err i read the desync post all in the top, just, why is the market the cuase? i remeber having a desync on 1.1 on a 1 v 1 map (sadly i do not have a replay becuase short after (1 week???) my comp decided it was tired and enterd a state of hybernation, never to awaken again anyways, all was reinstalled afterwards, without ofcourse the replays i've had b4 it crashed about this desync - happend in 1.096 -1 v 1 map -
Shadow_of_Light
[quote who="Astyanax" reply="19" id="1958545"] why 64-bit only :/? Because of the new hardware, for example you don't really want to use a Quad-Core processor in 32-Bit because the kernel will not fully utilize the 3rd and 4th cores, the performance increase is so minimal it's pathetic. A lot of people are also using more than 4GB of memory now, even if you have exactly 4GB 32-Bit doesn't even see the full amount of memory as it is, why stick with with 32-Bit?
cooldown for the ability should be 1 second, (or instantaneous) i dont see the big differance in timing it over instantaneous effect... i never bother researching the ability. it takes to much microing to make it work, time that i could be using to buff ships and make em weaker / stronger
no.... i hear peopel whine alot obout "backstabbing" but then again if u dont like playing games realisticly use locked teams i mostly play my games unlocked and yes people have attemtped to backstab me, but i was prepared for that, becuase i kept a close eye on my allies, in unlocked play, just consider it free for all even tough u have allies that share visibility (wich actu
remagen, well dfifferent ATTACK type's do exist, there are no different weaopon types however, you should rather think of them as different ship types, for example, Flak frigates use ammunution and are meant to kil fighters (tough theyre not balanced yet.. and u shouldnt build em even to kil fighters) Kodiak heavy cruisers also use Ammunution , however they use far larger rounds and are meant to kil any ship type (exc
there are alot of Warhammer 40.000 (40k) books, personally loved Firewarrior but maybe it's becuase i play T'au... never read, but heard that DUNE is a really good one either (even a film was made out of it)
there have been some reports of a bug wich allowed ships to exit the planets outer line.... even seen it myself but yes i sometimes do think ships should be able to just use regular drives to reach planets, for example.. planets stacked very close to eachother (tough im not happy with the "sneak attack" option.. it should be visable to anyone a warning like .. "Danger... enemy ships have entered planet's sensor range (and then a text message in
6 x post roflcopter.. cough* yeah tough.. carriers are way to strong, im fine with them having 2 squads, just make em a little bit more expenisive (like 1000 cr) and dont make advent even more expensive!!, they should have fighters as their main force, so why make em so expensive T_T? ofcourse squads being to strong remains... flaks should do ALOT of damage vs squads, if a squad enters a flak frigate's range it s
cant believe im not the only one who noticed the that in some movies "biggs and wedge" were being switched ;D
never got vista.... knew there were so many troubles with it tough rlly, why 64-bit only :/? ive got plenty of old stuff (including games) that really need 32-bit to be playable or was there a problem with those 2 working together :/?
piracy will and cannot be killed, the only way it will happen would be that all and every country's introduce the law that downloading is illegal, and since that wont happen (no downloading isnt illegal uploading is however...) to date, there are so many company's that use DRM to try and prevent people from pirating it, like EA on most of it's new games it has a function that only allows you to insta
dont bother palpatine jugest, if u bought a retial version there should be a manual otherwise, there's a tutorial in singleplayer mode (notsure where tough been a long time since i did it) give's you a small impression on how the basics work..... for trying a game i suggest u play with PIRATES INACTIVE in the game options, also with an easy ai. that gives u some time to read and familiarize with units and building &n
dam dualpost-. - srry
[quote who="Ron Lugge" reply="7" id="1947113"] Quoting OrgansOfWar, reply 6 Will someone explain the benefits of using Impulse, when clearly its a disservice to the people who use it? - especially those behind a bitchy firewall? Smaller download sizes. Quicker patching (using patchers makes for a lot of developer 'overhead' work, so more time can be spent patching, less time testing the stuff to install the patch).<br /
whats the big deal about those extractors, just give them no hitpoints... like a planet, or an crys/metal asteroid wich doesnt have an extractor build on yop yet..... and yeah an ally of myn tried it once, he was vasari, there were alot of extractors in the map everytime he captured one of the enemy that was about to be recaptured he scuttled it.... pretty lame actually
so what was the fix anyways? recource extractors being scuttle- able? or the netcoding thing :/?
as regicide stated, it could be possible you've had the marauder selected when trying to jump, becuase the marauder itself is unable to jump the entire fleet took the long way
dada, might start with a smaller text fond >.>
hmm i thought player 0 till 9 = 1 till 10.... maybe that helps :/?
about neutral extrators... are they suppsoed to be scuttle-able? i;d think that would kind of ruin the importance of em, they'd be imba good for vasari, they just use scouts to steal then scuttle if its going to be taken... and TEC / advent wont bother taking with a vasari cuase they'll get scuttled anyways
and my topic got closed down for asking what was going on with 1.1 >.> heard there was trouble with alloys netcoding :/? doesnt that have anything to do about it???
TEC = humans - .-?? pics say ure using a dunov, its called a marza.... i dont get your point about, making a "human" race with railguns and missles, as far as i know TEC is human uses "rail" guns and alot of missles...... yeah u dont see em fly, but u could try n use bailknight for that (not for 1.1 yet tough) just looking at the stats on level 1... gives me the feeling the "terra
hmm theres going to be trouble in time differance ? as far as i know the Empire is the Republic that turned sides (cuase of palpatine) so it would be hard to have them both as a race at the same time..... CIS were the Trade coalition (or something) but were used as an army by the Siths... tough nearly "extinct" during the time of the Empire, so CIS dont rlly have an army should the empire be playable... Alliance ofcourse, was only made when the rebu
nope, even tough it has been asked / stated b4 1.05
err, i dont get the point here, hero ships? so what do u want hero ships to have? abilities? that sounds familiar? big fatass ship, stronger then any other, first one free, pay for it later, independant ship factory thats sounds around 100% like capital ships