mormegil

mormegil

Joined Last seen Member # 299
5 Posts 97 Replies 33,828 Reputation

We are an experiment with the Yor. Yor can in fact just flat out Build Pop, that is what the Assembly project dose. To increase your population cap you research up the new Power Branch of the Yor Tech tree. In fact all their planets start with a Pop cap as high as the capital of most worlds. You can research up to 44 pop per planet, which is quite high these days. Without having to build any farms. The end result is population is harder to build early game, but once you get t

8 Replies 27,604 Views

This is a bug in our UI that dose not make it clear what is happening, we will fix. But more or less here is the deal. If you do not have a Shipyard attached to a planet, all Manufacturing automatically goes to social, this is so the player never waist production points. Once it has a Shipyard the planet is able to split the points between military and social. In fact even if you have all your spending in the main production window set to military,

4 Replies 5,099 Views

We re-worked that tooltip to fit text better, so if it is in fact broken, it may be some sort of old beta 2 data got left behind on your build. Please post a screenshot so we can have a better idea.

7 Replies 7,747 Views

In beta 2, yes one Pop = 1 production point. However you can boost the manufacturing, wealth or research as they translate from production by building improvements that give % bonus to a particular use. In Beta 3, this will change, as population to production will become a curve. You will actually get more than 1 to 1 on really low population planets, but as your population grows your will reach a point where you get diminishing returns. This will make Factories, Labs, and

5 Replies 17,475 Views

We are going to to make a editing pass on all the star name, but we will be a bit more forgiving than some might like, We really appreciate the support from our early founders, and want to be able to use their star names if at all possible. This means we may be making some changes, Translating L33t to plain English, Adding spaces, and truncating some. Hopefully we will be able to keep as many names as possible without to much strain on the players. That said

50 Replies 323,102 Views

That is amazing, sadly i will now brake it all so you cant do that anymore. ;) Just kidding, we had already broken this internally shortly after the last patch, you will still be able to do some crazy stuff, but i think we can say that a 47000 production planet will not be one of them. Thanks for the screenshot, very fun.

24 Replies 27,313 Views

[quote who="Director" reply="6" id="3492571"] I'd like to second that request for buttons for top/side/front views. I use those constantly in GCII and they are very helpful. [/quote] These will be coming back. Just not hooked up yet. There is allot of polish we still have planned. For selection etc. Hopefully we will be able to address most of your concerns.

16 Replies 10,875 Views

[quote who="TheSoloDriver" reply="9" id="3491976"] Just curious if we will be able to retreat in battle? I find it silly the idea that a commander would fight to the last ship. I could see a set up similar to Star Wars Empire at War where there is a 10 to 15 second countdown for the fleet to retreat from battle. In those few seconds they would stop firing and be taking damage. Also this could have other techs associated with it like faster jump times or technology to increase an enemy&#3

30 Replies 34,035 Views

[quote who="kestlstw" reply="10" id="3491986"] Are there plans to exploit asteroids and gas giants? Currently population is what makes an industrial world productive, are there plans to add automation to industrialization? Are the current tile sizes set in stone? As they are currently small worlds aren't really worth colonizing until late game when you can add several tiles but even they they are generally p

30 Replies 34,035 Views