Shadow_of_Light

Shadow_of_Light

Joined Member # 2988115
5 Posts 248 Replies 8,890 Reputation

[quote]1.) The halcyon carrier, because I love strikecraft and the halcyon is a king among carriers. 2.) Mothership, very nice support abilities. Malice and shield regen is very good.[/quote] QUEEN the Halycon = a QUEEN amongst carriers :), as far as i know i havent seen a single male advent... + ships are mostly considerd Females... :P

33 Replies 26,783 Views

[quote]Recently colonized a world only to forget I had left my Novalith cannon in the other star system on auto fire.Had the last AI on thier last world with no ships bombing them. I then donated 10,000 credits to them. The AI response? "Thank you, is there more where that came from?"[/quote] owned ;D large-single system 8 players: i controlled over 75% of the map, 1 ai and 1 active guy stil fighting, when suddenly AI responded that my economy was to suc

15 Replies 31,214 Views

[quote] Yes, I am a VERY picky consumer. It takes a lot to get my dollar, and Stardock does it for me. Not many others do.[/quote] heh :) i usualy thought it took alot to get my dollar, it's just that you dont know theyre trying to get you in buying a product via Demo's etc.. ever looked @ some? some have cool sounds and imrpoved stuff added in demo, then when you buy the real one and you pass that demo-part thingy things startto go downhill story usualy get's vague and sucky, the g

381 Replies 988,748 Views

i spend alot of time disabling auto-join :P if it were standard that auto-join was off, or gave the frig factory the ability to preset this for any build-ships... that SERIOUSLY improve fleet control

13 Replies 3,033 Views

2 months.. lol, thats some beta-testing........... i'll not download the beta unless ofcourse everone decides to do the oposite and i'm all alone in 1.05 lobby :SNIFF!:

25 Replies 28,847 Views

the patch better be here lol, or folks wil have to wait for stuff yet again, and with the all-popular beta patch i doubt they could afford another explenation about stuff not going according to plan

46 Replies 28,573 Views

[quote]In my defensive hangars I used to equaly mix fighters and bombers, and it worked quite well for killing those ships AIs sent to scout. But when they came with 20-30 carriers, I just didn't have enough fighters to parry their bombers _and_ siege fregates, and also not enough bombers to harm other ships. Their fighters removed my bombers in the first minute, and my fighters in next 3, and their bombers and ships destroyed my orbitals in next 5. Even the usuall 4 repair bays and constant reb

11 Replies 8,401 Views

one lane to desert with 2 extractors 6 cobalt 3 lrm 4 garda 3 kodiak 4 krosov 1 lane to volcano with 3 extractors 2 cobalt 3 lrm 3 garda 2 krosov lane after desert went to a dead-asteroid dead-asteroid lead to a terran 3cobalt 2 lrm 2 garda 1 kodiak 3 krosov terran gave me a phase lane THROUGH my homeworld , about haf a planet size away showing up a 2 extractor asteroid i even thought i found a bug, cuase i was sure there was no star

12 Replies 8,590 Views

[quote]Why so many scouts by that point and time? I think the Advent player had the superior fleet there, but like you said, he was outnumbered. I don't really understand why he had 20 scouts though, nor why he had so few Illums...[/quote] AI doesnt know/care that illum ownz, he prefers diciples/scouts :P on average i'd say, you've got a nice fleet as advice on how to improve it for online (and even singleplayer) games: [size="5"][U]CAP SHIPS[/U][/size]<b

14 Replies 8,080 Views

[quote]He means the WHOLE game, not each map seperately.As of right now there is no real way to win the game.But hopefully soon a campaign will be added which will have objectives.[/quote] lool nooo, now that i think about it.. we cant win Sins... it's like.. having to own the ai over and over again...... [size="5"]NOOOOOOOOOOOOOOOOOOOOOOOOOOO[/size]

10 Replies 8,550 Views

[quote]so i cant play singleplayer gammes with the beta? NOOOOOOOOOOOOOOOOOOOOOOOO i cant setup an ironclad online account it just wont work![/quote] (srry for dual-post,edit won't load???) your ironclad online account should be identical to your buyers account (if bought online) i'm no expert on this as iy worked fine for the @ start...+ i dont know your buying method but like i said, the account you bought it with / received during purchase should be the sam

134 Replies 378,135 Views

[quote]so i cant play singleplayer gammes with the beta? NOOOOOOOOOOOOOOOOOOOOOOOO i cant setup an ironclad online account it just wont work! Thats not what it said.IF YOU WANT TO PLAY MULTIPLAYER, you can ONLY do so with other PEOPLE THAT HAVE THE BETA.Singleplayer, Will not be affected, You can play normally with the beta changes in effect.[/quote] srry cooley but if i look @ the text You will only be able to play multiplayer games with others using the v1.09 BETA.

134 Replies 378,135 Views

lol nice theres currently alot of mod's going on.. i'd wish there'd be this function to just launch sins, pick your style go online and battle. :/ unfortunatly this wil (ofcourse) never happen.. to much work i guess.. + not enough players online Keep going ;D i love everything wich has to do ith space fighting and having your own startrek ships fight = more then awesome, all that's needed now is extra space to fight.. i.e. more types of debry, nebulas etc.etc.etc..

1,754 Replies 4,130,370 Views

[quote]I haven't read anywhere in the Update notes but perhaps I missed, will the game speed be increase, I'm getting rather tired of waiting 5 min for my ships to go from one side of the planet to the other for a phase jump. If you are playing single player, press the plus and minus keys to speed up/slow down the game. Also set the speed options before game start.[/quote] Even online and speed set to fastest it can take a long long time for ships to jump,also the group ju

71 Replies 84,042 Views

as of now there is no effective way to stop scouts from reaching your inner empire, other then PJI's , wuch can easily be counterd ..... and cost + research + slots + money... and even more slots since the PJI's has limited range, so building it on 1 side of the planet and the other side wont be affected.... thus you need 2 PJI's 2 have a smal chance to stop incoming scouts/fleets just look at it from the other side i hate it when im scouting and someone kills a scout, it

10 Replies 6,238 Views

[quote]DANMAN's TITANs are more buffed versions of existing caps with mixed abilities. larger and even more expensive in cost and upkeep. if your TITANs are different, i will give it definitly a try but what i am still missing in SoaSE is cloaking. like in "Nexus - The Jupiter Incident" when cloaked, all shields are offline. when uncloaking, shields have to renew first, so this ability is not that overpowered. and you need perhaps scouts to detect cloaked ships.another thing i want to add is, th

1,794 Replies 4,185,409 Views

explosions right now must and will be improved soon, only average explosion = a cap ship blwoing up, the detail i do like tough = debry, just pay some attnetion to the spot whre u lost your/ owned an enemy fleet lotsa space jump flying by (tough only 3/4 types?????) theres alot of mods, unfortunatly not everone online takes the time to activate a specific mod just to join my game....... it takes alot of planning to have a big game with Bailknights mod running.... the mod = awesome,

14 Replies 23,646 Views

[quote]I like the Radiance because its good through the whole game for popping those pesky militia ships early game and late game it really helps against cap ships with its Detonante Antimatter ability which basically turns Cap Ships into huge frigates Cleansing Brilliance is beastly too [/quote] indeed, when on small maps i cant help to take the radiance as my #1 capital, it's just so monstrously strong combined with its detonate antimatter ability, and with clean

33 Replies 26,783 Views

my favorite = the Halycon Carrier 1: its energy aura gives cooldown bonus for every ENERGY WEAOPON inside, as far as i know there are only 3 types of attack that do not count as energy 1: TEC rockets 2: Vasari Missles 3: TEC Siege Nukes (Advent siege bombs ARE energy :) ) this aura makes it why i get it as my 2e capital the ability to have an aditional fighter per squadron every level also adds up to overall damage (specialy when using fighters to hit w

33 Replies 26,783 Views

T_T hope you do understand that spore = going to be THE best sim EVUR, and besides... Will Wright made it / supports it etc. it happens alot tough, technical support not responding, or if they cant find a solution not replying any more saw this happenning alot @ EA tech support (so far 3 problems, 2 of em are yet to be fixed.. no more replies after i wrote something like "i followed all the steps, none of them worked, what now?" i'm pretty sure toug

24 Replies 76,939 Views

meg good job, i never finish my AI games, they always fight til theyve got nothing, but i mean NOTHING left...... in fact.. i dont remember me beating any AI thusfar.... i just quit after i kil his fleet, main planets (research bases etc.etc.etc.) and the boooring bombing stage begins

36 Replies 125,595 Views

reinstall EVERYTHING that always works for me :P ya ozo you sure you got the VISTA version of SPORE CCtrial? i've had + got the trial + full SPORE CC and it warned me theres a few different downloads 1 for Vista, 1 for XP (myn) 1 for Linux... maybe more.. but dont remeber that one... @ frostmage i have no idea what a third registry fixer etc. is or how to get it so i'll assume OZO doesnt either (if he does then i didnt say anyth

24 Replies 76,939 Views

cobalt / diciple / skrimishers are a pretty good addition to any fleet late-game this is cuased mostly by their unique racial ability, Advent, steal anti matter TEC, sabotage reactor Vasari, auto-repair + sabotage engines (not sure about that last one) this gives pretty neat support + theyre great if you focuss fire with them on either siege frigates, carriers or FLAK you gotta be carefull about the flanking strategy tough, advent illums will make tht par

26 Replies 19,077 Views

yes the more annoying part = how ships fly... i hopes thats either done in 1.1 or fixed later on, i.e. ships getting stuck in eachother.......... the AI wil always pick what he thinks is the shortest route going through a wormhole i believe = not considerd a jump, so if it takes 6 jumps to go to star system 2 while using star-to-star method and 5 jumps (wormhole-to-wormhole is not a jump) it wil take the wormhole i also cannot imagine why going through a wormhole = so

8 Replies 12,976 Views