I know the Lyrans are behind schedule but life gets in the way you know. They will be uploaded on Tuesday at the latest. Then I'll finish up the ship requests people have and do the expansion pack. Then I'll take some of sethpenguin's Tholians and put them with my ideas to put them together. Almost there.
USAF_Ronin
[quote]Hehehehehhe: You could make it the Evil Federation from the other reality time line.[/quote] Only time I enjoyed the mirror universe storyline was in the 2 part episode of Enterprise. [quote]Ronin: I need to ask. What is the total number and mix of ships you need made or the Carnivon's as a minor race? Would it be the same mix as a playable race?[/quote] Minimum of one hull design for each hull type. As for the Cargo hulls we need 2 (constructor and fre
[quote]Actually that's not right because we don't meet the Gorn until the Series, in fact since they (Starfleet Games) don't have the rights to Kirk and the Enterprise the first meeting between the Federation and Gorns is referred to as a event in which two brash captains fired first and asked questions later and was an embarrassment for both sides which quickly settled their difference in the face of a common enemy, IE the Romulans. If I am not mistaken the war takes place after the series and
Click on Starship name registry on the bottom: [link="http://www.starfleetgames.com/playerresources.shtml"]Star Fleet Universe Player Resources[/link]
[quote]Will the Geckodons be using their tech tree?[/quote] The mod will have custom weapons for the races. Pretty much everyone had phasors but not every one had disruptors or Torpedos. When I start on tech trees I will respect the set up of your tech tree but I'll have to modify the weapons they can research. When I'm ready I'll give you a list of choices for you to pick.
Oops the website for their looks: There are more ships on this page. Make the ones you'd like.[link="http://members.aol.com/destynova02/myhomepage/Desty_Nova9.html"]Tholians[/link] Those new Geckodon ships you made are you going to update the ships you have on the Library with the new ones?
The Tholians are a refuge race. So being not native to our galaxy they were stuck with limited resources to build up their fleet. So the good news is not too many hulls to make: Huge: Tholian Dreadnought (Guardian) Neo-Tholian Dreadnought (Vortex) Large: Tholian War Cruiser (Swarmer) Tholican Cruiser (Webfighter) Neo-Tholian Heavy Cruiser (Avenger) Medium: Tholian Destroyer (TK5) Neo-Tholian Light Cruiser (Furious) Small: Tholian Corvette (W
Well the game developers make it clear that they break off of the normal Star Trek timeline. But this I do know this. Its based off of the original series star trek so its in the 23rd Century. According to their timeline though the General War which this mod is modeled off on takes place 170 years after Human and Vulcans meet. 2063 the date Zefram Cochrane made his warp flight and met the Vulcans + 170 years would be 2233 (23rd Century). Its implied that events of Federation and Emp
[quote]AF_Ronin,I've played some with Klingon ships, latest TA version, and, yes, AI neither arms, nor puts any defenses on the ships no matter how much into weapons/defense tree I research. Just thought I'd confirm[/quote] Ok I quit my Tiny map test game. The point was to see if the AI would use my ship templates that were blank and then arm them. Well I was Federation and my opponent was the Klingon Empire. Out of character I started the war against the Klingons. At first I felt I
[quote]Unfortunately, Kzinti ships have inferior inertial dampers.[/quote] That's the best. LOL
That is why I was going to put them as a minor.
[quote]Good so now you'll never need my Terran Republic ships.[/quote] true, but I'll still like to incorporate your geckodon race and ships if you still want them to be part of this. [quote]I found these drawings on the internet. Not sure if you could use them as profile shots. But they are nice and can give ideas to people what the Gorn and Kzinti look like.[/quote] Yep I got those pics too. Working with someone to get original pics of all the races.
Love the Carnivons. They are most certainly keepers. As for the Hydrans I like them but I'm keeping them on the shelf as they say. I don't want to try to mess with them until after the Lyrans and Tholians are done. Until I start playing with the Hydrans and manipulate the pieces available I'm never sure on how the exact style will work. However as the Carnivons, love the ships, love the names, and I'll keep them as is. Thanks.
Well I wouldn't consider Section 31 a race. However I did make a reference to them in my Medussa class ship found in the Federation ship pack.
[quote]Here is cross between a Romulan ship and a Geckodon ship,[/quote] I saw your new ships. You going to put them all on the Library? I'll use them as a minor race if you do.
[quote]AF_Ronin,I've played some with Klingon ships, latest TA version, and, yes, AI neither arms, nor puts any defenses on the ships no matter how much into weapons/defense tree I research. Just thought I'd confirm[/quote] You said not matter how much [B][U]YOU[/U][/B] research. I am refering to the AI [B]enemy[/B] not arming their ships. Your personal ships will not show up with weapons as the ships were deliberately made blank slates. If this is a problem I'm going to have
[link="http://en.wikipedia.org/wiki/Breen"]Breen[/link]
Well the Borg would be easier then the Breen.
[quote]yes with a little twekeing i can make some of them work.[/quote] That is good to know. [quote]the peacekeepers are a robotic race. i have never seen them eather so but i think they use the darth ships so... but about you recwest about ships i think it would be kind of cool if you could put the oberth class starship yes i now i am obsecd with the ship i just like it i think its cool[/quote] Yeah I like the Oberth class myself, I'm trying not to get too sidetracke
I can't wait to finish these ship sets because I've been playing with the text used in the Mega-Events and changing them to fit my mod is so easy I feel like a kid at Christmas. What I can do with no problems now: Changing the Dread Lords to the Andromedans and Change the Jagged Knife to an Orion Pirate clan. I'm not sure if I can change the "race from outside the galaxy appearing and colonize a world" event will allow me to make them a Neo-Tholian refuge race. So I might not
The Batwing on steroids.
[quote]no the ones in DA are putting plenty of wepions on theres[/quote] have you been using my ships in DA?
I've never seen this before but then I spend most of my time making ships and shipstyles I haven't actually played the actual game in a long while. But I really hope I do one day. I was curious if anyone had this problem with my ships so I brought up the question in reply#386 in: [link="https://forums.galciv2.com/313557/page/16/#1819197"]F&E[/link]. I hope to get a answer soon.
[quote]Im interested of the relation between shipstyles/configs and AI decisions what to build/research? I've replaced every ship for the terrans, with a hyperdrive only as equipment. Nothing else. But now the AI doesnt research any weapon technology and builds the ships without any.[/quote] Pulled that quote from Kryo's making player usable shipstyle posting. Has anyone using my ships found that the AI doesn't arm them? Just curious.
[quote]I'm a busy person so you can download the Geckodon ships from the liabary and make some more ships for me?[/quote] :) And I'm not busy? I downloaded your ships before so I'll give it some thought. I thought yours were a good design to reflect your reptillian species. I was hoping you had more already.