Kcissem

Kcissem

Joined Member # 2989942
4 Posts 38 Replies 644 Reputation

nice job man, i myself am working on a texture pack for the backgrounds, you can check it out in the modding forum thread here[link="https://forums.sinsofasolarempire.com/?forumid=443&aid=175911"]"Sins Enhanced - Sky Box Edition"[/link], which i was planning to do another another edition for the planets along the same lines as you but also try to provide more variety in the planets types. To save some work, do you mind if i use your textures as base for what will be "Sins Enhanced - P

79 Replies 83,768 Views

No you can not enable multiple mods at the same time, you can copy all mod files of every mod into one of your mod folders and as long as one mod don't overwrite files from another mod there would be no issue enabling it. This is one of the things i've complained about within the modding enviroment of sins, cuz as of right now a mod requires all gameinfo and texture files whether you modified them or not. however it does not require all mesh files, someone mentioned in the modding package thr

1 Replies 3,448 Views

the name of the texture they store is located in your texture folder in your sins installation directory. just move the texture you want to edit to some other folder so you don't save over the original.

3 Replies 18,609 Views

[quote] Nice work man! Do you have any idea on how to alter the color (or make new colors) for the planets? I'm sure there are texture files for the planets but have not looked into it myself yet. Yeah that's what I've been trying to locate... the texture files. So far I've only found the .mesh files... are the texture files in those? I don't know... even if they were in there, I wouldn't know how to a

51 Replies 38,567 Views

you have to copy the complete original GameInfo folder into your mod directory, then copy your edited files over top the files in the GameInfo folder.

29 Replies 20,205 Views

[quote]come on guys i really wanna see who is first to post a completly new unit.....model and texture at least. wonder what it'll be. due to the large community i'm betting a starwars ships . post your mod progress and what you're working on. lets get some friendly competition. [/quote] There are plenty of people working on m

8 Replies 7,055 Views

[quote]Blugh, I HATED that "cloudy" nebula background thing. It was WAY too bright, too gaudy. My favorite backgrounds are the slightly-blue mostly black one, the red one, and MAYBE the green one. Space is dark, I don't mind some color, but jeez, some of these are so bright I can only assume it's DAY no matter WHAT time it is on my planets. [/quote] only the first texture which is the first screenshot is really all that bright, the other textures are darker than they appear in

51 Replies 38,567 Views

[quote]These are great, are they going to be added choices for backgrounds or just replacing the old ones? [/quote] These will not replace the original ironclad texture files but they will not be usable anymore, as each star is being edited to use only these textures. The plan was to have a blue star have only bluebackgrounds, red stars having only red backgrounds etc, etc. but i'm more and more thanking about letting each star randomly pick from the pool of 42 backgrounds that wil

51 Replies 38,567 Views

[quote]any estimates when the mod will be made available for downloading??? [/quote] I was hoping to have atleast a beta version out about this time, but i ran into issues with my original textures i recolored and had to start from scratch again. Depending on how much time i have to work on these, i may have a beta version out by the end of the weekend. but i do have to work a real job also which comes first.

51 Replies 38,567 Views

[quote]Yeah I tried that already and doesn't seem to work for my games, other stuff on that file work though so its kinda weird. How it work id that at 0.0 its the base value and -1.0 mean double the time, -2.0 triple the base time. Right now its set to -1.0 for fast -2.0 for med and -3.0 for slow and it doesnt change anything. Guess ill edit base time untill someone figure it out [/quote] did you select the correct gamespeed when you started the game? for instance i'm sure you know bu

9 Replies 6,643 Views

[quote]Correct me if I'm wrong, but I was looking at exactly the same values. I think the problem may be that research / build speed already is set to 0.0, with normal and fast games at 1.0 and 2.0 (or something similar). Thus, slowing down would mean negative values, which probably isn't handled by the engine. On the other hand, I've seen negative modifiers in other areas of the gameplay.constants, so in theory it should be possible. [/quote] negative values was handled correc

9 Replies 6,643 Views

Honestly i don't know if this is possible as i haven't looked into AI behavior yet, I am currently playing with the graphic files at the moment. I would assume though there is a value in the ship or research entity files with something like an AIValue, or AIbuild/research priority, something to that effect anyways. I'm just guessing though but it is something to look for anyways. Not sure how moddable the AI is anyways, Alot of the AI behavior could be hardcoded.

1 Replies 3,755 Views

i don't have the game files in front of me since i'm at work but there is files for each race in the GameInfo folder, this isn't exact but for say vasari it would be something like playerphase.entity, within this file there's options to change the starting resources etc, etc. Not sure if it works in premade maps but in beta it worked for the random maps. Of course to edit this file you will need to download the Sins Modding Package if you already haven't.

5 Replies 5,085 Views

[quote]Hi, played the beta several times and had an Orange "Homeworldish" background and all was fine. When I play the finished SINS now I always get a Space background thats "realistic" and too dark. I really miss the old orange space background, is there any way to get it back? [/quote] there are only 6 type of backgrounds and one is considered a deep space background, original files i believe their's one blue, one organgish, one red, one green, and one black/white. That is pret

6 Replies 15,801 Views

[quote]Word of advise use imageshack(please don't try and say it charges or requires registration.) images are kept up longer and you don't need to be registered to upload or view certain images(sorry but I get pissed when people post an image and no more then 3 or 4 days pass and its taken off the site(btw imageshack keeps things up for a much greater amount of time for example I have signature thats still up on a forum after 3 years!!!!). [/quote] well nothing was taken down by p

51 Replies 38,567 Views

Ok guys here's a couple of teaser shots from in game with a corrected texture, both of these screenshots are from the same background but at different angles. It's late here so i need to go to bed now, but now that i have my problem fixed on my end i should be able to start making head way with adding the textures in starting tommorrow night. [img]http://i192.photobucket.com/albums/z9/Kcissem/Blue%20Star/2.jpg[/img] [img]http://i192.photobucket.com/albums/z9/Kcissem/Blue%

51 Replies 38,567 Views