 better be a tonne better than the original and without new content, features and mechanics a lot of us are just going to shrug our shoulders and move on to something that does advance the genre. A lot of stuff in Stellaris could be handed over to the computer to manage, so it's not like older players who dislike the extra depth would be forced to use it. But yeah the basic premise of the fe

10 Replies 43,929 Views

I don't mind that idea Torchy but you would need to offset it with an ability to put the correct science crews on the project or risk the chance of researching late techs with early scientists early. Stellaris does that as well. I think as with most things that a game like sins2 should not reinvent the wheel and not be embarrassed to take the best features of other games to make sins2 a good game.

9 Replies 28,473 Views

I would just like a more personable experience that included more than just static portraits of high level politicians or diplomats. I was wondering if training crews would still be something that should be needed from the planets you build up, but would more depend on ship crew training depots being built and training the crew. Once the crew is trained, unlike research depots, they go forth and do not need their base again. The base is then free to train new crew. In essense crew bec

1 Replies 5,460 Views

The Kol Class BB rail guns look damned huge. Where does the ammo come from to feel such guns, does it get two shots before the magazines are empty? The other thing I see people saying about ships is that their are not enough scaled detail on them to depict such large supercapital ships. P.S. I am just in game looking and damn the Kol class looks amazing though. The guns suit it well. It looks well balanced and amazing. My jaw dropped. Now to see it in combat.

0 Replies 4,006 Views

I always feel limited in stellaris\sins because of the star lanes corraling me into the enemy defences. I know that stellaris tried to do other kinds of jump techs but failed, but I think it can be done. I have been thinking about this lately and some of the things I came up with to mitigate jumping around defences to make things feel more space like would be: * Add fuel consumption. Make outside of space lane jumps both use rare materials and expensive to do. This would

2 Replies 6,873 Views

I would love stellaris style research where you do choose a direction once your boffins "are ready or capable" of researching a given technology. Meaning that they randomly discover the possability of developing particular techs and then based on what you choose have a higher chance of unlocking mkII of that particular tech to research. I find the Sins1 tech tree to be boring and predicatable. It needs something to spruce it up and provide some repeat gameplay opportunities that play

9 Replies 28,473 Views